blob: 78732be59d061b1d47574e6c88870ea5b96f4785 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "solid_color_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/entity.h"
#include "impeller/geometry/path.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/tessellator/tessellator.h"
namespace impeller {
SolidColorContents::SolidColorContents() = default;
SolidColorContents::~SolidColorContents() = default;
void SolidColorContents::SetColor(Color color) {
color_ = color;
}
const Color& SolidColorContents::GetColor() const {
return color_;
}
void SolidColorContents::SetPath(Path path) {
path_ = std::move(path);
}
void SolidColorContents::SetCover(bool cover) {
cover_ = cover;
}
std::optional<Rect> SolidColorContents::GetCoverage(
const Entity& entity) const {
if (color_.IsTransparent()) {
return std::nullopt;
}
return path_.GetTransformedBoundingBox(entity.GetTransformation());
};
bool SolidColorContents::ShouldRender(
const Entity& entity,
const std::optional<Rect>& stencil_coverage) const {
if (!stencil_coverage.has_value()) {
return false;
}
return cover_ || Contents::ShouldRender(entity, stencil_coverage);
}
VertexBuffer SolidColorContents::CreateSolidFillVertices(const Path& path,
HostBuffer& buffer) {
using VS = SolidFillPipeline::VertexShader;
VertexBufferBuilder<VS::PerVertexData> vtx_builder;
auto tesselation_result = Tessellator{}.Tessellate(
path.GetFillType(), path.CreatePolyline(),
[&vtx_builder](auto point) { vtx_builder.AppendVertex({point}); });
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
return vtx_builder.CreateVertexBuffer(buffer);
}
bool SolidColorContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = SolidFillPipeline::VertexShader;
using FS = SolidFillPipeline::FragmentShader;
Command cmd;
cmd.label = "Solid Fill";
cmd.pipeline =
renderer.GetSolidFillPipeline(OptionsFromPassAndEntity(pass, entity));
cmd.stencil_reference = entity.GetStencilDepth();
cmd.BindVertices(CreateSolidFillVertices(
cover_
? PathBuilder{}.AddRect(Size(pass.GetRenderTargetSize())).TakePath()
: path_,
pass.GetTransientsBuffer()));
VS::VertInfo vert_info;
vert_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation();
VS::BindVertInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(vert_info));
FS::FragInfo frag_info;
frag_info.color = color_.Premultiply();
FS::BindFragInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frag_info));
cmd.primitive_type = PrimitiveType::kTriangle;
if (!pass.AddCommand(std::move(cmd))) {
return false;
}
return true;
}
std::unique_ptr<SolidColorContents> SolidColorContents::Make(Path path,
Color color) {
auto contents = std::make_unique<SolidColorContents>();
contents->SetPath(std::move(path));
contents->SetColor(color);
return contents;
}
} // namespace impeller