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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "impeller/geometry/scalar.h"
namespace impeller {
/// For filters that use a Gaussian distribution, this is the `Radius` size to
/// use per `Sigma` (standard deviation).
///
/// This cutoff (sqrt(3)) is taken from Flutter and Skia (where the
/// multiplicative inverse of this constant is used (1 / sqrt(3)):
/// https://api.flutter.dev/flutter/dart-ui/Shadow/convertRadiusToSigma.html
///
/// In practice, this value is somewhat arbitrary, and can be changed to a
/// higher number to integrate more of the Gaussian function and render higher
/// quality blurs (with exponentially diminishing returns for the same sigma
/// input). Making this value any lower results in a noticable loss of
/// quality in the blur.
constexpr static float kKernelRadiusPerSigma = 1.73205080757;
struct Radius;
/// @brief In filters that use Gaussian distributions, "sigma" is a size of
/// one standard deviation in terms of the local space pixel grid of
/// the filter input. In other words, this determines how wide the
/// distribution stretches.
struct Sigma {
Scalar sigma = 0.0;
constexpr Sigma() = default;
explicit constexpr Sigma(Scalar p_sigma) : sigma(p_sigma) {}
operator Radius() const; // NOLINT(google-explicit-constructor)
};
/// @brief For convolution filters, the "radius" is the size of the
/// convolution kernel to use on the local space pixel grid of the
/// filter input.
/// For Gaussian blur kernels, this unit has a linear
/// relationship with `Sigma`. See `kKernelRadiusPerSigma` for
/// details on how this relationship works.
struct Radius {
Scalar radius = 0.0;
constexpr Radius() = default;
explicit constexpr Radius(Scalar p_radius) : radius(p_radius) {}
operator Sigma() const; // NOLINT(google-explicit-constructor)
};
} // namespace impeller