| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/gpu/gpu_surface_vulkan.h" |
| #include "lib/fxl/logging.h" |
| |
| namespace shell { |
| |
| GPUSurfaceVulkan::GPUSurfaceVulkan( |
| fxl::RefPtr<vulkan::VulkanProcTable> proc_table, |
| std::unique_ptr<vulkan::VulkanNativeSurface> native_surface) |
| : window_(std::move(proc_table), std::move(native_surface)), |
| weak_factory_(this) {} |
| |
| GPUSurfaceVulkan::~GPUSurfaceVulkan() = default; |
| |
| bool GPUSurfaceVulkan::IsValid() { |
| return window_.IsValid(); |
| } |
| |
| std::unique_ptr<SurfaceFrame> GPUSurfaceVulkan::AcquireFrame( |
| const SkISize& size) { |
| auto surface = window_.AcquireSurface(); |
| |
| if (surface == nullptr) { |
| return nullptr; |
| } |
| |
| SurfaceFrame::SubmitCallback callback = [weak_this = |
| weak_factory_.GetWeakPtr()]( |
| const SurfaceFrame&, |
| SkCanvas* canvas) |
| ->bool { |
| // Frames are only ever acquired on the GPU thread. This is also the thread |
| // on which the weak pointer factory is collected (as this instance is owned |
| // by the rasterizer). So this use of weak pointers is safe. |
| if (canvas == nullptr || !weak_this) { |
| return false; |
| } |
| return weak_this->window_.SwapBuffers(); |
| }; |
| return std::make_unique<SurfaceFrame>(std::move(surface), |
| std::move(callback)); |
| } |
| |
| GrContext* GPUSurfaceVulkan::GetContext() { |
| return window_.GetSkiaGrContext(); |
| } |
| |
| } // namespace shell |