| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_TESTING_ENGINE_MODIFIER_H_ |
| #define FLUTTER_SHELL_PLATFORM_WINDOWS_TESTING_ENGINE_MODIFIER_H_ |
| |
| #include "flutter/shell/platform/windows/flutter_windows_engine.h" |
| |
| #include <chrono> |
| |
| #include "flutter/fml/macros.h" |
| |
| namespace flutter { |
| |
| // A test utility class providing the ability to access and alter various |
| // private fields in an Engine instance. |
| // |
| // This simply provides a way to access the normally-private embedder proc |
| // table, so the lifetime of any changes made to the proc table is that of the |
| // engine object, not this helper. |
| class EngineModifier { |
| public: |
| explicit EngineModifier(FlutterWindowsEngine* engine) : engine_(engine) {} |
| |
| // Returns the engine's embedder API proc table, allowing for modification. |
| // |
| // Modifications are to the engine, and will last for the lifetime of the |
| // engine unless overwritten again. |
| FlutterEngineProcTable& embedder_api() { return engine_->embedder_api_; } |
| |
| // Override the EGL manager used by the engine. |
| // |
| // Modifications are to the engine, and will last for the lifetime of the |
| // engine unless overwritten again. |
| void SetEGLManager(std::unique_ptr<egl::Manager> egl_manager) { |
| engine_->egl_manager_ = std::move(egl_manager); |
| } |
| |
| // Override the engine's implicit view. This is the "default" view |
| // that Flutter apps render to. |
| void SetImplicitView(FlutterWindowsView* view) { engine_->view_ = view; } |
| |
| /// Reset the start_time field that is used to align vsync events. |
| void SetStartTime(uint64_t start_time_nanos) { |
| engine_->start_time_ = std::chrono::nanoseconds(start_time_nanos); |
| } |
| |
| /// Override the frame interval to the provided nanosecond interval. |
| /// |
| /// This will prevent the windows engine from delegating to dwm to |
| /// discover the true frame interval, which can vary across machines. |
| void SetFrameInterval(uint64_t frame_interval_nanos) { |
| engine_->frame_interval_override_ = |
| std::optional<std::chrono::nanoseconds>(frame_interval_nanos); |
| } |
| |
| // Explicitly releases the egl::Manager being used by the |
| // FlutterWindowsEngine instance. This should be used if SetEGLManager is |
| // used to explicitly set to a non-null value (but not a valid object) to test |
| // a successful ANGLE initialization. |
| // |
| // Modifications are to the engine, and will last for the lifetime of the |
| // engine unless overwritten again. |
| void ReleaseEGLManager() { engine_->egl_manager_.release(); } |
| |
| // Run the FlutterWindowsEngine's handler that runs right before an engine |
| // restart. This resets the keyboard's state if it exists. |
| void Restart() { engine_->OnPreEngineRestart(); } |
| |
| // Initialize they keyboard and text input subsystems or reset them them if |
| // they are already initialized. |
| void InitializeKeyboard() { engine_->InitializeKeyboard(); } |
| |
| void SetLifecycleManager(std::unique_ptr<WindowsLifecycleManager>&& handler) { |
| engine_->lifecycle_manager_ = std::move(handler); |
| } |
| |
| private: |
| FlutterWindowsEngine* engine_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(EngineModifier); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_TESTING_ENGINE_MODIFIER_H_ |