blob: 47a4d03e5978e2a2c09a9044622988e7a23bec70 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
vec2 sigma_uv;
float src_factor;
float inner_blur_factor;
float outer_blur_factor;
}
frame_info;
in vec2 vertices;
in vec2 texture_coords;
out vec2 v_texture_coords;
out vec2 v_sigma_uv;
out float v_src_factor;
out float v_inner_blur_factor;
out float v_outer_blur_factor;
void main() {
gl_Position = frame_info.mvp * vec4(vertices, 0.0, 1.0);
v_texture_coords = texture_coords;
v_sigma_uv = frame_info.sigma_uv;
v_src_factor = frame_info.src_factor;
v_inner_blur_factor = frame_info.inner_blur_factor;
v_outer_blur_factor = frame_info.outer_blur_factor;
}