blob: 0b6496c0d7a68286efce3b228a4a61c5a640d265 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/gradient.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
readonly buffer ColorData {
vec4 colors[];
}
color_data;
uniform GradientInfo {
vec2 center;
float radius;
float tile_mode;
float alpha;
float colors_length;
}
gradient_info;
in vec2 v_position;
out vec4 frag_color;
void main() {
float len = length(v_position - gradient_info.center);
float t = len / gradient_info.radius;
if ((t < 0.0 || t > 1.0) && gradient_info.tile_mode == kTileModeDecal) {
frag_color = vec4(0);
return;
}
t = IPFloatTile(t, gradient_info.tile_mode);
vec3 values = IPComputeFixedGradientValues(t, gradient_info.colors_length);
frag_color = mix(color_data.colors[int(values.x)],
color_data.colors[int(values.y)], values.z);
frag_color =
vec4(frag_color.xyz * frag_color.a, frag_color.a) * gradient_info.alpha;
}