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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/geometry/color.h"
#include <algorithm>
#include <cmath>
#include <sstream>
#include "impeller/geometry/scalar.h"
#include "impeller/geometry/vector.h"
namespace impeller {
ColorHSB ColorHSB::FromRGB(Color rgb) {
Scalar R = rgb.red;
Scalar G = rgb.green;
Scalar B = rgb.blue;
Scalar v = 0.0;
Scalar x = 0.0;
Scalar f = 0.0;
int64_t i = 0;
x = fmin(R, G);
x = fmin(x, B);
v = fmax(R, G);
v = fmax(v, B);
if (v == x) {
return ColorHSB(0.0, 0.0, v, rgb.alpha);
}
f = (R == x) ? G - B : ((G == x) ? B - R : R - G);
i = (R == x) ? 3 : ((G == x) ? 5 : 1);
return ColorHSB(((i - f / (v - x)) / 6.0), (v - x) / v, v, rgb.alpha);
}
Color ColorHSB::ToRGBA() const {
Scalar h = hue * 6.0;
Scalar s = saturation;
Scalar v = brightness;
Scalar m = 0.0;
Scalar n = 0.0;
Scalar f = 0.0;
int64_t i = 0;
if (h == 0) {
h = 0.01;
}
if (h == 0.0) {
return Color(v, v, v, alpha);
}
i = static_cast<int64_t>(floor(h));
f = h - i;
if (!(i & 1)) {
f = 1 - f;
}
m = v * (1 - s);
n = v * (1 - s * f);
switch (i) {
case 6:
case 0:
return Color(v, n, m, alpha);
case 1:
return Color(n, v, m, alpha);
case 2:
return Color(m, v, n, alpha);
case 3:
return Color(m, n, v, alpha);
case 4:
return Color(n, m, v, alpha);
case 5:
return Color(v, m, n, alpha);
}
return Color(0, 0, 0, alpha);
}
Color Color::operator+(const Color& c) const {
return Color(Vector4(*this) + Vector4(c));
}
Color Color::operator-(const Color& c) const {
return Color(Vector4(*this) - Vector4(c));
}
Color Color::operator*(Scalar value) const {
return Color(red * value, green * value, blue * value, alpha * value);
}
Color::Color(const ColorHSB& hsbColor) : Color(hsbColor.ToRGBA()) {}
Color::Color(const Vector4& value)
: red(value.x), green(value.y), blue(value.z), alpha(value.w) {}
Color Min(Color c, float threshold) {
return Color(std::min(c.red, threshold), std::min(c.green, threshold),
std::min(c.blue, threshold), std::min(c.alpha, threshold));
}
Color Color::BlendColor(const Color& src,
const Color& dst,
BlendMode blend_mode) {
static auto apply_rgb_srcover_alpha = [&](auto f) -> Color {
return Color(f(src.red, dst.red), f(src.green, dst.green),
f(src.blue, dst.blue),
dst.alpha * (1 - src.alpha) + src.alpha // srcOver alpha
);
};
switch (blend_mode) {
case BlendMode::kClear:
return Color::BlackTransparent();
case BlendMode::kSource:
return src;
case BlendMode::kDestination:
return dst;
case BlendMode::kSourceOver:
// r = s + (1-sa)*d
return src + dst * (1 - src.alpha);
case BlendMode::kDestinationOver:
// r = d + (1-da)*s
return dst + src * (1 - dst.alpha);
case BlendMode::kSourceIn:
// r = s * da
return src * dst.alpha;
case BlendMode::kDestinationIn:
// r = d * sa
return dst * src.alpha;
case BlendMode::kSourceOut:
// r = s * ( 1- da)
return src * (1 - dst.alpha);
case BlendMode::kDestinationOut:
// r = d * (1-sa)
return dst * (1 - src.alpha);
case BlendMode::kSourceATop:
// r = s*da + d*(1-sa)
return src * dst.alpha + dst * (1 - src.alpha);
case BlendMode::kDestinationATop:
// r = d*sa + s*(1-da)
return dst * src.alpha + src * (1 - dst.alpha);
case BlendMode::kXor:
// r = s*(1-da) + d*(1-sa)
return src * (1 - dst.alpha) + dst * (1 - src.alpha);
case BlendMode::kPlus:
// r = min(s + d, 1)
return Min(src + dst, 1);
case BlendMode::kModulate:
// r = s*d
return src * dst;
case BlendMode::kScreen: {
// r = s + d - s*d
return src + dst - src * dst;
}
case BlendMode::kOverlay:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
if (d * 2 < dst.alpha) {
return 2 * s * d;
}
return src.alpha * dst.alpha - 2 * (dst.alpha - s) * (src.alpha - d);
});
case BlendMode::kDarken: {
return apply_rgb_srcover_alpha([&](auto s, auto d) {
return (1 - dst.alpha) * s + (1 - src.alpha) * d + std::min(s, d);
});
}
case BlendMode::kLighten:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
return (1 - dst.alpha) * s + (1 - src.alpha) * d + std::max(s, d);
});
case BlendMode::kColorDodge:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
if (d == 0) {
return s * (1 - src.alpha);
}
if (s == src.alpha) {
return s + dst.alpha * (1 - src.alpha);
}
return src.alpha *
std::min(dst.alpha, d * src.alpha / (src.alpha - s)) +
s * (1 - dst.alpha + dst.alpha * (1 - src.alpha));
});
case BlendMode::kColorBurn:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
if (s == 0) {
return dst.alpha * (1 - src.alpha);
}
if (d == dst.alpha) {
return d + s * (1 - dst.alpha);
}
// s.a * (d.a - min(d.a, (d.a - s) * s.a/s)) + s * (1-d.a) + d.a * (1 -
// s.a)
return src.alpha *
(dst.alpha -
std::min(dst.alpha, (dst.alpha - d) * src.alpha / s)) +
s * (1 - dst.alpha) + dst.alpha * (1 - src.alpha);
});
case BlendMode::kHardLight:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
if (src.alpha >= s * (1 - dst.alpha) + d * (1 - src.alpha) + 2 * s) {
return 2 * s * d;
}
// s.a * d.a - 2 * (d.a - d) * (s.a - s)
return src.alpha * dst.alpha - 2 * (dst.alpha - d) * (src.alpha - s);
});
case BlendMode::kDifference:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
// s + d - 2 * min(s * d.a, d * s.a);
return s + d - 2 * std::min(s * dst.alpha, d * src.alpha);
});
case BlendMode::kExclusion:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
// s + d - 2 * s * d
return s + d - 2 * s * d;
});
case BlendMode::kMultiply:
return apply_rgb_srcover_alpha([&](auto s, auto d) {
// s * (1 - d.a) + d * (1 - s.a) + (s * d)
return s * (1 - dst.alpha) + d * (1 - src.alpha) + (s * d);
});
case BlendMode::kHue:
case BlendMode::kSaturation:
case BlendMode::kColor:
case BlendMode::kLuminosity:
case BlendMode::kSoftLight:
default:
return src + dst * (1 - src.alpha);
}
}
} // namespace impeller