#version 320 es | |
// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
precision highp float; | |
layout(location = 0) out vec4 fragColor; | |
layout(location = 0) uniform float a; | |
void main() { | |
fragColor = vec4(0.0, | |
// 0.01745329251 * 180.0 / pi = 1.0 | |
degrees(a * 0.01745329251), 0.0, 1.0); | |
} |