| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "flutter/shell/platform/darwin/ios/rendering_api_selection.h" |
| |
| #include <Foundation/Foundation.h> |
| #include <QuartzCore/CAEAGLLayer.h> |
| #import <QuartzCore/CAMetalLayer.h> |
| #if SHELL_ENABLE_METAL |
| #include <Metal/Metal.h> |
| #endif // SHELL_ENABLE_METAL |
| #import <TargetConditionals.h> |
| |
| #include "flutter/fml/logging.h" |
| |
| namespace flutter { |
| |
| #if SHELL_ENABLE_METAL |
| bool ShouldUseMetalRenderer() { |
| bool ios_version_supports_metal = false; |
| if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) { |
| auto device = MTLCreateSystemDefaultDevice(); |
| ios_version_supports_metal = [device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v3]; |
| [device release]; |
| } |
| return ios_version_supports_metal; |
| } |
| #endif // SHELL_ENABLE_METAL |
| |
| IOSRenderingAPI GetRenderingAPIForProcess(bool force_software) { |
| #if TARGET_OS_SIMULATOR |
| if (force_software) { |
| return IOSRenderingAPI::kSoftware; |
| } |
| #else |
| if (force_software) { |
| FML_LOG(WARNING) << "The --enable-software-rendering is only supported on Simulator targets " |
| "and will be ignored."; |
| } |
| #endif // TARGET_OS_SIMULATOR |
| |
| #if SHELL_ENABLE_METAL |
| static bool should_use_metal = ShouldUseMetalRenderer(); |
| if (should_use_metal) { |
| return IOSRenderingAPI::kMetal; |
| } |
| #endif // SHELL_ENABLE_METAL |
| |
| // When Metal isn't available we use Skia software rendering since it performs |
| // a little better than emulated OpenGL. Also, omitting an OpenGL backend |
| // reduces binary footprint. |
| #if TARGET_OS_SIMULATOR |
| return IOSRenderingAPI::kSoftware; |
| #else |
| FML_CHECK(false) << "Metal may only be unavailable on simulators"; |
| return IOSRenderingAPI::kSoftware; |
| #endif // TARGET_OS_SIMULATOR |
| } |
| |
| Class GetCoreAnimationLayerClassForRenderingAPI(IOSRenderingAPI rendering_api) { |
| switch (rendering_api) { |
| case IOSRenderingAPI::kSoftware: |
| return [CALayer class]; |
| case IOSRenderingAPI::kMetal: |
| if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) { |
| return [CAMetalLayer class]; |
| } |
| FML_CHECK(false) << "Metal availability should already have been checked"; |
| break; |
| default: |
| break; |
| } |
| FML_CHECK(false) << "Unknown client rendering API"; |
| return [CALayer class]; |
| } |
| |
| } // namespace flutter |