| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FLOW_LAYERS_LAYER_H_ | |
| #define FLUTTER_FLOW_LAYERS_LAYER_H_ | |
| #include <memory> | |
| #include <vector> | |
| #include "flutter/flow/embedded_views.h" | |
| #include "flutter/flow/instrumentation.h" | |
| #include "flutter/flow/raster_cache.h" | |
| #include "flutter/flow/texture.h" | |
| #include "flutter/fml/build_config.h" | |
| #include "flutter/fml/compiler_specific.h" | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/trace_event.h" | |
| #include "third_party/skia/include/core/SkCanvas.h" | |
| #include "third_party/skia/include/core/SkColor.h" | |
| #include "third_party/skia/include/core/SkColorFilter.h" | |
| #include "third_party/skia/include/core/SkMatrix.h" | |
| #include "third_party/skia/include/core/SkPath.h" | |
| #include "third_party/skia/include/core/SkPicture.h" | |
| #include "third_party/skia/include/core/SkRRect.h" | |
| #include "third_party/skia/include/core/SkRect.h" | |
| #include "third_party/skia/include/utils/SkNWayCanvas.h" | |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) | |
| #include "flutter/flow/scene_update_context.h" //nogncheck | |
| #include "lib/ui/scenic/cpp/resources.h" //nogncheck | |
| #include "lib/ui/scenic/cpp/session.h" //nogncheck | |
| #endif | |
| namespace flutter { | |
| static constexpr SkRect kGiantRect = SkRect::MakeLTRB(-1E9F, -1E9F, 1E9F, 1E9F); | |
| // This should be an exact copy of the Clip enum in painting.dart. | |
| enum Clip { none, hardEdge, antiAlias, antiAliasWithSaveLayer }; | |
| struct PrerollContext { | |
| RasterCache* raster_cache; | |
| GrDirectContext* gr_context; | |
| ExternalViewEmbedder* view_embedder; | |
| MutatorsStack& mutators_stack; | |
| SkColorSpace* dst_color_space; | |
| SkRect cull_rect; | |
| bool surface_needs_readback; | |
| // These allow us to paint in the end of subtree Preroll. | |
| const Stopwatch& raster_time; | |
| const Stopwatch& ui_time; | |
| TextureRegistry& texture_registry; | |
| const bool checkerboard_offscreen_layers; | |
| const float frame_device_pixel_ratio; | |
| // These allow us to track properties like elevation, opacity, and the | |
| // prescence of a platform view during Preroll. | |
| bool has_platform_view = false; | |
| bool is_opaque = true; | |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) | |
| // True if, during the traversal so far, we have seen a child_scene_layer. | |
| // Informs whether a layer needs to be system composited. | |
| bool child_scene_layer_exists_below = false; | |
| #endif | |
| }; | |
| // Represents a single composited layer. Created on the UI thread but then | |
| // subquently used on the Rasterizer thread. | |
| class Layer { | |
| public: | |
| Layer(); | |
| virtual ~Layer(); | |
| virtual void Preroll(PrerollContext* context, const SkMatrix& matrix); | |
| // Used during Preroll by layers that employ a saveLayer to manage the | |
| // PrerollContext settings with values affected by the saveLayer mechanism. | |
| // This object must be created before calling Preroll on the children to | |
| // set up the state for the children and then restore the state upon | |
| // destruction. | |
| class AutoPrerollSaveLayerState { | |
| public: | |
| [[nodiscard]] static AutoPrerollSaveLayerState Create( | |
| PrerollContext* preroll_context, | |
| bool save_layer_is_active = true, | |
| bool layer_itself_performs_readback = false); | |
| ~AutoPrerollSaveLayerState(); | |
| private: | |
| AutoPrerollSaveLayerState(PrerollContext* preroll_context, | |
| bool save_layer_is_active, | |
| bool layer_itself_performs_readback); | |
| PrerollContext* preroll_context_; | |
| bool save_layer_is_active_; | |
| bool layer_itself_performs_readback_; | |
| bool prev_surface_needs_readback_; | |
| }; | |
| struct PaintContext { | |
| // When splitting the scene into multiple canvases (e.g when embedding | |
| // a platform view on iOS) during the paint traversal we apply the non leaf | |
| // flow layers to all canvases, and leaf layers just to the "current" | |
| // canvas. Applying the non leaf layers to all canvases ensures that when | |
| // we switch a canvas (when painting a PlatformViewLayer) the next canvas | |
| // has the exact same state as the current canvas. | |
| // The internal_nodes_canvas is a SkNWayCanvas which is used by non leaf | |
| // and applies the operations to all canvases. | |
| // The leaf_nodes_canvas is the "current" canvas and is used by leaf | |
| // layers. | |
| SkCanvas* internal_nodes_canvas; | |
| SkCanvas* leaf_nodes_canvas; | |
| GrDirectContext* gr_context; | |
| ExternalViewEmbedder* view_embedder; | |
| const Stopwatch& raster_time; | |
| const Stopwatch& ui_time; | |
| TextureRegistry& texture_registry; | |
| const RasterCache* raster_cache; | |
| const bool checkerboard_offscreen_layers; | |
| const float frame_device_pixel_ratio; | |
| }; | |
| // Calls SkCanvas::saveLayer and restores the layer upon destruction. Also | |
| // draws a checkerboard over the layer if that is enabled in the PaintContext. | |
| class AutoSaveLayer { | |
| public: | |
| [[nodiscard]] static AutoSaveLayer Create(const PaintContext& paint_context, | |
| const SkRect& bounds, | |
| const SkPaint* paint); | |
| [[nodiscard]] static AutoSaveLayer Create( | |
| const PaintContext& paint_context, | |
| const SkCanvas::SaveLayerRec& layer_rec); | |
| ~AutoSaveLayer(); | |
| private: | |
| AutoSaveLayer(const PaintContext& paint_context, | |
| const SkRect& bounds, | |
| const SkPaint* paint); | |
| AutoSaveLayer(const PaintContext& paint_context, | |
| const SkCanvas::SaveLayerRec& layer_rec); | |
| const PaintContext& paint_context_; | |
| const SkRect bounds_; | |
| }; | |
| virtual void Paint(PaintContext& context) const = 0; | |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) | |
| // Updates the system composited scene. | |
| virtual void UpdateScene(SceneUpdateContext& context); | |
| virtual void CheckForChildLayerBelow(PrerollContext* context); | |
| #endif | |
| bool needs_system_composite() const { return needs_system_composite_; } | |
| void set_needs_system_composite(bool value) { | |
| needs_system_composite_ = value; | |
| } | |
| const SkRect& paint_bounds() const { return paint_bounds_; } | |
| // This must be set by the time Preroll() returns otherwise the layer will | |
| // be assumed to have empty paint bounds (paints no content). | |
| void set_paint_bounds(const SkRect& paint_bounds) { | |
| paint_bounds_ = paint_bounds; | |
| } | |
| bool needs_painting() const { return !paint_bounds_.isEmpty(); } | |
| uint64_t unique_id() const { return unique_id_; } | |
| protected: | |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) | |
| bool child_layer_exists_below_ = false; | |
| #endif | |
| private: | |
| SkRect paint_bounds_; | |
| uint64_t unique_id_; | |
| bool needs_system_composite_; | |
| static uint64_t NextUniqueID(); | |
| FML_DISALLOW_COPY_AND_ASSIGN(Layer); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_FLOW_LAYERS_LAYER_H_ |