| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_ANGLE_SURFACE_MANAGER_H_ | |
| #define FLUTTER_SHELL_PLATFORM_WINDOWS_ANGLE_SURFACE_MANAGER_H_ | |
| // OpenGL ES and EGL includes | |
| #include <EGL/egl.h> | |
| #include <EGL/eglext.h> | |
| #include <EGL/eglplatform.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| // Windows platform specific includes | |
| #include <windows.h> | |
| #include "window_binding_handler.h" | |
| namespace flutter { | |
| // A manager for inializing ANGLE correctly and using it to create and | |
| // destroy surfaces | |
| class AngleSurfaceManager { | |
| public: | |
| // Creates a new surface manager retaining reference to the passed-in target | |
| // for the lifetime of the manager. | |
| AngleSurfaceManager(); | |
| ~AngleSurfaceManager(); | |
| // Disallow copy/move. | |
| AngleSurfaceManager(const AngleSurfaceManager&) = delete; | |
| AngleSurfaceManager& operator=(const AngleSurfaceManager&) = delete; | |
| // Creates an EGLSurface wrapper and backing DirectX 11 SwapChain | |
| // asociated with window, in the appropriate format for display. | |
| // Target represents the visual entity to bind to. Width and | |
| // height represent dimensions surface is created at. | |
| bool CreateSurface(WindowsRenderTarget* render_target, | |
| EGLint width, | |
| EGLint height); | |
| // Resizes backing surface from current size to newly requested size | |
| // based on width and height for the specific case when width and height do | |
| // not match current surface dimensions. Target represents the visual entity | |
| // to bind to. | |
| void ResizeSurface(WindowsRenderTarget* render_target, | |
| EGLint width, | |
| EGLint height); | |
| // queries EGL for the dimensions of surface in physical | |
| // pixels returning width and height as out params. | |
| void GetSurfaceDimensions(EGLint* width, EGLint* height); | |
| // Releases the pass-in EGLSurface wrapping and backing resources if not null. | |
| void DestroySurface(); | |
| // Binds egl_context_ to the current rendering thread and to the draw and read | |
| // surfaces returning a boolean result reflecting success. | |
| bool MakeCurrent(); | |
| // Clears current egl_context_ | |
| bool ClearContext(); | |
| // Binds egl_resource_context_ to the current rendering thread and to the draw | |
| // and read surfaces returning a boolean result reflecting success. | |
| bool MakeResourceCurrent(); | |
| // Swaps the front and back buffers of the DX11 swapchain backing surface if | |
| // not null. | |
| EGLBoolean SwapBuffers(); | |
| private: | |
| bool Initialize(); | |
| void CleanUp(); | |
| private: | |
| // EGL representation of native display. | |
| EGLDisplay egl_display_; | |
| // EGL representation of current rendering context. | |
| EGLContext egl_context_; | |
| // EGL representation of current rendering context used for async texture | |
| // uploads. | |
| EGLContext egl_resource_context_; | |
| // current frame buffer configuration. | |
| EGLConfig egl_config_; | |
| // State representing success or failure of display initialization used when | |
| // creating surfaces. | |
| bool initialize_succeeded_; | |
| // Current render_surface that engine will draw into. | |
| EGLSurface render_surface_ = EGL_NO_SURFACE; | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_ANGLE_SURFACE_MANAGER_H_ |