| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_ |
| #define FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_ |
| |
| #include "flutter/flow/surface.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/weak_ptr.h" |
| #include "flutter/shell/gpu/gpu_surface_software_delegate.h" |
| |
| namespace flutter { |
| |
| class GPUSurfaceSoftware : public Surface { |
| public: |
| GPUSurfaceSoftware(GPUSurfaceSoftwareDelegate* delegate, |
| bool render_to_surface); |
| |
| ~GPUSurfaceSoftware() override; |
| |
| // |Surface| |
| bool IsValid() override; |
| |
| // |Surface| |
| std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override; |
| |
| // |Surface| |
| SkMatrix GetRootTransformation() const override; |
| |
| // |Surface| |
| GrDirectContext* GetContext() override; |
| |
| private: |
| GPUSurfaceSoftwareDelegate* delegate_; |
| // TODO(38466): Refactor GPU surface APIs take into account the fact that an |
| // external view embedder may want to render to the root surface. This is a |
| // hack to make avoid allocating resources for the root surface when an |
| // external view embedder is present. |
| const bool render_to_surface_; |
| fml::TaskRunnerAffineWeakPtrFactory<GPUSurfaceSoftware> weak_factory_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceSoftware); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_H_ |