blob: 6dfec0652f2074c7d7fcb91f90f7edcd1e17e8a7 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <string>
#include "flutter/fml/macros.h"
#include "flutter/fml/mapping.h"
#include "impeller/renderer/device_buffer_descriptor.h"
#include "impeller/renderer/texture_descriptor.h"
namespace impeller {
class Context;
class DeviceBuffer;
class Texture;
//------------------------------------------------------------------------------
/// @brief An object that allocates device memory.
///
class Allocator {
public:
virtual ~Allocator();
bool IsValid() const;
std::shared_ptr<DeviceBuffer> CreateBuffer(
const DeviceBufferDescriptor& desc);
std::shared_ptr<Texture> CreateTexture(const TextureDescriptor& desc);
//------------------------------------------------------------------------------
/// @brief Minimum value for `row_bytes` on a Texture. The row
/// bytes parameter of that method must be aligned to this value.
///
virtual uint16_t MinimumBytesPerRow(PixelFormat format) const;
std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(const uint8_t* buffer,
size_t length);
std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(
const fml::Mapping& mapping);
virtual ISize GetMaxTextureSizeSupported() const = 0;
protected:
Allocator();
virtual std::shared_ptr<DeviceBuffer> OnCreateBuffer(
const DeviceBufferDescriptor& desc) = 0;
virtual std::shared_ptr<Texture> OnCreateTexture(
const TextureDescriptor& desc) = 0;
private:
FML_DISALLOW_COPY_AND_ASSIGN(Allocator);
};
} // namespace impeller