blob: 60b911cb4ddec2579a48b6e73d210bba49e05d08 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/ui/compositing/scene_builder.h"
#include "flutter/lib/ui/painting/matrix.h"
#include "flutter/lib/ui/painting/shader.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "flutter/lib/ui/window/window.h"
#include "lib/fxl/build_config.h"
#include "lib/tonic/converter/dart_converter.h"
#include "lib/tonic/dart_args.h"
#include "lib/tonic/dart_binding_macros.h"
#include "lib/tonic/dart_library_natives.h"
#include "third_party/skia/include/core/SkColorFilter.h"
namespace blink {
static void SceneBuilder_constructor(Dart_NativeArguments args) {
DartCallConstructor(&SceneBuilder::create, args);
}
IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder);
#define FOR_EACH_BINDING(V) \
V(SceneBuilder, pushTransform) \
V(SceneBuilder, pushClipRect) \
V(SceneBuilder, pushClipRRect) \
V(SceneBuilder, pushClipPath) \
V(SceneBuilder, pushOpacity) \
V(SceneBuilder, pushColorFilter) \
V(SceneBuilder, pushBackdropFilter) \
V(SceneBuilder, pushShaderMask) \
V(SceneBuilder, pushPhysicalShape) \
V(SceneBuilder, pop) \
V(SceneBuilder, addPicture) \
V(SceneBuilder, addTexture) \
V(SceneBuilder, addChildScene) \
V(SceneBuilder, addPerformanceOverlay) \
V(SceneBuilder, setRasterizerTracingThreshold) \
V(SceneBuilder, setCheckerboardOffscreenLayers) \
V(SceneBuilder, setCheckerboardRasterCacheImages) \
V(SceneBuilder, build)
FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
void SceneBuilder::RegisterNatives(tonic::DartLibraryNatives* natives) {
natives->Register(
{{"SceneBuilder_constructor", SceneBuilder_constructor, 1, true},
FOR_EACH_BINDING(DART_REGISTER_NATIVE)});
}
SceneBuilder::SceneBuilder() : layer_builder_(flow::LayerBuilder::Create()) {}
SceneBuilder::~SceneBuilder() = default;
void SceneBuilder::pushTransform(const tonic::Float64List& matrix4) {
layer_builder_->PushTransform(ToSkMatrix(matrix4));
}
void SceneBuilder::pushClipRect(double left,
double right,
double top,
double bottom) {
layer_builder_->PushClipRect(SkRect::MakeLTRB(left, top, right, bottom));
}
void SceneBuilder::pushClipRRect(const RRect& rrect) {
layer_builder_->PushClipRoundedRect(rrect.sk_rrect);
}
void SceneBuilder::pushClipPath(const CanvasPath* path) {
layer_builder_->PushClipPath(path->path());
}
void SceneBuilder::pushOpacity(int alpha) {
layer_builder_->PushOpacity(alpha);
}
void SceneBuilder::pushColorFilter(int color, int blendMode) {
layer_builder_->PushColorFilter(static_cast<SkColor>(color),
static_cast<SkBlendMode>(blendMode));
}
void SceneBuilder::pushBackdropFilter(ImageFilter* filter) {
layer_builder_->PushBackdropFilter(filter->filter());
}
void SceneBuilder::pushShaderMask(Shader* shader,
double maskRectLeft,
double maskRectRight,
double maskRectTop,
double maskRectBottom,
int blendMode) {
layer_builder_->PushShaderMask(
shader->shader(),
SkRect::MakeLTRB(maskRectLeft, maskRectTop, maskRectRight,
maskRectBottom),
static_cast<SkBlendMode>(blendMode));
}
void SceneBuilder::pushPhysicalShape(const CanvasPath* path,
double elevation,
int color,
int shadow_color) {
layer_builder_->PushPhysicalShape(
path->path(), //
elevation, //
static_cast<SkColor>(color), //
static_cast<SkColor>(shadow_color),
UIDartState::Current()->window()->viewport_metrics().device_pixel_ratio);
}
void SceneBuilder::pop() {
layer_builder_->Pop();
}
void SceneBuilder::addPicture(double dx,
double dy,
Picture* picture,
int hints) {
layer_builder_->PushPicture(
SkPoint::Make(dx, dy), //
UIDartState::CreateGPUObject(picture->picture()), //
!!(hints & 1), // picture is complex
!!(hints & 2) // picture will change
);
}
void SceneBuilder::addTexture(double dx,
double dy,
double width,
double height,
int64_t textureId) {
layer_builder_->PushTexture(SkPoint::Make(dx, dy),
SkSize::Make(width, height), textureId);
}
void SceneBuilder::addChildScene(double dx,
double dy,
double width,
double height,
SceneHost* sceneHost,
bool hitTestable) {
#if defined(OS_FUCHSIA)
layer_builder_->PushChildScene(SkPoint::Make(dx, dy), //
SkSize::Make(width, height), //
sceneHost->export_node_holder(), //
hitTestable);
#endif // defined(OS_FUCHSIA)
}
void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions,
double left,
double right,
double top,
double bottom) {
layer_builder_->PushPerformanceOverlay(
enabledOptions, SkRect::MakeLTRB(left, top, right, bottom));
}
void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval) {
layer_builder_->SetRasterizerTracingThreshold(frameInterval);
}
void SceneBuilder::setCheckerboardRasterCacheImages(bool checkerboard) {
layer_builder_->SetCheckerboardRasterCacheImages(checkerboard);
}
void SceneBuilder::setCheckerboardOffscreenLayers(bool checkerboard) {
layer_builder_->SetCheckerboardOffscreenLayers(checkerboard);
}
fxl::RefPtr<Scene> SceneBuilder::build() {
fxl::RefPtr<Scene> scene =
Scene::create(layer_builder_->TakeLayer(),
layer_builder_->GetRasterizerTracingThreshold(),
layer_builder_->GetCheckerboardRasterCacheImages(),
layer_builder_->GetCheckerboardOffscreenLayers());
ClearDartWrapper();
return scene;
}
} // namespace blink