| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FLOW_DIFF_CONTEXT_H_ | |
| #define FLUTTER_FLOW_DIFF_CONTEXT_H_ | |
| #include <functional> | |
| #include <map> | |
| #include <optional> | |
| #include <vector> | |
| #include "flutter/flow/paint_region.h" | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/fml/macros.h" | |
| #include "third_party/skia/include/core/SkMatrix.h" | |
| #include "third_party/skia/include/core/SkRect.h" | |
| namespace flutter { | |
| class Layer; | |
| // Represents area that needs to be updated in front buffer (frame_damage) and | |
| // area that is going to be painted to in back buffer (buffer_damage). | |
| struct Damage { | |
| // This is the damage between current and previous frame; | |
| // If embedder supports partial update, this is the region that needs to be | |
| // repainted. | |
| // Corresponds to "surface damage" from EGL_KHR_partial_update. | |
| SkIRect frame_damage; | |
| // Reflects actual change to target framebuffer; This is frame_damage + | |
| // damage previously acumulated for target framebuffer. | |
| // All drawing will be clipped to this region. Knowing the affected area | |
| // upfront may be useful for tile based GPUs. | |
| // Corresponds to "buffer damage" from EGL_KHR_partial_update. | |
| SkIRect buffer_damage; | |
| }; | |
| // Layer Unique Id to PaintRegion | |
| using PaintRegionMap = std::map<uint64_t, PaintRegion>; | |
| // Tracks state during tree diffing process and computes resulting damage | |
| class DiffContext { | |
| public: | |
| explicit DiffContext(SkISize frame_size, | |
| double device_pixel_aspect_ratio, | |
| PaintRegionMap& this_frame_paint_region_map, | |
| const PaintRegionMap& last_frame_paint_region_map, | |
| bool has_raster_cache); | |
| // Starts a new subtree. | |
| void BeginSubtree(); | |
| // Ends current subtree; All modifications to state (transform, cullrect, | |
| // dirty) will be restored | |
| void EndSubtree(); | |
| // Creates subtree in current scope and closes it on scope exit | |
| class AutoSubtreeRestore { | |
| FML_DISALLOW_COPY_ASSIGN_AND_MOVE(AutoSubtreeRestore); | |
| public: | |
| explicit AutoSubtreeRestore(DiffContext* context) : context_(context) { | |
| context->BeginSubtree(); | |
| } | |
| ~AutoSubtreeRestore() { context_->EndSubtree(); } | |
| private: | |
| DiffContext* context_; | |
| }; | |
| // Pushes additional transform for current subtree | |
| void PushTransform(const SkMatrix& transform); | |
| // Pushes cull rect for current subtree | |
| bool PushCullRect(const SkRect& clip); | |
| // Function that adjusts layer bounds (in device coordinates) depending | |
| // on filter. | |
| using FilterBoundsAdjustment = std::function<SkRect(SkRect)>; | |
| // Pushes filter bounds adjustment to current subtree. Every layer in this | |
| // subtree will have bounds adjusted by this function. | |
| void PushFilterBoundsAdjustment(const FilterBoundsAdjustment& filter); | |
| // Returns transform matrix for current subtree | |
| const SkMatrix& GetTransform() const { return state_.transform; } | |
| // Overrides transform matrix for current subtree | |
| void SetTransform(const SkMatrix& transform); | |
| // Return cull rect for current subtree (in local coordinates) | |
| SkRect GetCullRect() const; | |
| // Sets the dirty flag on current subtree; | |
| // | |
| // previous_paint_region, which should represent region of previous subtree | |
| // at this level will be added to damage area. | |
| // | |
| // Each paint region added to dirty subtree (through AddPaintRegion) is also | |
| // added to damage. | |
| void MarkSubtreeDirty( | |
| const PaintRegion& previous_paint_region = PaintRegion()); | |
| void MarkSubtreeDirty(const SkRect& previous_paint_region); | |
| bool IsSubtreeDirty() const { return state_.dirty; } | |
| // Marks that current subtree contains a TextureLayer. This is needed to | |
| // ensure that we'll Diff the TextureLayer even if inside retained layer. | |
| void MarkSubtreeHasTextureLayer(); | |
| // Add layer bounds to current paint region; rect is in "local" (layer) | |
| // coordinates. | |
| void AddLayerBounds(const SkRect& rect); | |
| // Add entire paint region of retained layer for current subtree. This can | |
| // only be used in subtrees that are not dirty, otherwise ancestor transforms | |
| // or clips may result in different paint region. | |
| void AddExistingPaintRegion(const PaintRegion& region); | |
| // The idea of readback region is that if any part of the readback region | |
| // needs to be repainted, then the whole readback region must be repainted; | |
| // | |
| // Readback rect is in screen coordinates. | |
| void AddReadbackRegion(const SkIRect& rect); | |
| // Returns the paint region for current subtree; Each rect in paint region is | |
| // in screen coordinates; Once a layer accumulates the paint regions of its | |
| // children, this PaintRegion value can be associated with the current layer | |
| // using DiffContext::SetLayerPaintRegion. | |
| PaintRegion CurrentSubtreeRegion() const; | |
| // Computes final damage | |
| // | |
| // additional_damage is the previously accumulated frame_damage for | |
| // current framebuffer | |
| // | |
| // clip_alignment controls the alignment of resulting frame and surface | |
| // damage. | |
| Damage ComputeDamage(const SkIRect& additional_damage, | |
| int horizontal_clip_alignment = 0, | |
| int vertical_clip_alignment = 0) const; | |
| double frame_device_pixel_ratio() const { return frame_device_pixel_ratio_; }; | |
| // Adds the region to current damage. Used for removed layers, where instead | |
| // of diffing the layer its paint region is direcly added to damage. | |
| void AddDamage(const PaintRegion& damage); | |
| // Associates the paint region with specified layer and current layer tree. | |
| // The paint region can not be stored directly in layer itself, because same | |
| // retained layer instance can possibly paint in different locations depending | |
| // on ancestor layers. | |
| void SetLayerPaintRegion(const Layer* layer, const PaintRegion& region); | |
| // Retrieves the paint region associated with specified layer and previous | |
| // frame layer tree. | |
| PaintRegion GetOldLayerPaintRegion(const Layer* layer) const; | |
| // Whether or not a raster cache is being used. If so, we must snap | |
| // all transformations to physical pixels if the layer may be raster | |
| // cached. | |
| bool has_raster_cache() const { return has_raster_cache_; } | |
| class Statistics { | |
| public: | |
| // Picture replaced by different picture | |
| void AddNewPicture() { ++new_pictures_; } | |
| // Picture that would require deep comparison but was considered too complex | |
| // to serialize and thus was treated as new picture | |
| void AddPictureTooComplexToCompare() { ++pictures_too_complex_to_compare_; } | |
| // Picture that has identical instance between frames | |
| void AddSameInstancePicture() { ++same_instance_pictures_; }; | |
| // Picture that had to be serialized to compare for equality | |
| void AddDeepComparePicture() { ++deep_compare_pictures_; } | |
| // Picture that had to be serialized to compare (different instances), | |
| // but were equal | |
| void AddDifferentInstanceButEqualPicture() { | |
| ++different_instance_but_equal_pictures_; | |
| }; | |
| // Logs the statistics to trace counter | |
| void LogStatistics(); | |
| private: | |
| int new_pictures_ = 0; | |
| int pictures_too_complex_to_compare_ = 0; | |
| int same_instance_pictures_ = 0; | |
| int deep_compare_pictures_ = 0; | |
| int different_instance_but_equal_pictures_ = 0; | |
| }; | |
| Statistics& statistics() { return statistics_; } | |
| private: | |
| struct State { | |
| State(); | |
| bool dirty; | |
| SkRect cull_rect; // in screen coordinates | |
| // In order to replicate paint process closely, we need both the original | |
| // transform, and the overriden transform (set for layers that need to paint | |
| // on integer coordinates). The reason for this is that during paint the | |
| // transform matrix is overriden only after layer passes the cull check | |
| // first (with original transform). So to cull layer we use transform, but | |
| // to get paint coordinates we use transform_override. Child layers are | |
| // painted after transform override, so if set we use transform_override as | |
| // base when diffing child layers. | |
| SkMatrix transform; | |
| std::optional<SkMatrix> transform_override; | |
| size_t rect_index_; | |
| // Whether this subtree has filter bounds adjustment function. If so, | |
| // it will need to be removed from stack when subtree is closed. | |
| bool has_filter_bounds_adjustment; | |
| // Whether there is a texture layer in this subtree. | |
| bool has_texture; | |
| }; | |
| std::shared_ptr<std::vector<SkRect>> rects_; | |
| State state_; | |
| SkISize frame_size_; | |
| double frame_device_pixel_ratio_; | |
| std::vector<State> state_stack_; | |
| std::vector<FilterBoundsAdjustment> filter_bounds_adjustment_stack_; | |
| // Applies the filter bounds adjustment stack on provided rect. | |
| // Rect must be in device coordinates. | |
| SkRect ApplyFilterBoundsAdjustment(SkRect rect) const; | |
| SkRect damage_ = SkRect::MakeEmpty(); | |
| PaintRegionMap& this_frame_paint_region_map_; | |
| const PaintRegionMap& last_frame_paint_region_map_; | |
| bool has_raster_cache_; | |
| void AddDamage(const SkRect& rect); | |
| void AlignRect(SkIRect& rect, | |
| int horizontal_alignment, | |
| int vertical_clip_alignment) const; | |
| struct Readback { | |
| // Index of rects_ entry that this readback belongs to. Used to | |
| // determine if subtree has any readback | |
| size_t position; | |
| // readback area, in screen coordinates | |
| SkIRect rect; | |
| }; | |
| std::vector<Readback> readbacks_; | |
| Statistics statistics_; | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_FLOW_DIFF_CONTEXT_H_ |