| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ | |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/memory/ref_counted.h" | |
| #include "flutter/fml/memory/ref_ptr.h" | |
| #include "flutter/shell/common/platform_view.h" | |
| #include "flutter/shell/platform/android/android_environment_gl.h" | |
| #include "flutter/shell/platform/android/context/android_context.h" | |
| #include "flutter/shell/platform/android/surface/android_native_window.h" | |
| #include "third_party/skia/include/core/SkSize.h" | |
| namespace flutter { | |
| class AndroidEGLSurface; | |
| //------------------------------------------------------------------------------ | |
| /// The Android context is used by `AndroidSurfaceGL` to create and manage | |
| /// EGL surfaces. | |
| /// | |
| /// This context binds `EGLContext` to the current rendering thread and to the | |
| /// draw and read `EGLSurface`s. | |
| /// | |
| class AndroidContextGLSkia : public AndroidContext { | |
| public: | |
| AndroidContextGLSkia(AndroidRenderingAPI rendering_api, | |
| fml::RefPtr<AndroidEnvironmentGL> environment, | |
| const TaskRunners& taskRunners, | |
| uint8_t msaa_samples); | |
| ~AndroidContextGLSkia(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Allocates an new EGL window surface that is used for on-screen | |
| /// pixels. | |
| /// | |
| /// @return The window surface. | |
| /// | |
| std::unique_ptr<AndroidEGLSurface> CreateOnscreenSurface( | |
| const fml::RefPtr<AndroidNativeWindow>& window) const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the | |
| /// offscreen current for texture uploads. | |
| /// | |
| /// @return The pbuffer surface. | |
| /// | |
| std::unique_ptr<AndroidEGLSurface> CreateOffscreenSurface() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the | |
| /// onscreen context current for snapshotting. | |
| /// | |
| /// @return The pbuffer surface. | |
| /// | |
| std::unique_ptr<AndroidEGLSurface> CreatePbufferSurface() const; | |
| //---------------------------------------------------------------------------- | |
| /// @return The Android environment that contains a reference to the | |
| /// display. | |
| /// | |
| fml::RefPtr<AndroidEnvironmentGL> Environment() const; | |
| //---------------------------------------------------------------------------- | |
| /// @return Whether the current context is valid. That is, if the EGL | |
| /// contexts were successfully created. | |
| /// | |
| bool IsValid() const override; | |
| //---------------------------------------------------------------------------- | |
| /// @return Whether the current context was successfully clear. | |
| /// | |
| bool ClearCurrent() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Create a new EGLContext using the same EGLConfig. | |
| /// | |
| /// @return The EGLContext. | |
| /// | |
| EGLContext CreateNewContext() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief The EGLConfig for this context. | |
| /// | |
| EGLConfig Config() const { return config_; } | |
| private: | |
| fml::RefPtr<AndroidEnvironmentGL> environment_; | |
| EGLConfig config_; | |
| EGLContext context_; | |
| EGLContext resource_context_; | |
| bool valid_ = false; | |
| TaskRunners task_runners_; | |
| FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGLSkia); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ |