| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "flutter/shell/platform/android/android_surface_gl_impeller.h" | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/impeller/entity/gles/entity_shaders_gles.h" | |
| #include "flutter/impeller/renderer/backend/gles/context_gles.h" | |
| #include "flutter/impeller/renderer/backend/gles/proc_table_gles.h" | |
| #include "flutter/impeller/toolkit/egl/context.h" | |
| #include "flutter/impeller/toolkit/egl/surface.h" | |
| #include "flutter/shell/gpu/gpu_surface_gl_impeller.h" | |
| namespace flutter { | |
| class AndroidSurfaceGLImpeller::ReactorWorker final | |
| : public impeller::ReactorGLES::Worker { | |
| public: | |
| ReactorWorker() = default; | |
| // |impeller::ReactorGLES::Worker| | |
| ~ReactorWorker() override = default; | |
| // |impeller::ReactorGLES::Worker| | |
| bool CanReactorReactOnCurrentThreadNow( | |
| const impeller::ReactorGLES& reactor) const override { | |
| impeller::ReaderLock lock(mutex_); | |
| auto found = reactions_allowed_.find(std::this_thread::get_id()); | |
| if (found == reactions_allowed_.end()) { | |
| return false; | |
| } | |
| return found->second; | |
| } | |
| void SetReactionsAllowedOnCurrentThread(bool allowed) { | |
| impeller::WriterLock lock(mutex_); | |
| reactions_allowed_[std::this_thread::get_id()] = allowed; | |
| } | |
| private: | |
| mutable impeller::RWMutex mutex_; | |
| std::map<std::thread::id, bool> reactions_allowed_ IPLR_GUARDED_BY(mutex_); | |
| FML_DISALLOW_COPY_AND_ASSIGN(ReactorWorker); | |
| }; | |
| static std::shared_ptr<impeller::Context> CreateImpellerContext( | |
| const std::shared_ptr<impeller::ReactorGLES::Worker>& worker) { | |
| auto proc_table = std::make_unique<impeller::ProcTableGLES>( | |
| impeller::egl::CreateProcAddressResolver()); | |
| if (!proc_table->IsValid()) { | |
| FML_LOG(ERROR) << "Could not create OpenGL proc table."; | |
| return nullptr; | |
| } | |
| std::vector<std::shared_ptr<fml::Mapping>> shader_mappings = { | |
| std::make_shared<fml::NonOwnedMapping>( | |
| impeller_entity_shaders_gles_data, | |
| impeller_entity_shaders_gles_length), | |
| }; | |
| auto context = | |
| impeller::ContextGLES::Create(std::move(proc_table), shader_mappings); | |
| if (!context) { | |
| FML_LOG(ERROR) << "Could not create OpenGLES Impeller Context."; | |
| return nullptr; | |
| } | |
| if (!context->AddReactorWorker(worker).has_value()) { | |
| FML_LOG(ERROR) << "Could not add reactor worker."; | |
| return nullptr; | |
| } | |
| FML_LOG(ERROR) << "Using the Impeller rendering backend."; | |
| return context; | |
| } | |
| AndroidSurfaceGLImpeller::AndroidSurfaceGLImpeller( | |
| const std::shared_ptr<AndroidContext>& android_context, | |
| const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade) | |
| : AndroidSurface(android_context), | |
| reactor_worker_(std::shared_ptr<ReactorWorker>(new ReactorWorker())) { | |
| auto display = std::make_unique<impeller::egl::Display>(); | |
| if (!display->IsValid()) { | |
| FML_DLOG(ERROR) << "Could not create EGL display."; | |
| return; | |
| } | |
| impeller::egl::ConfigDescriptor desc; | |
| desc.api = impeller::egl::API::kOpenGLES2; | |
| desc.color_format = impeller::egl::ColorFormat::kRGBA8888; | |
| desc.depth_bits = impeller::egl::DepthBits::kZero; | |
| desc.stencil_bits = impeller::egl::StencilBits::kEight; | |
| desc.samples = impeller::egl::Samples::kFour; | |
| desc.surface_type = impeller::egl::SurfaceType::kWindow; | |
| auto onscreen_config = display->ChooseConfig(desc); | |
| if (!onscreen_config) { | |
| FML_DLOG(ERROR) << "Could not choose onscreen config."; | |
| return; | |
| } | |
| desc.surface_type = impeller::egl::SurfaceType::kPBuffer; | |
| auto offscreen_config = display->ChooseConfig(desc); | |
| if (!offscreen_config) { | |
| FML_DLOG(ERROR) << "Could not choose offscreen config."; | |
| return; | |
| } | |
| auto onscreen_context = display->CreateContext(*onscreen_config, nullptr); | |
| if (!onscreen_context) { | |
| FML_DLOG(ERROR) << "Could not create onscreen context."; | |
| return; | |
| } | |
| auto offscreen_context = | |
| display->CreateContext(*offscreen_config, onscreen_context.get()); | |
| if (!offscreen_context) { | |
| FML_DLOG(ERROR) << "Could not create offscreen context."; | |
| return; | |
| } | |
| auto offscreen_surface = | |
| display->CreatePixelBufferSurface(*offscreen_config, 1u, 1u); | |
| if (!offscreen_surface) { | |
| FML_DLOG(ERROR) << "Could not create offscreen surface."; | |
| return; | |
| } | |
| if (!offscreen_context->MakeCurrent(*offscreen_surface)) { | |
| FML_DLOG(ERROR) << "Could not make offscreen context current."; | |
| return; | |
| } | |
| auto impeller_context = CreateImpellerContext(reactor_worker_); | |
| if (!impeller_context) { | |
| FML_DLOG(ERROR) << "Could not create Impeller context."; | |
| return; | |
| } | |
| if (!offscreen_context->ClearCurrent()) { | |
| FML_DLOG(ERROR) << "Could not clear offscreen context."; | |
| return; | |
| } | |
| // Setup context listeners. | |
| impeller::egl::Context::LifecycleListener listener = | |
| [worker = | |
| reactor_worker_](impeller::egl ::Context::LifecycleEvent event) { | |
| switch (event) { | |
| case impeller::egl::Context::LifecycleEvent::kDidMakeCurrent: | |
| worker->SetReactionsAllowedOnCurrentThread(true); | |
| break; | |
| case impeller::egl::Context::LifecycleEvent::kWillClearCurrent: | |
| worker->SetReactionsAllowedOnCurrentThread(false); | |
| break; | |
| } | |
| }; | |
| if (!onscreen_context->AddLifecycleListener(listener).has_value() || | |
| !offscreen_context->AddLifecycleListener(listener).has_value()) { | |
| FML_DLOG(ERROR) << "Could not add lifecycle listeners"; | |
| } | |
| display_ = std::move(display); | |
| onscreen_config_ = std::move(onscreen_config); | |
| offscreen_config_ = std::move(offscreen_config); | |
| offscreen_surface_ = std::move(offscreen_surface); | |
| onscreen_context_ = std::move(onscreen_context); | |
| offscreen_context_ = std::move(offscreen_context); | |
| impeller_context_ = std::move(impeller_context); | |
| // The onscreen surface will be acquired once the native window is set. | |
| is_valid_ = true; | |
| } | |
| AndroidSurfaceGLImpeller::~AndroidSurfaceGLImpeller() = default; | |
| // |AndroidSurface| | |
| bool AndroidSurfaceGLImpeller::IsValid() const { | |
| return is_valid_; | |
| } | |
| // |AndroidSurface| | |
| std::unique_ptr<Surface> AndroidSurfaceGLImpeller::CreateGPUSurface( | |
| GrDirectContext* gr_context) { | |
| auto surface = | |
| std::make_unique<GPUSurfaceGLImpeller>(this, // delegate | |
| impeller_context_ // context | |
| ); | |
| if (!surface->IsValid()) { | |
| return nullptr; | |
| } | |
| return surface; | |
| } | |
| // |AndroidSurface| | |
| void AndroidSurfaceGLImpeller::TeardownOnScreenContext() { | |
| GLContextClearCurrent(); | |
| onscreen_surface_.reset(); | |
| } | |
| // |AndroidSurface| | |
| bool AndroidSurfaceGLImpeller::OnScreenSurfaceResize(const SkISize& size) { | |
| // The size is unused. It was added only for iOS where the sizes were | |
| // necessary to re-create auxiliary buffers (stencil, depth, etc.). | |
| return RecreateOnscreenSurfaceAndMakeOnscreenContextCurrent(); | |
| } | |
| // |AndroidSurface| | |
| bool AndroidSurfaceGLImpeller::ResourceContextMakeCurrent() { | |
| if (!offscreen_context_ || !offscreen_surface_) { | |
| return false; | |
| } | |
| return offscreen_context_->MakeCurrent(*offscreen_surface_); | |
| } | |
| // |AndroidSurface| | |
| bool AndroidSurfaceGLImpeller::ResourceContextClearCurrent() { | |
| if (!offscreen_context_ || !offscreen_surface_) { | |
| return false; | |
| } | |
| return offscreen_context_->ClearCurrent(); | |
| } | |
| // |AndroidSurface| | |
| bool AndroidSurfaceGLImpeller::SetNativeWindow( | |
| fml::RefPtr<AndroidNativeWindow> window) { | |
| native_window_ = std::move(window); | |
| return RecreateOnscreenSurfaceAndMakeOnscreenContextCurrent(); | |
| } | |
| // |AndroidSurface| | |
| std::unique_ptr<Surface> AndroidSurfaceGLImpeller::CreateSnapshotSurface() { | |
| FML_UNREACHABLE(); | |
| } | |
| // |AndroidSurface| | |
| std::shared_ptr<impeller::Context> | |
| AndroidSurfaceGLImpeller::GetImpellerContext() { | |
| return impeller_context_; | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| std::unique_ptr<GLContextResult> | |
| AndroidSurfaceGLImpeller::GLContextMakeCurrent() { | |
| return std::make_unique<GLContextDefaultResult>(OnGLContextMakeCurrent()); | |
| } | |
| bool AndroidSurfaceGLImpeller::OnGLContextMakeCurrent() { | |
| if (!onscreen_surface_ || !onscreen_context_) { | |
| return false; | |
| } | |
| return onscreen_context_->MakeCurrent(*onscreen_surface_); | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| bool AndroidSurfaceGLImpeller::GLContextClearCurrent() { | |
| if (!onscreen_surface_ || !onscreen_context_) { | |
| return false; | |
| } | |
| return onscreen_context_->ClearCurrent(); | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| SurfaceFrame::FramebufferInfo | |
| AndroidSurfaceGLImpeller::GLContextFramebufferInfo() const { | |
| auto info = SurfaceFrame::FramebufferInfo{}; | |
| info.supports_readback = true; | |
| info.supports_partial_repaint = false; | |
| return info; | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| void AndroidSurfaceGLImpeller::GLContextSetDamageRegion( | |
| const std::optional<SkIRect>& region) { | |
| // Not supported. | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| bool AndroidSurfaceGLImpeller::GLContextPresent( | |
| const GLPresentInfo& present_info) { | |
| // The FBO ID is superfluous and was introduced for iOS where the default | |
| // framebuffer was not FBO0. | |
| if (!onscreen_surface_) { | |
| return false; | |
| } | |
| return onscreen_surface_->Present(); | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| GLFBOInfo AndroidSurfaceGLImpeller::GLContextFBO(GLFrameInfo frame_info) const { | |
| // FBO0 is the default window bound framebuffer in EGL environments. | |
| return GLFBOInfo{ | |
| .fbo_id = 0, | |
| }; | |
| } | |
| // |GPUSurfaceGLDelegate| | |
| sk_sp<const GrGLInterface> AndroidSurfaceGLImpeller::GetGLInterface() const { | |
| return nullptr; | |
| } | |
| bool AndroidSurfaceGLImpeller:: | |
| RecreateOnscreenSurfaceAndMakeOnscreenContextCurrent() { | |
| GLContextClearCurrent(); | |
| if (!native_window_) { | |
| return false; | |
| } | |
| onscreen_surface_.reset(); | |
| auto onscreen_surface = display_->CreateWindowSurface( | |
| *onscreen_config_, native_window_->handle()); | |
| if (!onscreen_surface) { | |
| FML_DLOG(ERROR) << "Could not create onscreen surface."; | |
| return false; | |
| } | |
| onscreen_surface_ = std::move(onscreen_surface); | |
| return OnGLContextMakeCurrent(); | |
| } | |
| } // namespace flutter |