| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #import "flutter/shell/platform/darwin/ios/rendering_api_selection.h" | |
| #include <Foundation/Foundation.h> | |
| #include <QuartzCore/CAEAGLLayer.h> | |
| #import <QuartzCore/CAMetalLayer.h> | |
| #if SHELL_ENABLE_METAL | |
| #include <Metal/Metal.h> | |
| #endif // SHELL_ENABLE_METAL | |
| #import <TargetConditionals.h> | |
| #include "flutter/fml/logging.h" | |
| namespace flutter { | |
| #if SHELL_ENABLE_METAL | |
| bool ShouldUseMetalRenderer() { | |
| bool ios_version_supports_metal = false; | |
| if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) { | |
| auto device = MTLCreateSystemDefaultDevice(); | |
| ios_version_supports_metal = [device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v3]; | |
| [device release]; | |
| } | |
| return ios_version_supports_metal; | |
| } | |
| #endif // SHELL_ENABLE_METAL | |
| IOSRenderingAPI GetRenderingAPIForProcess(bool force_software) { | |
| #if TARGET_OS_SIMULATOR | |
| if (force_software) { | |
| return IOSRenderingAPI::kSoftware; | |
| } | |
| #else | |
| if (force_software) { | |
| FML_LOG(WARNING) << "The --enable-software-rendering is only supported on Simulator targets " | |
| "and will be ignored."; | |
| } | |
| #endif // TARGET_OS_SIMULATOR | |
| #if SHELL_ENABLE_METAL | |
| static bool should_use_metal = ShouldUseMetalRenderer(); | |
| if (should_use_metal) { | |
| return IOSRenderingAPI::kMetal; | |
| } | |
| #endif // SHELL_ENABLE_METAL | |
| // When Metal isn't available we use Skia software rendering since it performs | |
| // a little better than emulated OpenGL. Also, omitting an OpenGL backend | |
| // reduces binary footprint. | |
| #if TARGET_OS_SIMULATOR | |
| return IOSRenderingAPI::kSoftware; | |
| #else | |
| FML_CHECK(false) << "Metal may only be unavailable on simulators"; | |
| return IOSRenderingAPI::kSoftware; | |
| #endif // TARGET_OS_SIMULATOR | |
| } | |
| Class GetCoreAnimationLayerClassForRenderingAPI(IOSRenderingAPI rendering_api) { | |
| switch (rendering_api) { | |
| case IOSRenderingAPI::kSoftware: | |
| return [CALayer class]; | |
| case IOSRenderingAPI::kMetal: | |
| if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) { | |
| return [CAMetalLayer class]; | |
| } | |
| FML_CHECK(false) << "Metal availability should already have been checked"; | |
| break; | |
| default: | |
| break; | |
| } | |
| FML_CHECK(false) << "Unknown client rendering API"; | |
| return [CALayer class]; | |
| } | |
| } // namespace flutter |