| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/fml/logging.h" |
| |
| #include "impeller/core/device_buffer_descriptor.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/core/host_buffer.h" |
| #include "impeller/core/sampler_descriptor.h" |
| #include "impeller/fixtures/array.frag.h" |
| #include "impeller/fixtures/array.vert.h" |
| #include "impeller/fixtures/box_fade.frag.h" |
| #include "impeller/fixtures/box_fade.vert.h" |
| #include "impeller/fixtures/colors.frag.h" |
| #include "impeller/fixtures/colors.vert.h" |
| #include "impeller/fixtures/impeller.frag.h" |
| #include "impeller/fixtures/impeller.vert.h" |
| #include "impeller/fixtures/inactive_uniforms.frag.h" |
| #include "impeller/fixtures/inactive_uniforms.vert.h" |
| #include "impeller/fixtures/instanced_draw.frag.h" |
| #include "impeller/fixtures/instanced_draw.vert.h" |
| #include "impeller/fixtures/mipmaps.frag.h" |
| #include "impeller/fixtures/mipmaps.vert.h" |
| #include "impeller/fixtures/sepia.frag.h" |
| #include "impeller/fixtures/sepia.vert.h" |
| #include "impeller/fixtures/swizzle.frag.h" |
| #include "impeller/fixtures/test_texture.frag.h" |
| #include "impeller/fixtures/test_texture.vert.h" |
| #include "impeller/fixtures/texture.frag.h" |
| #include "impeller/fixtures/texture.vert.h" |
| #include "impeller/geometry/path_builder.h" |
| #include "impeller/playground/playground_test.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/command_buffer.h" |
| #include "impeller/renderer/pipeline_builder.h" |
| #include "impeller/renderer/pipeline_library.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/render_target.h" |
| #include "impeller/renderer/renderer.h" |
| #include "impeller/renderer/vertex_buffer_builder.h" |
| #include "impeller/tessellator/tessellator.h" |
| #include "third_party/imgui/imgui.h" |
| |
| // TODO(zanderso): https://github.com/flutter/flutter/issues/127701 |
| // NOLINTBEGIN(bugprone-unchecked-optional-access) |
| |
| namespace impeller { |
| namespace testing { |
| |
| using RendererTest = PlaygroundTest; |
| INSTANTIATE_PLAYGROUND_SUITE(RendererTest); |
| |
| TEST_P(RendererTest, CanCreateBoxPrimitive) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto desc = BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| static bool wireframe; |
| ImGui::Checkbox("Wireframe", &wireframe); |
| ImGui::End(); |
| |
| desc->SetPolygonMode(wireframe ? PolygonMode::kLine : PolygonMode::kFill); |
| auto pipeline = context->GetPipelineLibrary()->GetPipeline(desc).Get(); |
| |
| assert(pipeline && pipeline->IsValid()); |
| |
| pass.SetCommandLabel("Box"); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer( |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator())); |
| |
| VS::UniformBuffer uniforms; |
| EXPECT_EQ(pass.GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass.GetRenderTargetSize())); |
| uniforms.mvp = |
| pass.GetOrthographicTransform() * Matrix::MakeScale(GetContentScale()); |
| VS::BindUniformBuffer(pass, host_buffer->EmplaceUniform(uniforms)); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = GetSecondsElapsed(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| FS::BindContents1(pass, boston, sampler); |
| FS::BindContents2(pass, bridge, sampler); |
| |
| host_buffer->Reset(); |
| return pass.Draw().ok(); |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderPerspectiveCube) { |
| using VS = ColorsVertexShader; |
| using FS = ColorsFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetCullMode(CullMode::kBackFace); |
| desc->SetWindingOrder(WindingOrder::kCounterClockwise); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| ASSERT_TRUE(pipeline); |
| |
| struct Cube { |
| VS::PerVertexData vertices[8] = { |
| // -Z |
| {{-1, -1, -1}, Color::Red()}, |
| {{1, -1, -1}, Color::Yellow()}, |
| {{1, 1, -1}, Color::Green()}, |
| {{-1, 1, -1}, Color::Blue()}, |
| // +Z |
| {{-1, -1, 1}, Color::Green()}, |
| {{1, -1, 1}, Color::Blue()}, |
| {{1, 1, 1}, Color::Red()}, |
| {{-1, 1, 1}, Color::Yellow()}, |
| }; |
| uint16_t indices[36] = { |
| 1, 5, 2, 2, 5, 6, // +X |
| 4, 0, 7, 7, 0, 3, // -X |
| 4, 5, 0, 0, 5, 1, // +Y |
| 3, 2, 7, 7, 2, 6, // -Y |
| 5, 4, 6, 6, 4, 7, // +Z |
| 0, 1, 3, 3, 1, 2, // -Z |
| }; |
| } cube; |
| |
| VertexBuffer vertex_buffer; |
| { |
| auto device_buffer = context->GetResourceAllocator()->CreateBufferWithCopy( |
| reinterpret_cast<uint8_t*>(&cube), sizeof(cube)); |
| vertex_buffer.vertex_buffer = { |
| .buffer = device_buffer, |
| .range = Range(offsetof(Cube, vertices), sizeof(Cube::vertices))}; |
| vertex_buffer.index_buffer = { |
| .buffer = device_buffer, |
| .range = Range(offsetof(Cube, indices), sizeof(Cube::indices))}; |
| vertex_buffer.vertex_count = 36; |
| vertex_buffer.index_type = IndexType::k16bit; |
| } |
| |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| Vector3 euler_angles; |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| static Degrees fov_y(60); |
| static Scalar distance = 10; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::SliderFloat("Field of view", &fov_y.degrees, 0, 180); |
| ImGui::SliderFloat("Camera distance", &distance, 0, 30); |
| ImGui::End(); |
| |
| pass.SetCommandLabel("Perspective Cube"); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(vertex_buffer); |
| |
| VS::UniformBuffer uniforms; |
| Scalar time = GetSecondsElapsed(); |
| euler_angles = Vector3(0.19 * time, 0.7 * time, 0.43 * time); |
| |
| uniforms.mvp = |
| Matrix::MakePerspective(fov_y, pass.GetRenderTargetSize(), 0, 10) * |
| Matrix::MakeTranslation({0, 0, distance}) * |
| Matrix::MakeRotationX(Radians(euler_angles.x)) * |
| Matrix::MakeRotationY(Radians(euler_angles.y)) * |
| Matrix::MakeRotationZ(Radians(euler_angles.z)); |
| VS::BindUniformBuffer(pass, host_buffer->EmplaceUniform(uniforms)); |
| |
| host_buffer->Reset(); |
| return pass.Draw().ok(); |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderMultiplePrimitives) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto desc = BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto box_pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| ASSERT_TRUE(box_pipeline); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| for (size_t i = 0; i < 1; i++) { |
| for (size_t j = 0; j < 1; j++) { |
| pass.SetCommandLabel("Box"); |
| pass.SetPipeline(box_pipeline); |
| pass.SetVertexBuffer(vertex_buffer); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = GetSecondsElapsed(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| FS::BindContents1(pass, boston, sampler); |
| FS::BindContents2(pass, bridge, sampler); |
| |
| VS::UniformBuffer uniforms; |
| EXPECT_EQ(pass.GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass.GetRenderTargetSize())); |
| uniforms.mvp = pass.GetOrthographicTransform() * |
| Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({i * 50.0f, j * 50.0f, 0.0f}); |
| VS::BindUniformBuffer(pass, host_buffer->EmplaceUniform(uniforms)); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| } |
| |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderToTexture) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto pipeline_desc = |
| BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| pipeline_desc->SetSampleCount(SampleCount::kCount1); |
| pipeline_desc->ClearDepthAttachment(); |
| pipeline_desc->SetStencilPixelFormat(PixelFormat::kS8UInt); |
| |
| ASSERT_TRUE(pipeline_desc.has_value()); |
| auto box_pipeline = |
| context->GetPipelineLibrary()->GetPipeline(pipeline_desc).Get(); |
| ASSERT_TRUE(box_pipeline); |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| std::shared_ptr<RenderPass> r2t_pass; |
| auto cmd_buffer = context->CreateCommandBuffer(); |
| ASSERT_TRUE(cmd_buffer); |
| { |
| ColorAttachment color0; |
| color0.load_action = LoadAction::kClear; |
| color0.store_action = StoreAction::kStore; |
| |
| TextureDescriptor texture_descriptor; |
| ASSERT_NE(pipeline_desc->GetColorAttachmentDescriptor(0u), nullptr); |
| texture_descriptor.format = |
| pipeline_desc->GetColorAttachmentDescriptor(0u)->format; |
| texture_descriptor.storage_mode = StorageMode::kHostVisible; |
| texture_descriptor.size = {400, 400}; |
| texture_descriptor.mip_count = 1u; |
| texture_descriptor.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| |
| color0.texture = |
| context->GetResourceAllocator()->CreateTexture(texture_descriptor); |
| |
| ASSERT_TRUE(color0.IsValid()); |
| |
| color0.texture->SetLabel("r2t_target"); |
| |
| StencilAttachment stencil0; |
| stencil0.load_action = LoadAction::kClear; |
| stencil0.store_action = StoreAction::kDontCare; |
| TextureDescriptor stencil_texture_desc; |
| stencil_texture_desc.storage_mode = StorageMode::kDeviceTransient; |
| stencil_texture_desc.size = texture_descriptor.size; |
| stencil_texture_desc.format = PixelFormat::kS8UInt; |
| stencil_texture_desc.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| stencil0.texture = |
| context->GetResourceAllocator()->CreateTexture(stencil_texture_desc); |
| |
| RenderTarget r2t_desc; |
| r2t_desc.SetColorAttachment(color0, 0u); |
| r2t_desc.SetStencilAttachment(stencil0); |
| r2t_pass = cmd_buffer->CreateRenderPass(r2t_desc); |
| ASSERT_TRUE(r2t_pass && r2t_pass->IsValid()); |
| } |
| |
| r2t_pass->SetCommandLabel("Box"); |
| r2t_pass->SetPipeline(box_pipeline); |
| r2t_pass->SetVertexBuffer(vertex_buffer); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = GetSecondsElapsed(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(*r2t_pass, host_buffer->EmplaceUniform(frame_info)); |
| FS::BindContents1(*r2t_pass, boston, sampler); |
| FS::BindContents2(*r2t_pass, bridge, sampler); |
| |
| VS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(ISize{1024, 768}) * |
| Matrix::MakeTranslation({50.0f, 50.0f, 0.0f}); |
| VS::BindUniformBuffer(*r2t_pass, host_buffer->EmplaceUniform(uniforms)); |
| ASSERT_TRUE(r2t_pass->Draw().ok()); |
| ASSERT_TRUE(r2t_pass->EncodeCommands()); |
| } |
| |
| TEST_P(RendererTest, CanRenderInstanced) { |
| if (GetParam() == PlaygroundBackend::kOpenGLES) { |
| GTEST_SKIP_("Instancing is not supported on OpenGL."); |
| } |
| using VS = InstancedDrawVertexShader; |
| using FS = InstancedDrawFragmentShader; |
| |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| |
| ASSERT_EQ(Tessellator::Result::kSuccess, |
| Tessellator{}.Tessellate( |
| PathBuilder{} |
| .AddRect(Rect::MakeXYWH(10, 10, 100, 100)) |
| .TakePath(FillType::kPositive), |
| 1.0f, |
| [&builder](const float* vertices, size_t vertices_count, |
| const uint16_t* indices, size_t indices_count) { |
| for (auto i = 0u; i < vertices_count * 2; i += 2) { |
| VS::PerVertexData data; |
| data.vtx = {vertices[i], vertices[i + 1]}; |
| builder.AppendVertex(data); |
| } |
| for (auto i = 0u; i < indices_count; i++) { |
| builder.AppendIndex(indices[i]); |
| } |
| return true; |
| })); |
| |
| ASSERT_NE(GetContext(), nullptr); |
| auto pipeline = |
| GetContext() |
| ->GetPipelineLibrary() |
| ->GetPipeline(PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor( |
| *GetContext()) |
| ->SetSampleCount(SampleCount::kCount4) |
| .SetStencilAttachmentDescriptors(std::nullopt)) |
| |
| .Get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| static constexpr size_t kInstancesCount = 5u; |
| VS::InstanceInfo<kInstancesCount> instances; |
| for (size_t i = 0; i < kInstancesCount; i++) { |
| instances.colors[i] = Color::Random(); |
| } |
| |
| auto host_buffer = HostBuffer::Create(GetContext()->GetResourceAllocator()); |
| ASSERT_TRUE(OpenPlaygroundHere([&](RenderPass& pass) -> bool { |
| pass.SetPipeline(pipeline); |
| pass.SetCommandLabel("InstancedDraw"); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass.GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass.GetRenderTargetSize())); |
| frame_info.mvp = |
| pass.GetOrthographicTransform() * Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| VS::BindInstanceInfo(pass, host_buffer->EmplaceStorageBuffer(instances)); |
| pass.SetVertexBuffer(builder.CreateVertexBuffer(*host_buffer)); |
| |
| pass.SetInstanceCount(kInstancesCount); |
| pass.Draw(); |
| |
| host_buffer->Reset(); |
| return true; |
| })); |
| } |
| |
| TEST_P(RendererTest, CanBlitTextureToTexture) { |
| if (GetBackend() == PlaygroundBackend::kOpenGLES) { |
| GTEST_SKIP() << "Mipmap test shader not supported on GLES."; |
| } |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| using VS = MipmapsVertexShader; |
| using FS = MipmapsFragmentShader; |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto mipmaps_pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| ASSERT_TRUE(mipmaps_pipeline); |
| |
| TextureDescriptor texture_desc; |
| texture_desc.storage_mode = StorageMode::kHostVisible; |
| texture_desc.format = PixelFormat::kR8G8B8A8UNormInt; |
| texture_desc.size = {800, 600}; |
| texture_desc.mip_count = 1u; |
| texture_desc.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget) | |
| static_cast<TextureUsageMask>(TextureUsage::kShaderRead); |
| auto texture = context->GetResourceAllocator()->CreateTexture(texture_desc); |
| ASSERT_TRUE(texture); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| auto size = Point(boston->GetSize()); |
| vertex_builder.AddVertices({ |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, 0}, {1.0, 0.0}}, // 2 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, size.y}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| { |
| auto pass = buffer->CreateBlitPass(); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Blit Pass"); |
| |
| if (render_target.GetColorAttachments().empty()) { |
| return false; |
| } |
| |
| // Blit `bridge` to the top left corner of the texture. |
| pass->AddCopy(bridge, texture); |
| |
| if (!pass->EncodeCommands(context->GetResourceAllocator())) { |
| return false; |
| } |
| } |
| |
| { |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Render Pass"); |
| { |
| pass->SetCommandLabel("Image"); |
| pass->SetPipeline(mipmaps_pipeline); |
| pass->SetVertexBuffer(vertex_buffer); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass->GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass->GetRenderTargetSize())); |
| frame_info.mvp = pass->GetOrthographicTransform() * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(*pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| FS::FragInfo frag_info; |
| frag_info.lod = 0; |
| FS::BindFragInfo(*pass, host_buffer->EmplaceUniform(frag_info)); |
| |
| auto& sampler = context->GetSamplerLibrary()->GetSampler({}); |
| FS::BindTex(*pass, texture, sampler); |
| |
| pass->Draw(); |
| } |
| pass->EncodeCommands(); |
| } |
| |
| if (!context->GetCommandQueue()->Submit({buffer}).ok()) { |
| return false; |
| } |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanBlitTextureToBuffer) { |
| if (GetBackend() == PlaygroundBackend::kOpenGLES) { |
| GTEST_SKIP() << "Mipmap test shader not supported on GLES."; |
| } |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| using VS = MipmapsVertexShader; |
| using FS = MipmapsFragmentShader; |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto mipmaps_pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| ASSERT_TRUE(mipmaps_pipeline); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| TextureDescriptor texture_desc; |
| texture_desc.storage_mode = StorageMode::kHostVisible; |
| texture_desc.format = PixelFormat::kR8G8B8A8UNormInt; |
| texture_desc.size = bridge->GetTextureDescriptor().size; |
| texture_desc.mip_count = 1u; |
| texture_desc.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget) | |
| static_cast<TextureUsageMask>(TextureUsage::kShaderWrite) | |
| static_cast<TextureUsageMask>(TextureUsage::kShaderRead); |
| DeviceBufferDescriptor device_buffer_desc; |
| device_buffer_desc.storage_mode = StorageMode::kHostVisible; |
| device_buffer_desc.size = |
| bridge->GetTextureDescriptor().GetByteSizeOfBaseMipLevel(); |
| auto device_buffer = |
| context->GetResourceAllocator()->CreateBuffer(device_buffer_desc); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| auto size = Point(boston->GetSize()); |
| vertex_builder.AddVertices({ |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, 0}, {1.0, 0.0}}, // 2 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, size.y}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| { |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| auto pass = buffer->CreateBlitPass(); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Blit Pass"); |
| |
| if (render_target.GetColorAttachments().empty()) { |
| return false; |
| } |
| |
| // Blit `bridge` to the top left corner of the texture. |
| pass->AddCopy(bridge, device_buffer); |
| pass->EncodeCommands(context->GetResourceAllocator()); |
| |
| if (!context->GetCommandQueue()->Submit({buffer}).ok()) { |
| return false; |
| } |
| } |
| |
| { |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Render Pass"); |
| { |
| pass->SetCommandLabel("Image"); |
| pass->SetPipeline(mipmaps_pipeline); |
| pass->SetVertexBuffer(vertex_buffer); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass->GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass->GetRenderTargetSize())); |
| frame_info.mvp = pass->GetOrthographicTransform() * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(*pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| FS::FragInfo frag_info; |
| frag_info.lod = 0; |
| FS::BindFragInfo(*pass, host_buffer->EmplaceUniform(frag_info)); |
| |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| auto buffer_view = DeviceBuffer::AsBufferView(device_buffer); |
| auto texture = |
| context->GetResourceAllocator()->CreateTexture(texture_desc); |
| if (!texture->SetContents(device_buffer->OnGetContents(), |
| buffer_view.range.length)) { |
| VALIDATION_LOG << "Could not upload texture to device memory"; |
| return false; |
| } |
| FS::BindTex(*pass, texture, sampler); |
| |
| pass->Draw().ok(); |
| } |
| pass->EncodeCommands(); |
| if (!context->GetCommandQueue()->Submit({buffer}).ok()) { |
| return false; |
| } |
| } |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanGenerateMipmaps) { |
| if (GetBackend() == PlaygroundBackend::kOpenGLES) { |
| GTEST_SKIP() << "Mipmap test shader not supported on GLES."; |
| } |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| using VS = MipmapsVertexShader; |
| using FS = MipmapsFragmentShader; |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto mipmaps_pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| ASSERT_TRUE(mipmaps_pipeline); |
| |
| auto boston = CreateTextureForFixture("boston.jpg", true); |
| ASSERT_TRUE(boston); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| auto size = Point(boston->GetSize()); |
| vertex_builder.AddVertices({ |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, 0}, {1.0, 0.0}}, // 2 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, size.y}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| bool first_frame = true; |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| const char* mip_filter_names[] = {"Nearest", "Linear"}; |
| const MipFilter mip_filters[] = {MipFilter::kNearest, MipFilter::kLinear}; |
| const char* min_filter_names[] = {"Nearest", "Linear"}; |
| const MinMagFilter min_filters[] = {MinMagFilter::kNearest, |
| MinMagFilter::kLinear}; |
| |
| // UI state. |
| static int selected_mip_filter = 1; |
| static int selected_min_filter = 0; |
| static float lod = 4.5; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::Combo("Mip filter", &selected_mip_filter, mip_filter_names, |
| sizeof(mip_filter_names) / sizeof(char*)); |
| ImGui::Combo("Min filter", &selected_min_filter, min_filter_names, |
| sizeof(min_filter_names) / sizeof(char*)); |
| ImGui::SliderFloat("LOD", &lod, 0, boston->GetMipCount() - 1); |
| ImGui::End(); |
| |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| if (first_frame) { |
| auto pass = buffer->CreateBlitPass(); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Blit Pass"); |
| |
| pass->GenerateMipmap(boston, "Boston Mipmap"); |
| |
| pass->EncodeCommands(context->GetResourceAllocator()); |
| } |
| |
| first_frame = false; |
| |
| { |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Render Pass"); |
| { |
| pass->SetCommandLabel("Image LOD"); |
| pass->SetPipeline(mipmaps_pipeline); |
| pass->SetVertexBuffer(vertex_buffer); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass->GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass->GetRenderTargetSize())); |
| frame_info.mvp = pass->GetOrthographicTransform() * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(*pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| FS::FragInfo frag_info; |
| frag_info.lod = lod; |
| FS::BindFragInfo(*pass, host_buffer->EmplaceUniform(frag_info)); |
| |
| SamplerDescriptor sampler_desc; |
| sampler_desc.mip_filter = mip_filters[selected_mip_filter]; |
| sampler_desc.min_filter = min_filters[selected_min_filter]; |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler(sampler_desc); |
| FS::BindTex(*pass, boston, sampler); |
| |
| pass->Draw(); |
| } |
| pass->EncodeCommands(); |
| } |
| |
| if (!context->GetCommandQueue()->Submit({buffer}).ok()) { |
| return false; |
| } |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, TheImpeller) { |
| using VS = ImpellerVertexShader; |
| using FS = ImpellerFragmentShader; |
| |
| auto context = GetContext(); |
| auto pipeline_descriptor = |
| PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(pipeline_descriptor.has_value()); |
| pipeline_descriptor->SetSampleCount(SampleCount::kCount4); |
| pipeline_descriptor->SetStencilAttachmentDescriptors(std::nullopt); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetPipeline(pipeline_descriptor).Get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| auto blue_noise = CreateTextureForFixture("blue_noise.png"); |
| SamplerDescriptor noise_sampler_desc; |
| noise_sampler_desc.width_address_mode = SamplerAddressMode::kRepeat; |
| noise_sampler_desc.height_address_mode = SamplerAddressMode::kRepeat; |
| const std::unique_ptr<const Sampler>& noise_sampler = |
| context->GetSamplerLibrary()->GetSampler(noise_sampler_desc); |
| |
| auto cube_map = CreateTextureCubeForFixture( |
| {"table_mountain_px.png", "table_mountain_nx.png", |
| "table_mountain_py.png", "table_mountain_ny.png", |
| "table_mountain_pz.png", "table_mountain_nz.png"}); |
| const std::unique_ptr<const Sampler>& cube_map_sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto size = pass.GetRenderTargetSize(); |
| |
| pass.SetPipeline(pipeline); |
| pass.SetCommandLabel("Impeller SDF scene"); |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| builder.AddVertices({{Point()}, |
| {Point(0, size.height)}, |
| {Point(size.width, 0)}, |
| {Point(size.width, 0)}, |
| {Point(0, size.height)}, |
| {Point(size.width, size.height)}}); |
| pass.SetVertexBuffer(builder.CreateVertexBuffer(*host_buffer)); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass.GetOrthographicTransform(), Matrix::MakeOrthographic(size)); |
| frame_info.mvp = pass.GetOrthographicTransform(); |
| VS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| FS::FragInfo fs_uniform; |
| fs_uniform.texture_size = Point(size); |
| fs_uniform.time = GetSecondsElapsed(); |
| FS::BindFragInfo(pass, host_buffer->EmplaceUniform(fs_uniform)); |
| FS::BindBlueNoise(pass, blue_noise, noise_sampler); |
| FS::BindCubeMap(pass, cube_map, cube_map_sampler); |
| |
| pass.Draw().ok(); |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, ArrayUniforms) { |
| using VS = ArrayVertexShader; |
| using FS = ArrayFragmentShader; |
| |
| auto context = GetContext(); |
| auto pipeline_descriptor = |
| PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(pipeline_descriptor.has_value()); |
| pipeline_descriptor->SetSampleCount(SampleCount::kCount4); |
| pipeline_descriptor->SetStencilAttachmentDescriptors(std::nullopt); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetPipeline(pipeline_descriptor).Get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto size = pass.GetRenderTargetSize(); |
| |
| pass.SetPipeline(pipeline); |
| pass.SetCommandLabel("Google Dots"); |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| builder.AddVertices({{Point()}, |
| {Point(0, size.height)}, |
| {Point(size.width, 0)}, |
| {Point(size.width, 0)}, |
| {Point(0, size.height)}, |
| {Point(size.width, size.height)}}); |
| pass.SetVertexBuffer(builder.CreateVertexBuffer(*host_buffer)); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass.GetOrthographicTransform(), Matrix::MakeOrthographic(size)); |
| frame_info.mvp = |
| pass.GetOrthographicTransform() * Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| auto time = GetSecondsElapsed(); |
| auto y_pos = [&time](float x) { |
| return 400 + 10 * std::cos(time * 5 + x / 6); |
| }; |
| |
| FS::FragInfo fs_uniform = { |
| .circle_positions = {Point(430, y_pos(0)), Point(480, y_pos(1)), |
| Point(530, y_pos(2)), Point(580, y_pos(3))}, |
| .colors = {Color::MakeRGBA8(66, 133, 244, 255), |
| Color::MakeRGBA8(219, 68, 55, 255), |
| Color::MakeRGBA8(244, 180, 0, 255), |
| Color::MakeRGBA8(15, 157, 88, 255)}, |
| }; |
| FS::BindFragInfo(pass, host_buffer->EmplaceUniform(fs_uniform)); |
| |
| pass.Draw(); |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, InactiveUniforms) { |
| using VS = InactiveUniformsVertexShader; |
| using FS = InactiveUniformsFragmentShader; |
| |
| auto context = GetContext(); |
| auto pipeline_descriptor = |
| PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(pipeline_descriptor.has_value()); |
| pipeline_descriptor->SetSampleCount(SampleCount::kCount4); |
| pipeline_descriptor->SetStencilAttachmentDescriptors(std::nullopt); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetPipeline(pipeline_descriptor).Get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto size = pass.GetRenderTargetSize(); |
| |
| pass.SetPipeline(pipeline); |
| pass.SetCommandLabel("Inactive Uniform"); |
| |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| builder.AddVertices({{Point()}, |
| {Point(0, size.height)}, |
| {Point(size.width, 0)}, |
| {Point(size.width, 0)}, |
| {Point(0, size.height)}, |
| {Point(size.width, size.height)}}); |
| pass.SetVertexBuffer(builder.CreateVertexBuffer(*host_buffer)); |
| |
| VS::FrameInfo frame_info; |
| EXPECT_EQ(pass.GetOrthographicTransform(), Matrix::MakeOrthographic(size)); |
| frame_info.mvp = |
| pass.GetOrthographicTransform() * Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(pass, host_buffer->EmplaceUniform(frame_info)); |
| |
| FS::FragInfo fs_uniform = {.unused_color = Color::Red(), |
| .color = Color::Green()}; |
| FS::BindFragInfo(pass, host_buffer->EmplaceUniform(fs_uniform)); |
| |
| pass.Draw().ok(); |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanCreateCPUBackedTexture) { |
| if (GetParam() == PlaygroundBackend::kOpenGLES) { |
| GTEST_SKIP_("CPU backed textures are not supported on OpenGLES."); |
| } |
| |
| auto context = GetContext(); |
| auto allocator = context->GetResourceAllocator(); |
| size_t dimension = 2; |
| |
| do { |
| ISize size(dimension, dimension); |
| TextureDescriptor texture_descriptor; |
| texture_descriptor.storage_mode = StorageMode::kHostVisible; |
| texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt; |
| texture_descriptor.size = size; |
| auto row_bytes = |
| std::max(static_cast<uint16_t>(size.width * 4), |
| allocator->MinimumBytesPerRow(texture_descriptor.format)); |
| auto buffer_size = size.height * row_bytes; |
| |
| DeviceBufferDescriptor buffer_descriptor; |
| buffer_descriptor.storage_mode = StorageMode::kHostVisible; |
| buffer_descriptor.size = buffer_size; |
| |
| auto buffer = allocator->CreateBuffer(buffer_descriptor); |
| |
| ASSERT_TRUE(buffer); |
| |
| auto texture = buffer->AsTexture(*allocator, texture_descriptor, row_bytes); |
| |
| ASSERT_TRUE(texture); |
| ASSERT_TRUE(texture->IsValid()); |
| |
| dimension *= 2; |
| } while (dimension <= 8192); |
| } |
| |
| TEST_P(RendererTest, DefaultIndexSize) { |
| using VS = BoxFadeVertexShader; |
| |
| // Default to 16bit index buffer size, as this is a reasonable default and |
| // supported on all backends without extensions. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.AppendIndex(0u); |
| ASSERT_EQ(vertex_builder.GetIndexType(), IndexType::k16bit); |
| } |
| |
| TEST_P(RendererTest, DefaultIndexBehavior) { |
| using VS = BoxFadeVertexShader; |
| |
| // Do not create any index buffer if no indices were provided. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| ASSERT_EQ(vertex_builder.GetIndexType(), IndexType::kNone); |
| } |
| |
| TEST_P(RendererTest, VertexBufferBuilder) { |
| // Does not create index buffer if one is provided. |
| using VS = BoxFadeVertexShader; |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| vertex_builder.AppendIndex(0); |
| vertex_builder.AppendIndex(1); |
| vertex_builder.AppendIndex(2); |
| vertex_builder.AppendIndex(1); |
| vertex_builder.AppendIndex(2); |
| vertex_builder.AppendIndex(3); |
| |
| ASSERT_EQ(vertex_builder.GetIndexCount(), 6u); |
| ASSERT_EQ(vertex_builder.GetVertexCount(), 4u); |
| } |
| |
| class CompareFunctionUIData { |
| public: |
| CompareFunctionUIData() { |
| labels_.push_back("Never"); |
| functions_.push_back(CompareFunction::kNever); |
| labels_.push_back("Always"); |
| functions_.push_back(CompareFunction::kAlways); |
| labels_.push_back("Less"); |
| functions_.push_back(CompareFunction::kLess); |
| labels_.push_back("Equal"); |
| functions_.push_back(CompareFunction::kEqual); |
| labels_.push_back("LessEqual"); |
| functions_.push_back(CompareFunction::kLessEqual); |
| labels_.push_back("Greater"); |
| functions_.push_back(CompareFunction::kGreater); |
| labels_.push_back("NotEqual"); |
| functions_.push_back(CompareFunction::kNotEqual); |
| labels_.push_back("GreaterEqual"); |
| functions_.push_back(CompareFunction::kGreaterEqual); |
| assert(labels_.size() == functions_.size()); |
| } |
| |
| const char* const* labels() const { return &labels_[0]; } |
| |
| int size() const { return labels_.size(); } |
| |
| int IndexOf(CompareFunction func) const { |
| for (size_t i = 0; i < functions_.size(); i++) { |
| if (functions_[i] == func) { |
| return i; |
| } |
| } |
| FML_UNREACHABLE(); |
| return -1; |
| } |
| |
| CompareFunction FunctionOf(int index) const { return functions_[index]; } |
| |
| private: |
| std::vector<const char*> labels_; |
| std::vector<CompareFunction> functions_; |
| }; |
| |
| static const CompareFunctionUIData& CompareFunctionUI() { |
| static CompareFunctionUIData data; |
| return data; |
| } |
| |
| TEST_P(RendererTest, StencilMask) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxFadePipelineBuilder = PipelineBuilder<VS, FS>; |
| auto desc = BoxFadePipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| desc->SetSampleCount(SampleCount::kCount4); |
| desc->SetStencilAttachmentDescriptors(std::nullopt); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| const std::unique_ptr<const Sampler>& sampler = |
| context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| static bool mirror = false; |
| static int stencil_reference_write = 0xFF; |
| static int stencil_reference_read = 0x1; |
| std::vector<uint8_t> stencil_contents; |
| static int last_stencil_contents_reference_value = 0; |
| static int current_front_compare = |
| CompareFunctionUI().IndexOf(CompareFunction::kLessEqual); |
| static int current_back_compare = |
| CompareFunctionUI().IndexOf(CompareFunction::kLessEqual); |
| |
| auto host_buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| { |
| // Configure the stencil attachment for the test. |
| RenderTarget::AttachmentConfig stencil_config; |
| stencil_config.load_action = LoadAction::kLoad; |
| stencil_config.store_action = StoreAction::kDontCare; |
| stencil_config.storage_mode = StorageMode::kHostVisible; |
| auto render_target_allocator = |
| RenderTargetAllocator(context->GetResourceAllocator()); |
| render_target.SetupDepthStencilAttachments( |
| *context, render_target_allocator, |
| render_target.GetRenderTargetSize(), true, "stencil", stencil_config); |
| // Fill the stencil buffer with an checkerboard pattern. |
| const auto target_width = render_target.GetRenderTargetSize().width; |
| const auto target_height = render_target.GetRenderTargetSize().height; |
| const size_t target_size = target_width * target_height; |
| if (stencil_contents.size() != target_size || |
| last_stencil_contents_reference_value != stencil_reference_write) { |
| stencil_contents.resize(target_size); |
| last_stencil_contents_reference_value = stencil_reference_write; |
| for (int y = 0; y < target_height; y++) { |
| for (int x = 0; x < target_width; x++) { |
| const auto index = y * target_width + x; |
| const auto kCheckSize = 64; |
| const auto value = |
| (((y / kCheckSize) + (x / kCheckSize)) % 2 == 0) * |
| stencil_reference_write; |
| stencil_contents[index] = value; |
| } |
| } |
| } |
| if (!render_target.GetStencilAttachment()->texture->SetContents( |
| stencil_contents.data(), stencil_contents.size(), 0, false)) { |
| VALIDATION_LOG << "Could not upload stencil contents to device memory"; |
| return false; |
| } |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Stencil Buffer"); |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::SliderInt("Stencil Write Value", &stencil_reference_write, 0, |
| 0xFF); |
| ImGui::SliderInt("Stencil Compare Value", &stencil_reference_read, 0, |
| 0xFF); |
| ImGui::Checkbox("Back face mode", &mirror); |
| ImGui::ListBox("Front face compare function", ¤t_front_compare, |
| CompareFunctionUI().labels(), CompareFunctionUI().size()); |
| ImGui::ListBox("Back face compare function", ¤t_back_compare, |
| CompareFunctionUI().labels(), CompareFunctionUI().size()); |
| ImGui::End(); |
| |
| StencilAttachmentDescriptor front; |
| front.stencil_compare = |
| CompareFunctionUI().FunctionOf(current_front_compare); |
| StencilAttachmentDescriptor back; |
| back.stencil_compare = |
| CompareFunctionUI().FunctionOf(current_back_compare); |
| desc->SetStencilAttachmentDescriptors(front, back); |
| auto pipeline = context->GetPipelineLibrary()->GetPipeline(desc).Get(); |
| |
| assert(pipeline && pipeline->IsValid()); |
| |
| pass->SetCommandLabel("Box"); |
| pass->SetPipeline(pipeline); |
| pass->SetStencilReference(stencil_reference_read); |
| pass->SetVertexBuffer(vertex_buffer); |
| |
| VS::UniformBuffer uniforms; |
| EXPECT_EQ(pass->GetOrthographicTransform(), |
| Matrix::MakeOrthographic(pass->GetRenderTargetSize())); |
| uniforms.mvp = pass->GetOrthographicTransform() * |
| Matrix::MakeScale(GetContentScale()); |
| if (mirror) { |
| uniforms.mvp = Matrix::MakeScale(Vector2(-1, 1)) * uniforms.mvp; |
| } |
| VS::BindUniformBuffer(*pass, host_buffer->EmplaceUniform(uniforms)); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = GetSecondsElapsed(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(*pass, host_buffer->EmplaceUniform(frame_info)); |
| FS::BindContents1(*pass, boston, sampler); |
| FS::BindContents2(*pass, bridge, sampler); |
| if (!pass->Draw().ok()) { |
| return false; |
| } |
| pass->EncodeCommands(); |
| } |
| |
| if (!context->GetCommandQueue()->Submit({buffer}).ok()) { |
| return false; |
| } |
| host_buffer->Reset(); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanLookupRenderTargetProperties) { |
| auto context = GetContext(); |
| auto cmd_buffer = context->CreateCommandBuffer(); |
| auto render_target_cache = std::make_shared<RenderTargetAllocator>( |
| GetContext()->GetResourceAllocator()); |
| |
| auto render_target = RenderTarget::CreateOffscreen( |
| *context, *render_target_cache, {100, 100}, /*mip_count=*/1); |
| auto render_pass = cmd_buffer->CreateRenderPass(render_target); |
| |
| EXPECT_EQ(render_pass->GetSampleCount(), render_target.GetSampleCount()); |
| EXPECT_EQ(render_pass->GetRenderTargetPixelFormat(), |
| render_target.GetRenderTargetPixelFormat()); |
| EXPECT_EQ(render_pass->HasStencilAttachment(), |
| render_target.GetStencilAttachment().has_value()); |
| EXPECT_EQ(render_pass->GetRenderTargetSize(), |
| render_target.GetRenderTargetSize()); |
| render_pass->EncodeCommands(); |
| } |
| |
| TEST_P(RendererTest, |
| RenderTargetCreateOffscreenMSAASetsDefaultDepthStencilFormat) { |
| auto context = GetContext(); |
| auto render_target_cache = std::make_shared<RenderTargetAllocator>( |
| GetContext()->GetResourceAllocator()); |
| |
| RenderTarget render_target = RenderTarget::CreateOffscreenMSAA( |
| *context, *render_target_cache, {100, 100}, /*mip_count=*/1); |
| EXPECT_EQ(render_target.GetDepthAttachment() |
| ->texture->GetTextureDescriptor() |
| .format, |
| GetContext()->GetCapabilities()->GetDefaultDepthStencilFormat()); |
| } |
| |
| template <class VertexShader, class FragmentShader> |
| std::shared_ptr<Pipeline<PipelineDescriptor>> CreateDefaultPipeline( |
| const std::shared_ptr<Context>& context) { |
| using TexturePipelineBuilder = PipelineBuilder<VertexShader, FragmentShader>; |
| auto pipeline_desc = |
| TexturePipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| if (!pipeline_desc.has_value()) { |
| return nullptr; |
| } |
| pipeline_desc->SetSampleCount(SampleCount::kCount4); |
| pipeline_desc->SetStencilAttachmentDescriptors(std::nullopt); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetPipeline(pipeline_desc).Get(); |
| if (!pipeline || !pipeline->IsValid()) { |
| return nullptr; |
| } |
| return pipeline; |
| } |
| |
| TEST_P(RendererTest, CanSepiaToneWithSubpasses) { |
| // Define shader types |
| using TextureVS = TextureVertexShader; |
| using TextureFS = TextureFragmentShader; |
| |
| using SepiaVS = SepiaVertexShader; |
| using SepiaFS = SepiaFragmentShader; |
| |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| if (!context->GetCapabilities()->SupportsFramebufferFetch()) { |
| GTEST_SKIP_( |
| "This test uses framebuffer fetch and the backend doesn't support it."); |
| return; |
| } |
| |
| // Create pipelines. |
| auto texture_pipeline = CreateDefaultPipeline<TextureVS, TextureFS>(context); |
| auto sepia_pipeline = CreateDefaultPipeline<SepiaVS, SepiaFS>(context); |
| |
| ASSERT_TRUE(texture_pipeline); |
| ASSERT_TRUE(sepia_pipeline); |
| |
| // Vertex buffer builders. |
| VertexBufferBuilder<TextureVS::PerVertexData> texture_vtx_builder; |
| texture_vtx_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| |
| VertexBufferBuilder<SepiaVS::PerVertexData> sepia_vtx_builder; |
| sepia_vtx_builder.AddVertices({ |
| {{100, 100, 0.0}}, // 1 |
| {{800, 100, 0.0}}, // 2 |
| {{800, 800, 0.0}}, // 3 |
| {{100, 100, 0.0}}, // 1 |
| {{800, 800, 0.0}}, // 3 |
| {{100, 800, 0.0}}, // 4 |
| }); |
| |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(boston); |
| |
| const auto& sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| |
| // Draw the texture. |
| { |
| pass.SetPipeline(texture_pipeline); |
| pass.SetVertexBuffer(texture_vtx_builder.CreateVertexBuffer( |
| *context->GetResourceAllocator())); |
| TextureVS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| TextureVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms)); |
| TextureFS::BindTextureContents(pass, boston, sampler); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| |
| // Draw the sepia toner. |
| { |
| pass.SetPipeline(sepia_pipeline); |
| pass.SetVertexBuffer(sepia_vtx_builder.CreateVertexBuffer( |
| *context->GetResourceAllocator())); |
| SepiaVS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| SepiaVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms)); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanSepiaToneThenSwizzleWithSubpasses) { |
| // Define shader types |
| using TextureVS = TextureVertexShader; |
| using TextureFS = TextureFragmentShader; |
| |
| using SwizzleVS = SepiaVertexShader; |
| using SwizzleFS = SwizzleFragmentShader; |
| |
| using SepiaVS = SepiaVertexShader; |
| using SepiaFS = SepiaFragmentShader; |
| |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| if (!context->GetCapabilities()->SupportsFramebufferFetch()) { |
| GTEST_SKIP_( |
| "This test uses framebuffer fetch and the backend doesn't support it."); |
| return; |
| } |
| |
| // Create pipelines. |
| auto texture_pipeline = CreateDefaultPipeline<TextureVS, TextureFS>(context); |
| auto swizzle_pipeline = CreateDefaultPipeline<SwizzleVS, SwizzleFS>(context); |
| auto sepia_pipeline = CreateDefaultPipeline<SepiaVS, SepiaFS>(context); |
| |
| ASSERT_TRUE(texture_pipeline); |
| ASSERT_TRUE(swizzle_pipeline); |
| ASSERT_TRUE(sepia_pipeline); |
| |
| // Vertex buffer builders. |
| VertexBufferBuilder<TextureVS::PerVertexData> texture_vtx_builder; |
| texture_vtx_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| |
| VertexBufferBuilder<SepiaVS::PerVertexData> sepia_vtx_builder; |
| sepia_vtx_builder.AddVertices({ |
| {{100, 100, 0.0}}, // 1 |
| {{800, 100, 0.0}}, // 2 |
| {{800, 800, 0.0}}, // 3 |
| {{100, 100, 0.0}}, // 1 |
| {{800, 800, 0.0}}, // 3 |
| {{100, 800, 0.0}}, // 4 |
| }); |
| |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(boston); |
| |
| const auto& sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto buffer = HostBuffer::Create(context->GetResourceAllocator()); |
| |
| // Draw the texture. |
| { |
| pass.SetPipeline(texture_pipeline); |
| pass.SetVertexBuffer(texture_vtx_builder.CreateVertexBuffer( |
| *context->GetResourceAllocator())); |
| TextureVS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| TextureVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms)); |
| TextureFS::BindTextureContents(pass, boston, sampler); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| |
| // Draw the sepia toner. |
| { |
| pass.SetPipeline(sepia_pipeline); |
| pass.SetVertexBuffer(sepia_vtx_builder.CreateVertexBuffer( |
| *context->GetResourceAllocator())); |
| SepiaVS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| SepiaVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms)); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| |
| // Draw the swizzle. |
| { |
| pass.SetPipeline(swizzle_pipeline); |
| pass.SetVertexBuffer(sepia_vtx_builder.CreateVertexBuffer( |
| *context->GetResourceAllocator())); |
| SwizzleVS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| SwizzleVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms)); |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| } |
| |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| } // namespace testing |
| } // namespace impeller |
| |
| // NOLINTEND(bugprone-unchecked-optional-access) |