| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #extension GL_KHR_shader_subgroup_arithmetic : enable |
| |
| layout(local_size_x = 256, local_size_y = 1) in; |
| layout(std430) buffer; |
| |
| layout(binding = 0) buffer Polyline { |
| uint count; |
| vec2 data[]; |
| } |
| polyline; |
| |
| layout(binding = 1) buffer VertexBuffer { |
| vec2 position[]; |
| } |
| vertex_buffer; |
| |
| layout(binding = 2) buffer VertexBufferCount { |
| uint count; |
| } |
| vertex_buffer_count; |
| |
| uniform Config { |
| float width; |
| uint cap; |
| uint join; |
| float miter_limit; |
| } |
| config; |
| |
| vec2 compute_offset(uint index) { |
| vec2 direction = normalize(polyline.data[index + 1] - polyline.data[index]); |
| return vec2(-direction.y, direction.x) * config.width * .5; |
| } |
| |
| void main() { |
| uint ident = gl_GlobalInvocationID.x; |
| if (ident >= polyline.count || ident == 0) { |
| // This is ok because there is no barrier() below. |
| return; |
| } |
| |
| atomicAdd(vertex_buffer_count.count, 4); |
| |
| uint index = ident - 1; |
| vec2 offset = compute_offset(index); |
| vertex_buffer.position[index * 4 + 0] = polyline.data[ident - 1] + offset; |
| vertex_buffer.position[index * 4 + 1] = polyline.data[ident - 1] - offset; |
| vertex_buffer.position[index * 4 + 2] = polyline.data[ident] + offset; |
| vertex_buffer.position[index * 4 + 3] = polyline.data[ident] - offset; |
| |
| // TODO(dnfield): Implement other cap/join mechanisms. |
| if (ident == polyline.count - 1) { |
| vertex_buffer.position[index * 4 + 4] = polyline.data[ident] + offset; |
| vertex_buffer.position[index * 4 + 5] = polyline.data[ident] - offset; |
| atomicAdd(vertex_buffer_count.count, 2); |
| } |
| } |