| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_ |
| |
| #include <vector> |
| #include "flutter/flow/layers/layer.h" |
| |
| namespace flutter { |
| |
| class ContainerLayer : public Layer { |
| public: |
| ContainerLayer(); |
| |
| virtual void Add(std::shared_ptr<Layer> layer); |
| |
| void Preroll(PrerollContext* context, const SkMatrix& matrix) override; |
| void Paint(PaintContext& context) const override; |
| #if defined(OS_FUCHSIA) |
| void UpdateScene(SceneUpdateContext& context) override; |
| #endif // defined(OS_FUCHSIA) |
| |
| const std::vector<std::shared_ptr<Layer>>& layers() const { return layers_; } |
| |
| protected: |
| void PrerollChildren(PrerollContext* context, |
| const SkMatrix& child_matrix, |
| SkRect* child_paint_bounds); |
| void PaintChildren(PaintContext& context) const; |
| |
| #if defined(OS_FUCHSIA) |
| void UpdateSceneChildren(SceneUpdateContext& context); |
| #endif // defined(OS_FUCHSIA) |
| |
| // For OpacityLayer to restructure to have a single child. |
| void ClearChildren() { layers_.clear(); } |
| |
| private: |
| std::vector<std::shared_ptr<Layer>> layers_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ContainerLayer); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_ |