| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_COMMON_THREAD_HOST_H_ |
| #define FLUTTER_SHELL_COMMON_THREAD_HOST_H_ |
| |
| #include <memory> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/thread.h" |
| |
| namespace flutter { |
| |
| /// The collection of all the threads used by the engine. |
| struct ThreadHost { |
| enum Type { |
| Platform = 1 << 0, |
| UI = 1 << 1, |
| GPU = 1 << 2, |
| IO = 1 << 3, |
| }; |
| |
| std::unique_ptr<fml::Thread> platform_thread; |
| std::unique_ptr<fml::Thread> ui_thread; |
| std::unique_ptr<fml::Thread> raster_thread; |
| std::unique_ptr<fml::Thread> io_thread; |
| |
| ThreadHost(); |
| |
| ThreadHost(ThreadHost&&); |
| |
| ThreadHost& operator=(ThreadHost&&) = default; |
| |
| ThreadHost(std::string name_prefix, uint64_t type_mask); |
| |
| ~ThreadHost(); |
| |
| void Reset(); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_COMMON_THREAD_HOST_H_ |