| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
| #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
| |
| #include "base/base_export.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/object_watcher.h" |
| #else |
| #include "base/callback.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/synchronization/waitable_event.h" |
| #endif |
| |
| namespace base { |
| |
| class Flag; |
| class AsyncWaiter; |
| class AsyncCallbackTask; |
| class WaitableEvent; |
| |
| // This class provides a way to wait on a WaitableEvent asynchronously. |
| // |
| // Each instance of this object can be waiting on a single WaitableEvent. When |
| // the waitable event is signaled, a callback is made in the thread of a given |
| // MessageLoop. This callback can be deleted by deleting the waiter. |
| // |
| // Typical usage: |
| // |
| // class MyClass { |
| // public: |
| // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { |
| // watcher_.StartWatching(waitable_event, |
| // base::Bind(&MyClass::OnWaitableEventSignaled, this); |
| // } |
| // private: |
| // void OnWaitableEventSignaled(WaitableEvent* waitable_event) { |
| // // OK, time to do stuff! |
| // } |
| // base::WaitableEventWatcher watcher_; |
| // }; |
| // |
| // In the above example, MyClass wants to "do stuff" when waitable_event |
| // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass |
| // goes out of scope, the watcher_ will be destroyed, and there is no need to |
| // worry about OnWaitableEventSignaled being called on a deleted MyClass |
| // pointer. |
| // |
| // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it |
| // occurs just before a WaitableEventWatcher is deleted. There is currently no |
| // safe way to stop watching an automatic reset WaitableEvent without possibly |
| // missing a signal. |
| // |
| // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on |
| // it with a Watcher. It will act as if the event was never signaled. |
| |
| class BASE_EXPORT WaitableEventWatcher |
| #if defined(OS_WIN) |
| : public win::ObjectWatcher::Delegate { |
| #else |
| : public MessageLoop::DestructionObserver { |
| #endif |
| public: |
| typedef Callback<void(WaitableEvent*)> EventCallback; |
| WaitableEventWatcher(); |
| ~WaitableEventWatcher() override; |
| |
| // When @event is signaled, the given callback is called on the thread of the |
| // current message loop when StartWatching is called. |
| bool StartWatching(WaitableEvent* event, const EventCallback& callback); |
| |
| // Cancel the current watch. Must be called from the same thread which |
| // started the watch. |
| // |
| // Does nothing if no event is being watched, nor if the watch has completed. |
| // The callback will *not* be called for the current watch after this |
| // function returns. Since the callback runs on the same thread as this |
| // function, it cannot be called during this function either. |
| void StopWatching(); |
| |
| // Return the currently watched event, or NULL if no object is currently being |
| // watched. |
| WaitableEvent* GetWatchedEvent(); |
| |
| // Return the callback that will be invoked when the event is |
| // signaled. |
| const EventCallback& callback() const { return callback_; } |
| |
| private: |
| #if defined(OS_WIN) |
| void OnObjectSignaled(HANDLE h) override; |
| win::ObjectWatcher watcher_; |
| #else |
| // Implementation of MessageLoop::DestructionObserver |
| void WillDestroyCurrentMessageLoop() override; |
| |
| MessageLoop* message_loop_; |
| scoped_refptr<Flag> cancel_flag_; |
| AsyncWaiter* waiter_; |
| base::Closure internal_callback_; |
| scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; |
| #endif |
| |
| WaitableEvent* event_; |
| EventCallback callback_; |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |