blob: 261a1ac4defb6b96f74ab3384b152516b55e6e67 [file] [log] [blame]
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/win/visual_studio_version.gni")
# Compiler setup for the Windows SDK. Applied to all targets.
config("sdk") {
# The include path is the stuff returned by the script.
#include_dirs = msvc_config[0] TODO(brettw) make this work.
defines = [
"_ATL_NO_OPENGL",
"_WINDOWS",
"CERT_CHAIN_PARA_HAS_EXTRA_FIELDS",
"NTDDI_VERSION=0x06030000",
"PSAPI_VERSION=1",
"WIN32",
"_SECURE_ATL",
# This is required for ATL to use XP-safe versions of its functions.
"_USING_V110_SDK71_",
]
}
# Sets the default Windows build version. This is separated because some
# targets need to manually override it for their compiles.
config("winver") {
defines = [
"_WIN32_WINNT=0x0603",
"WINVER=0x0603",
]
}
# Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs.
config("sdk_link") {
if (current_cpu == "x64") {
ldflags = [ "/MACHINE:X64" ]
lib_dirs = [
"$windows_sdk_path\Lib\winv6.3\um\x64",
"$visual_studio_path\VC\lib\amd64",
"$visual_studio_path\VC\atlmfc\lib\amd64",
]
} else {
ldflags = [
"/MACHINE:X86",
"/SAFESEH", # Not compatible with x64 so use only for x86.
]
lib_dirs = [
"$windows_sdk_path\Lib\winv6.3\um\x86",
"$visual_studio_path\VC\lib",
"$visual_studio_path\VC\atlmfc\lib",
]
if (!is_asan) {
ldflags += [ "/largeaddressaware" ]
}
}
}
# This default linker setup is provided separately from the SDK setup so
# targets who want different library configurations can remove this and specify
# their own.
config("common_linker_setup") {
ldflags = [
"/FIXED:NO",
"/ignore:4199",
"/ignore:4221",
"/NXCOMPAT",
# Suggested by Microsoft Devrel to avoid
# LINK : fatal error LNK1248: image size (80000000)
# exceeds maximum allowable size (80000000)
# which started happening more regularly after VS2013 Update 4.
"/maxilksize:2147483647",
]
# ASLR makes debugging with windbg difficult because Chrome.exe and
# Chrome.dll share the same base name. As result, windbg will name the
# Chrome.dll module like chrome_<base address>, where <base address>
# typically changes with each launch. This in turn means that breakpoints in
# Chrome.dll don't stick from one launch to the next. For this reason, we
# turn ASLR off in debug builds.
if (is_debug) {
ldflags += [ "/DYNAMICBASE:NO" ]
} else {
ldflags += [ "/DYNAMICBASE" ]
}
# Delay loaded DLLs.
ldflags += [
"/DELAYLOAD:dbghelp.dll",
"/DELAYLOAD:dwmapi.dll",
"/DELAYLOAD:shell32.dll",
"/DELAYLOAD:uxtheme.dll",
]
}
# Subsystem --------------------------------------------------------------------
# This is appended to the subsystem to specify a minimum version.
if (current_cpu == "x64") {
# The number after the comma is the minimum required OS version.
# 5.02 = Windows Server 2003.
subsystem_version_suffix = ",5.02"
} else {
# 5.01 = Windows XP.
subsystem_version_suffix = ",5.01"
}
config("console") {
ldflags = [ "/SUBSYSTEM:CONSOLE$subsystem_version_suffix" ]
}
config("windowed") {
ldflags = [ "/SUBSYSTEM:WINDOWS$subsystem_version_suffix" ]
}
# Incremental linking ----------------------------------------------------------
incremental_linking_on_switch = [ "/INCREMENTAL" ]
incremental_linking_off_switch = [ "/INCREMENTAL:NO" ]
if (is_debug) {
default_incremental_linking_switch = incremental_linking_on_switch
} else {
default_incremental_linking_switch = incremental_linking_off_switch
}
# Applies incremental linking or not depending on the current configuration.
config("default_incremental_linking") {
ldflags = default_incremental_linking_switch
}
# Explicitly on or off incremental linking
config("incremental_linking") {
ldflags = incremental_linking_on_switch
}
config("no_incremental_linking") {
ldflags = incremental_linking_off_switch
}
# Some large modules can't handle incremental linking in some situations. This
# config should be applied to large modules to turn off incremental linking
# when it won't work.
config("default_large_module_incremental_linking") {
if (symbol_level > 0 && (current_cpu == "x86" || !is_component_build)) {
# When symbols are on, things get so large that the tools fail due to the
# size of the .ilk files.
ldflags = incremental_linking_off_switch
} else {
# Otherwise just do the default incremental linking for this build type.
ldflags = default_incremental_linking_switch
}
}
# Character set ----------------------------------------------------------------
# Not including this config means "ansi" (8-bit system codepage).
config("unicode") {
defines = [
"_UNICODE",
"UNICODE",
]
}
# Lean and mean ----------------------------------------------------------------
# Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have
# to have a separate config for it. Remove this config from your target to
# get the "bloaty and accomodating" version of windows.h.
config("lean_and_mean") {
defines = [ "WIN32_LEAN_AND_MEAN" ]
}
# Nominmax --------------------------------------------------------------------
# Some third party code defines NOMINMAX before including windows.h, which
# then causes warnings when it's been previously defined on the command line.
# For such targets, this config can be removed.
config("nominmax") {
defines = [ "NOMINMAX" ]
}