| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // This file contains Chromium-specific GLES2 declarations. |
| |
| #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| |
| #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
| #define glAttachShader GLES2_GET_FUN(AttachShader) |
| #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
| #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
| #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) |
| #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
| #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
| #define glBindSampler GLES2_GET_FUN(BindSampler) |
| #define glBindTexture GLES2_GET_FUN(BindTexture) |
| #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
| #define glBlendColor GLES2_GET_FUN(BlendColor) |
| #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
| #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
| #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
| #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
| #define glBufferData GLES2_GET_FUN(BufferData) |
| #define glBufferSubData GLES2_GET_FUN(BufferSubData) |
| #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
| #define glClear GLES2_GET_FUN(Clear) |
| #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) |
| #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) |
| #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) |
| #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) |
| #define glClearColor GLES2_GET_FUN(ClearColor) |
| #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) |
| #define glColorMask GLES2_GET_FUN(ColorMask) |
| #define glCompileShader GLES2_GET_FUN(CompileShader) |
| #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
| #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) |
| #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| #define glCreateShader GLES2_GET_FUN(CreateShader) |
| #define glCullFace GLES2_GET_FUN(CullFace) |
| #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
| #define glDeleteSync GLES2_GET_FUN(DeleteSync) |
| #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
| #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| #define glDepthMask GLES2_GET_FUN(DepthMask) |
| #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| #define glDetachShader GLES2_GET_FUN(DetachShader) |
| #define glDisable GLES2_GET_FUN(Disable) |
| #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| #define glDrawElements GLES2_GET_FUN(DrawElements) |
| #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) |
| #define glEnable GLES2_GET_FUN(Enable) |
| #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| #define glFenceSync GLES2_GET_FUN(FenceSync) |
| #define glFinish GLES2_GET_FUN(Finish) |
| #define glFlush GLES2_GET_FUN(Flush) |
| #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
| #define glFrontFace GLES2_GET_FUN(FrontFace) |
| #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
| #define glGenSamplers GLES2_GET_FUN(GenSamplers) |
| #define glGenTextures GLES2_GET_FUN(GenTextures) |
| #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
| #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
| #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) |
| #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) |
| #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) |
| #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
| #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
| #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
| #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
| #define glGetError GLES2_GET_FUN(GetError) |
| #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
| #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) |
| #define glGetFramebufferAttachmentParameteriv \ |
| GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
| #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) |
| #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) |
| #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) |
| #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
| #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
| #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
| #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
| #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
| #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
| #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
| #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
| #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
| #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
| #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
| #define glGetString GLES2_GET_FUN(GetString) |
| #define glGetSynciv GLES2_GET_FUN(GetSynciv) |
| #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
| #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) |
| #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) |
| #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
| #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
| #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) |
| #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
| #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
| #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
| #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
| #define glHint GLES2_GET_FUN(Hint) |
| #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
| #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
| #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
| #define glIsEnabled GLES2_GET_FUN(IsEnabled) |
| #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
| #define glIsProgram GLES2_GET_FUN(IsProgram) |
| #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) |
| #define glIsSampler GLES2_GET_FUN(IsSampler) |
| #define glIsShader GLES2_GET_FUN(IsShader) |
| #define glIsSync GLES2_GET_FUN(IsSync) |
| #define glIsTexture GLES2_GET_FUN(IsTexture) |
| #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) |
| #define glLineWidth GLES2_GET_FUN(LineWidth) |
| #define glLinkProgram GLES2_GET_FUN(LinkProgram) |
| #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) |
| #define glPixelStorei GLES2_GET_FUN(PixelStorei) |
| #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
| #define glReadBuffer GLES2_GET_FUN(ReadBuffer) |
| #define glReadPixels GLES2_GET_FUN(ReadPixels) |
| #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
| #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
| #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) |
| #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
| #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) |
| #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) |
| #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) |
| #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) |
| #define glScissor GLES2_GET_FUN(Scissor) |
| #define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
| #define glShaderSource GLES2_GET_FUN(ShaderSource) |
| #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
| #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
| #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) |
| #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
| #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
| #define glStencilMask GLES2_GET_FUN(StencilMask) |
| #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
| #define glStencilOp GLES2_GET_FUN(StencilOp) |
| #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
| #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
| #define glTexImage3D GLES2_GET_FUN(TexImage3D) |
| #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
| #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
| #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
| #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
| #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) |
| #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
| #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) |
| #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) |
| #define glUniform1f GLES2_GET_FUN(Uniform1f) |
| #define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
| #define glUniform1i GLES2_GET_FUN(Uniform1i) |
| #define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
| #define glUniform1ui GLES2_GET_FUN(Uniform1ui) |
| #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) |
| #define glUniform2f GLES2_GET_FUN(Uniform2f) |
| #define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
| #define glUniform2i GLES2_GET_FUN(Uniform2i) |
| #define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
| #define glUniform2ui GLES2_GET_FUN(Uniform2ui) |
| #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) |
| #define glUniform3f GLES2_GET_FUN(Uniform3f) |
| #define glUniform3fv GLES2_GET_FUN(Uniform3fv) |
| #define glUniform3i GLES2_GET_FUN(Uniform3i) |
| #define glUniform3iv GLES2_GET_FUN(Uniform3iv) |
| #define glUniform3ui GLES2_GET_FUN(Uniform3ui) |
| #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) |
| #define glUniform4f GLES2_GET_FUN(Uniform4f) |
| #define glUniform4fv GLES2_GET_FUN(Uniform4fv) |
| #define glUniform4i GLES2_GET_FUN(Uniform4i) |
| #define glUniform4iv GLES2_GET_FUN(Uniform4iv) |
| #define glUniform4ui GLES2_GET_FUN(Uniform4ui) |
| #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) |
| #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) |
| #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) |
| #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) |
| #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) |
| #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) |
| #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) |
| #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) |
| #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) |
| #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) |
| #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) |
| #define glUseProgram GLES2_GET_FUN(UseProgram) |
| #define glValidateProgram GLES2_GET_FUN(ValidateProgram) |
| #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) |
| #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) |
| #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) |
| #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) |
| #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) |
| #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) |
| #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) |
| #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) |
| #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) |
| #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) |
| #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) |
| #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) |
| #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) |
| #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) |
| #define glViewport GLES2_GET_FUN(Viewport) |
| #define glWaitSync GLES2_GET_FUN(WaitSync) |
| #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) |
| #define glRenderbufferStorageMultisampleCHROMIUM \ |
| GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) |
| #define glRenderbufferStorageMultisampleEXT \ |
| GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) |
| #define glFramebufferTexture2DMultisampleEXT \ |
| GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) |
| #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) |
| #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) |
| #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) |
| #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) |
| #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) |
| #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) |
| #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) |
| #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) |
| #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) |
| #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) |
| #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) |
| #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) |
| #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) |
| #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) |
| #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) |
| #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) |
| #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) |
| #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) |
| #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) |
| #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) |
| #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) |
| #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) |
| #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) |
| #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) |
| #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) |
| #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) |
| #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) |
| #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) |
| #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) |
| #define glGetRequestableExtensionsCHROMIUM \ |
| GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) |
| #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) |
| #define glRateLimitOffscreenContextCHROMIUM \ |
| GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) |
| #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) |
| #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) |
| #define glGetTransformFeedbackVaryingsCHROMIUM \ |
| GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) |
| #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) |
| #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) |
| #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) |
| #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) |
| #define glCreateGpuMemoryBufferImageCHROMIUM \ |
| GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) |
| #define glGetTranslatedShaderSourceANGLE \ |
| GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) |
| #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) |
| #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) |
| #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) |
| #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) |
| #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) |
| #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) |
| #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) |
| #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) |
| #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) |
| #define glProduceTextureDirectCHROMIUM \ |
| GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) |
| #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) |
| #define glCreateAndConsumeTextureCHROMIUM \ |
| GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) |
| #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) |
| #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM) |
| #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM) |
| #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM) |
| #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM) |
| #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM) |
| #define glPopulateSubscribedValuesCHROMIUM \ |
| GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM) |
| #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM) |
| #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) |
| #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) |
| #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) |
| #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) |
| #define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) |
| #define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) |
| #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM) |
| #define glWaitAllAsyncTexImage2DCHROMIUM \ |
| GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM) |
| #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) |
| #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) |
| #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) |
| #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
| #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| #define glScheduleOverlayPlaneCHROMIUM \ |
| GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| |
| #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |