blob: e888562661e3cc4db7b856afa62da0e3648fa174 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
highp vec2 center;
float radius;
float tile_mode;
float texture_sampler_y_coord_scale;
float alpha;
vec2 half_texel;
}
frag_info;
highp in vec2 v_position;
out vec4 frag_color;
void main() {
float len = length(v_position - frag_info.center);
float t = len / frag_info.radius;
frag_color = IPSampleLinearWithTileMode(
texture_sampler, vec2(t, 0.5), frag_info.texture_sampler_y_coord_scale,
frag_info.half_texel, frag_info.tile_mode);
frag_color =
vec4(frag_color.xyz * frag_color.a, frag_color.a) * frag_info.alpha;
}