| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/core/allocator.h" |
| #include "impeller/core/device_buffer.h" |
| #include "impeller/core/host_buffer.h" |
| #include "impeller/core/vertex_buffer.h" |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/geometry/vector.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/scene/importer/scene_flatbuffers.h" |
| #include "impeller/scene/pipeline_key.h" |
| #include "impeller/scene/scene_context.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| class CuboidGeometry; |
| class UnskinnedVertexBufferGeometry; |
| |
| class Geometry { |
| public: |
| virtual ~Geometry(); |
| |
| static std::shared_ptr<CuboidGeometry> MakeCuboid(Vector3 size); |
| |
| static std::shared_ptr<Geometry> MakeVertexBuffer(VertexBuffer vertex_buffer, |
| bool is_skinned); |
| |
| static std::shared_ptr<Geometry> MakeFromFlatbuffer( |
| const fb::MeshPrimitive& mesh, |
| Allocator& allocator); |
| |
| virtual GeometryType GetGeometryType() const = 0; |
| |
| virtual VertexBuffer GetVertexBuffer(Allocator& allocator) const = 0; |
| |
| virtual void BindToCommand(const SceneContext& scene_context, |
| HostBuffer& buffer, |
| const Matrix& transform, |
| Command& command) const = 0; |
| |
| virtual void SetJointsTexture(const std::shared_ptr<Texture>& texture); |
| }; |
| |
| class CuboidGeometry final : public Geometry { |
| public: |
| CuboidGeometry(); |
| |
| ~CuboidGeometry() override; |
| |
| void SetSize(Vector3 size); |
| |
| // |Geometry| |
| GeometryType GetGeometryType() const override; |
| |
| // |Geometry| |
| VertexBuffer GetVertexBuffer(Allocator& allocator) const override; |
| |
| // |Geometry| |
| void BindToCommand(const SceneContext& scene_context, |
| HostBuffer& buffer, |
| const Matrix& transform, |
| Command& command) const override; |
| |
| private: |
| Vector3 size_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(CuboidGeometry); |
| }; |
| |
| class UnskinnedVertexBufferGeometry final : public Geometry { |
| public: |
| UnskinnedVertexBufferGeometry(); |
| |
| ~UnskinnedVertexBufferGeometry() override; |
| |
| void SetVertexBuffer(VertexBuffer vertex_buffer); |
| |
| // |Geometry| |
| GeometryType GetGeometryType() const override; |
| |
| // |Geometry| |
| VertexBuffer GetVertexBuffer(Allocator& allocator) const override; |
| |
| // |Geometry| |
| void BindToCommand(const SceneContext& scene_context, |
| HostBuffer& buffer, |
| const Matrix& transform, |
| Command& command) const override; |
| |
| private: |
| VertexBuffer vertex_buffer_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(UnskinnedVertexBufferGeometry); |
| }; |
| |
| class SkinnedVertexBufferGeometry final : public Geometry { |
| public: |
| SkinnedVertexBufferGeometry(); |
| |
| ~SkinnedVertexBufferGeometry() override; |
| |
| void SetVertexBuffer(VertexBuffer vertex_buffer); |
| |
| // |Geometry| |
| GeometryType GetGeometryType() const override; |
| |
| // |Geometry| |
| VertexBuffer GetVertexBuffer(Allocator& allocator) const override; |
| |
| // |Geometry| |
| void BindToCommand(const SceneContext& scene_context, |
| HostBuffer& buffer, |
| const Matrix& transform, |
| Command& command) const override; |
| |
| // |Geometry| |
| void SetJointsTexture(const std::shared_ptr<Texture>& texture) override; |
| |
| private: |
| VertexBuffer vertex_buffer_; |
| std::shared_ptr<Texture> joints_texture_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(SkinnedVertexBufferGeometry); |
| }; |
| |
| } // namespace scene |
| } // namespace impeller |