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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_SKIA_GPU_OBJECT_H_
#define FLUTTER_FLOW_SKIA_GPU_OBJECT_H_
#include <mutex>
#include <queue>
#include "flutter/fml/memory/ref_counted.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/fml/task_runner.h"
#include "flutter/fml/trace_event.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
namespace flutter {
// A queue that holds Skia objects that must be destructed on the given task
// runner.
template <class T>
class UnrefQueue : public fml::RefCountedThreadSafe<UnrefQueue<T>> {
public:
using ResourceContext = T;
void Unref(SkRefCnt* object) {
std::scoped_lock lock(mutex_);
objects_.push_back(object);
if (!drain_pending_) {
drain_pending_ = true;
task_runner_->PostDelayedTask(
[strong = fml::Ref(this)]() { strong->Drain(); }, drain_delay_);
}
}
void DeleteTexture(GrBackendTexture texture) {
std::scoped_lock lock(mutex_);
textures_.push_back(texture);
if (!drain_pending_) {
drain_pending_ = true;
task_runner_->PostDelayedTask(
[strong = fml::Ref(this)]() { strong->Drain(); }, drain_delay_);
}
}
// Usually, the drain is called automatically. However, during IO manager
// shutdown (when the platform side reference to the OpenGL context is about
// to go away), we may need to pre-emptively drain the unref queue. It is the
// responsibility of the caller to ensure that no further unrefs are queued
// after this call.
void Drain() {
TRACE_EVENT0("flutter", "SkiaUnrefQueue::Drain");
std::deque<SkRefCnt*> skia_objects;
std::deque<GrBackendTexture> textures;
{
std::scoped_lock lock(mutex_);
objects_.swap(skia_objects);
textures_.swap(textures);
drain_pending_ = false;
}
DoDrain(skia_objects, textures, context_);
}
void UpdateResourceContext(sk_sp<ResourceContext> context) {
context_ = context;
}
private:
const fml::RefPtr<fml::TaskRunner> task_runner_;
const fml::TimeDelta drain_delay_;
std::mutex mutex_;
std::deque<SkRefCnt*> objects_;
std::deque<GrBackendTexture> textures_;
bool drain_pending_;
sk_sp<ResourceContext> context_;
// The `GrDirectContext* context` is only used for signaling Skia to
// performDeferredCleanup. It can be nullptr when such signaling is not needed
// (e.g., in unit tests).
UnrefQueue(fml::RefPtr<fml::TaskRunner> task_runner,
fml::TimeDelta delay,
sk_sp<ResourceContext> context = nullptr)
: task_runner_(std::move(task_runner)),
drain_delay_(delay),
drain_pending_(false),
context_(context) {}
~UnrefQueue() {
// The ResourceContext must be deleted on the task runner thread.
// Transfer ownership of the UnrefQueue's ResourceContext reference
// into a task queued to that thread.
ResourceContext* raw_context = context_.release();
fml::TaskRunner::RunNowOrPostTask(
task_runner_, [objects = std::move(objects_),
textures = std::move(textures_), raw_context]() mutable {
sk_sp<ResourceContext> context(raw_context);
DoDrain(objects, textures, context);
context.reset();
});
}
// static
static void DoDrain(const std::deque<SkRefCnt*>& skia_objects,
const std::deque<GrBackendTexture>& textures,
sk_sp<ResourceContext> context) {
for (SkRefCnt* skia_object : skia_objects) {
skia_object->unref();
}
if (context) {
for (GrBackendTexture texture : textures) {
context->deleteBackendTexture(texture);
}
if (!skia_objects.empty()) {
context->performDeferredCleanup(std::chrono::milliseconds(0));
}
}
}
FML_FRIEND_REF_COUNTED_THREAD_SAFE(UnrefQueue);
FML_FRIEND_MAKE_REF_COUNTED(UnrefQueue);
FML_DISALLOW_COPY_AND_ASSIGN(UnrefQueue);
};
using SkiaUnrefQueue = UnrefQueue<GrDirectContext>;
/// An object whose deallocation needs to be performed on an specific unref
/// queue. The template argument U need to have a call operator that returns
/// that unref queue.
template <class T>
class SkiaGPUObject {
public:
using SkiaObjectType = T;
SkiaGPUObject() = default;
SkiaGPUObject(sk_sp<SkiaObjectType> object, fml::RefPtr<SkiaUnrefQueue> queue)
: object_(std::move(object)), queue_(std::move(queue)) {
FML_DCHECK(object_);
}
SkiaGPUObject(SkiaGPUObject&&) = default;
~SkiaGPUObject() { reset(); }
SkiaGPUObject& operator=(SkiaGPUObject&&) = default;
sk_sp<SkiaObjectType> skia_object() const { return object_; }
void reset() {
if (object_ && queue_) {
queue_->Unref(object_.release());
}
queue_ = nullptr;
FML_DCHECK(object_ == nullptr);
}
private:
sk_sp<SkiaObjectType> object_;
fml::RefPtr<SkiaUnrefQueue> queue_;
FML_DISALLOW_COPY_AND_ASSIGN(SkiaGPUObject);
};
} // namespace flutter
#endif // FLUTTER_FLOW_SKIA_GPU_OBJECT_H_