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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "radial_gradient_contents.h"
#include "flutter/fml/logging.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/gradient_generator.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/geometry.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/sampler_library.h"
namespace impeller {
RadialGradientContents::RadialGradientContents() = default;
RadialGradientContents::~RadialGradientContents() = default;
void RadialGradientContents::SetCenterAndRadius(Point center, Scalar radius) {
center_ = center;
radius_ = radius;
}
void RadialGradientContents::SetTileMode(Entity::TileMode tile_mode) {
tile_mode_ = tile_mode;
}
void RadialGradientContents::SetColors(std::vector<Color> colors) {
colors_ = std::move(colors);
}
void RadialGradientContents::SetStops(std::vector<Scalar> stops) {
stops_ = std::move(stops);
}
const std::vector<Color>& RadialGradientContents::GetColors() const {
return colors_;
}
const std::vector<Scalar>& RadialGradientContents::GetStops() const {
return stops_;
}
bool RadialGradientContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = RadialGradientFillPipeline::VertexShader;
using FS = RadialGradientFillPipeline::FragmentShader;
auto gradient_texture =
CreateGradientTexture(colors_, stops_, renderer.GetContext());
if (gradient_texture == nullptr) {
return false;
}
FS::GradientInfo gradient_info;
gradient_info.center = center_;
gradient_info.radius = radius_;
gradient_info.tile_mode = static_cast<Scalar>(tile_mode_);
gradient_info.texture_sampler_y_coord_scale =
gradient_texture->GetYCoordScale();
gradient_info.alpha = GetAlpha();
gradient_info.half_texel = Vector2(0.5 / gradient_texture->GetSize().width,
0.5 / gradient_texture->GetSize().height);
VS::FrameInfo frame_info;
frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation();
frame_info.matrix = GetInverseMatrix();
Command cmd;
cmd.label = "RadialGradientFill";
cmd.pipeline = renderer.GetRadialGradientFillPipeline(
OptionsFromPassAndEntity(pass, entity));
cmd.stencil_reference = entity.GetStencilDepth();
auto& host_buffer = pass.GetTransientsBuffer();
auto allocator = renderer.GetContext()->GetResourceAllocator();
auto geometry_result = GetGeometry()->GetPositionBuffer(
allocator, host_buffer, renderer.GetTessellator(),
pass.GetRenderTargetSize());
cmd.BindVertices(geometry_result.vertex_buffer);
cmd.primitive_type = geometry_result.type;
FS::BindGradientInfo(
cmd, pass.GetTransientsBuffer().EmplaceUniform(gradient_info));
SamplerDescriptor sampler_desc;
sampler_desc.min_filter = MinMagFilter::kLinear;
sampler_desc.mag_filter = MinMagFilter::kLinear;
FS::BindTextureSampler(
cmd, gradient_texture,
renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc));
VS::BindFrameInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frame_info));
return pass.AddCommand(std::move(cmd));
}
} // namespace impeller