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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_COMPILER_SOURCE_OPTIONS_H_
#define FLUTTER_IMPELLER_COMPILER_SOURCE_OPTIONS_H_
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "flutter/fml/unique_fd.h"
#include "impeller/compiler/include_dir.h"
#include "impeller/compiler/types.h"
namespace impeller {
namespace compiler {
struct SourceOptions {
SourceType type = SourceType::kUnknown;
TargetPlatform target_platform = TargetPlatform::kUnknown;
SourceLanguage source_language = SourceLanguage::kUnknown;
std::shared_ptr<fml::UniqueFD> working_directory;
std::vector<IncludeDir> include_dirs;
std::string file_name = "main.glsl";
std::string entry_point_name = "main";
uint32_t gles_language_version = 100;
std::vector<std::string> defines;
bool json_format = false;
std::string metal_version;
/// @brief Whether half-precision textures should be supported, requiring
/// opengl semantics. Only used on metal targets.
bool use_half_textures = false;
/// @brief Whether the GLSL framebuffer fetch extension will be required.
///
/// Only used on OpenGLES targets.
bool require_framebuffer_fetch = false;
SourceOptions();
~SourceOptions();
explicit SourceOptions(const std::string& file_name,
SourceType source_type = SourceType::kUnknown);
};
} // namespace compiler
} // namespace impeller
#endif // FLUTTER_IMPELLER_COMPILER_SOURCE_OPTIONS_H_