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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_GPU_FIXTURES_H_
#define FLUTTER_LIB_GPU_FIXTURES_H_
#include "impeller/core/shader_types.h"
struct FlutterGPUUnlitVertexShader {
struct PerVertexData {
impeller::Point position; // (offset 0, size 8)
}; // struct PerVertexData (size 8)
static constexpr auto kInputPosition = impeller::ShaderStageIOSlot{
// position
"position", // name
0u, // attribute location
0u, // attribute set
0u, // attribute binding
impeller::ShaderType::kFloat, // type
32u, // bit width of type
2u, // vec size
1u, // number of columns
0u, // offset for interleaved layout
};
static constexpr std::array<const impeller::ShaderStageIOSlot*, 1>
kAllShaderStageInputs = {
&kInputPosition, // position
};
static constexpr auto kInterleavedLayout = impeller::ShaderStageBufferLayout{
sizeof(PerVertexData), // stride for interleaved layout
0u, // attribute binding
};
static constexpr std::array<const impeller::ShaderStageBufferLayout*, 1>
kInterleavedBufferLayout = {&kInterleavedLayout};
};
constexpr unsigned int kFlutterGPUUnlitVertIPLRLength = 856;
extern unsigned char kFlutterGPUUnlitVertIPLR[];
constexpr unsigned int kFlutterGPUUnlitFragIPLRLength = 556;
extern unsigned char kFlutterGPUUnlitFragIPLR[];
struct FlutterGPUTextureVertexShader {
struct PerVertexData {
impeller::Vector3 position; // (offset 0, size 12)
impeller::Point texture_coords; // (offset 12, size 8)
impeller::Vector4 color; // (offset 20, size 16)
}; // struct PerVertexData (size 36)
static constexpr auto kInputTextureCoords = impeller::ShaderStageIOSlot{
// texture_coords
"texture_coords", // name
1u, // attribute location
0u, // attribute set
0u, // attribute binding
impeller::ShaderType::kFloat, // type
32u, // bit width of type
2u, // vec size
1u, // number of columns
12u, // offset for interleaved layout
};
static constexpr auto kInputColor = impeller::ShaderStageIOSlot{
// color
"color", // name
2u, // attribute location
0u, // attribute set
0u, // attribute binding
impeller::ShaderType::kFloat, // type
32u, // bit width of type
4u, // vec size
1u, // number of columns
20u, // offset for interleaved layout
};
static constexpr auto kInputPosition = impeller::ShaderStageIOSlot{
// position
"position", // name
0u, // attribute location
0u, // attribute set
0u, // attribute binding
impeller::ShaderType::kFloat, // type
32u, // bit width of type
3u, // vec size
1u, // number of columns
0u, // offset for interleaved layout
};
static constexpr std::array<const impeller::ShaderStageIOSlot*, 3>
kAllShaderStageInputs = {
&kInputTextureCoords, // texture_coords
&kInputColor, // color
&kInputPosition, // position
};
static constexpr auto kInterleavedLayout = impeller::ShaderStageBufferLayout{
sizeof(PerVertexData), // stride for interleaved layout
0u, // attribute binding
};
static constexpr std::array<const impeller::ShaderStageBufferLayout*, 1>
kInterleavedBufferLayout = {&kInterleavedLayout};
};
constexpr unsigned int kFlutterGPUTextureVertIPLRLength = 920;
extern unsigned char kFlutterGPUTextureVertIPLR[];
constexpr unsigned int kFlutterGPUTextureFragIPLRLength = 800;
extern unsigned char kFlutterGPUTextureFragIPLR[];
#endif // FLUTTER_LIB_GPU_FIXTURES_H_