blob: 1df7b193aae1fc9117786598c0822b6dfce6be7e [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/windows/flutter_windows_view.h"
#include <comdef.h>
#include <comutil.h>
#include <oleacc.h>
#include <iostream>
#include <vector>
#include "flutter/shell/platform/common/json_message_codec.h"
#include "flutter/shell/platform/embedder/test_utils/proc_table_replacement.h"
#include "flutter/shell/platform/windows/flutter_windows_engine.h"
#include "flutter/shell/platform/windows/flutter_windows_texture_registrar.h"
#include "flutter/shell/platform/windows/testing/engine_modifier.h"
#include "flutter/shell/platform/windows/testing/mock_window_binding_handler.h"
#include "flutter/shell/platform/windows/testing/test_keyboard.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
namespace flutter {
namespace testing {
constexpr uint64_t kScanCodeKeyA = 0x1e;
constexpr uint64_t kVirtualKeyA = 0x41;
namespace {
// A struct to use as a FlutterPlatformMessageResponseHandle so it can keep the
// callbacks and user data passed to the engine's
// PlatformMessageCreateResponseHandle for use in the SendPlatformMessage
// overridden function.
struct TestResponseHandle {
FlutterDesktopBinaryReply callback;
void* user_data;
};
static bool test_response = false;
constexpr uint64_t kKeyEventFromChannel = 0x11;
constexpr uint64_t kKeyEventFromEmbedder = 0x22;
static std::vector<int> key_event_logs;
std::unique_ptr<std::vector<uint8_t>> keyHandlingResponse(bool handled) {
rapidjson::Document document;
auto& allocator = document.GetAllocator();
document.SetObject();
document.AddMember("handled", test_response, allocator);
return flutter::JsonMessageCodec::GetInstance().EncodeMessage(document);
}
// Returns an engine instance configured with dummy project path values, and
// overridden methods for sending platform messages, so that the engine can
// respond as if the framework were connected.
std::unique_ptr<FlutterWindowsEngine> GetTestEngine() {
FlutterDesktopEngineProperties properties = {};
properties.assets_path = L"C:\\foo\\flutter_assets";
properties.icu_data_path = L"C:\\foo\\icudtl.dat";
properties.aot_library_path = L"C:\\foo\\aot.so";
FlutterProjectBundle project(properties);
auto engine = std::make_unique<FlutterWindowsEngine>(project);
EngineModifier modifier(engine.get());
MockEmbedderApiForKeyboard(
modifier,
[] {
key_event_logs.push_back(kKeyEventFromChannel);
return test_response;
},
[](const FlutterKeyEvent* event) {
key_event_logs.push_back(kKeyEventFromEmbedder);
return test_response;
});
engine->RunWithEntrypoint(nullptr);
return engine;
}
} // namespace
TEST(FlutterWindowsViewTest, KeySequence) {
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
test_response = false;
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
view.OnKey(kVirtualKeyA, kScanCodeKeyA, WM_KEYDOWN, 'a', false, false);
EXPECT_EQ(key_event_logs.size(), 2);
EXPECT_EQ(key_event_logs[0], kKeyEventFromEmbedder);
EXPECT_EQ(key_event_logs[1], kKeyEventFromChannel);
key_event_logs.clear();
}
TEST(FlutterWindowsViewTest, RestartClearsKeyboardState) {
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
test_response = false;
// Receives a KeyA down. Events are dispatched and decided unhandled. Now the
// keyboard key handler is waiting for the redispatched event.
view.OnKey(kVirtualKeyA, kScanCodeKeyA, WM_KEYDOWN, 'a', false, false);
EXPECT_EQ(key_event_logs.size(), 2);
EXPECT_EQ(key_event_logs[0], kKeyEventFromEmbedder);
EXPECT_EQ(key_event_logs[1], kKeyEventFromChannel);
key_event_logs.clear();
// Resets state so that the keyboard key handler is no longer waiting.
view.OnPreEngineRestart();
// Receives another KeyA down. If the state had not been cleared, this event
// will be considered the redispatched event and ignored.
view.OnKey(kVirtualKeyA, kScanCodeKeyA, WM_KEYDOWN, 'a', false, false);
EXPECT_EQ(key_event_logs.size(), 2);
EXPECT_EQ(key_event_logs[0], kKeyEventFromEmbedder);
EXPECT_EQ(key_event_logs[1], kKeyEventFromChannel);
key_event_logs.clear();
}
TEST(FlutterWindowsViewTest, EnableSemantics) {
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
EngineModifier modifier(engine.get());
bool semantics_enabled = false;
modifier.embedder_api().UpdateSemanticsEnabled = MOCK_ENGINE_PROC(
UpdateSemanticsEnabled,
[&semantics_enabled](FLUTTER_API_SYMBOL(FlutterEngine) engine,
bool enabled) {
semantics_enabled = enabled;
return kSuccess;
});
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
view.OnUpdateSemanticsEnabled(true);
EXPECT_TRUE(semantics_enabled);
}
TEST(FlutterWindowsView, AddSemanticsNodeUpdate) {
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
EngineModifier modifier(engine.get());
modifier.embedder_api().UpdateSemanticsEnabled =
[](FLUTTER_API_SYMBOL(FlutterEngine) engine, bool enabled) {
return kSuccess;
};
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
// Enable semantics to instantiate accessibility bridge.
view.OnUpdateSemanticsEnabled(true);
auto bridge = view.GetEngine()->accessibility_bridge().lock();
ASSERT_TRUE(bridge);
// Add root node.
FlutterSemanticsNode node{sizeof(FlutterSemanticsNode), 0};
node.label = "name";
node.value = "value";
node.platform_view_id = -1;
bridge->AddFlutterSemanticsNodeUpdate(&node);
bridge->CommitUpdates();
// Look up the root windows node delegate.
auto node_delegate = bridge
->GetFlutterPlatformNodeDelegateFromID(
AccessibilityBridge::kRootNodeId)
.lock();
ASSERT_TRUE(node_delegate);
EXPECT_EQ(node_delegate->GetChildCount(), 0);
// Get the native IAccessible object.
IAccessible* native_view = node_delegate->GetNativeViewAccessible();
ASSERT_TRUE(native_view != nullptr);
// Property lookups will be made against this node itself.
VARIANT varchild{};
varchild.vt = VT_I4;
varchild.lVal = CHILDID_SELF;
// Verify node name matches our label.
BSTR bname = nullptr;
ASSERT_EQ(native_view->get_accName(varchild, &bname), S_OK);
std::string name(_com_util::ConvertBSTRToString(bname));
EXPECT_EQ(name, "name");
// Verify node value matches.
BSTR bvalue = nullptr;
ASSERT_EQ(native_view->get_accValue(varchild, &bvalue), S_OK);
std::string value(_com_util::ConvertBSTRToString(bvalue));
EXPECT_EQ(value, "value");
// Verify node type is static text.
VARIANT varrole{};
varrole.vt = VT_I4;
ASSERT_EQ(native_view->get_accRole(varchild, &varrole), S_OK);
EXPECT_EQ(varrole.lVal, ROLE_SYSTEM_STATICTEXT);
}
// Verify the native IAccessible COM object tree is an accurate reflection of
// the platform-agnostic tree. Verify both a root node with children as well as
// a non-root node with children, since the AX tree includes special handling
// for the root.
//
// node0
// / \
// node1 node2
// |
// node3
//
// node0 and node2 are grouping nodes. node1 and node2 are static text nodes.
TEST(FlutterWindowsView, AddSemanticsNodeUpdateWithChildren) {
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
EngineModifier modifier(engine.get());
modifier.embedder_api().UpdateSemanticsEnabled =
[](FLUTTER_API_SYMBOL(FlutterEngine) engine, bool enabled) {
return kSuccess;
};
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
// Enable semantics to instantiate accessibility bridge.
view.OnUpdateSemanticsEnabled(true);
auto bridge = view.GetEngine()->accessibility_bridge().lock();
ASSERT_TRUE(bridge);
// Add root node.
FlutterSemanticsNode node0{sizeof(FlutterSemanticsNode), 0};
std::vector<int32_t> node0_children{1, 2};
node0.child_count = node0_children.size();
node0.children_in_traversal_order = node0_children.data();
node0.children_in_hit_test_order = node0_children.data();
FlutterSemanticsNode node1{sizeof(FlutterSemanticsNode), 1};
node1.label = "prefecture";
node1.value = "Kyoto";
FlutterSemanticsNode node2{sizeof(FlutterSemanticsNode), 2};
std::vector<int32_t> node2_children{3};
node2.child_count = node2_children.size();
node2.children_in_traversal_order = node2_children.data();
node2.children_in_hit_test_order = node2_children.data();
FlutterSemanticsNode node3{sizeof(FlutterSemanticsNode), 3};
node3.label = "city";
node3.value = "Uji";
bridge->AddFlutterSemanticsNodeUpdate(&node0);
bridge->AddFlutterSemanticsNodeUpdate(&node1);
bridge->AddFlutterSemanticsNodeUpdate(&node2);
bridge->AddFlutterSemanticsNodeUpdate(&node3);
bridge->CommitUpdates();
// Look up the root windows node delegate.
auto node_delegate = bridge
->GetFlutterPlatformNodeDelegateFromID(
AccessibilityBridge::kRootNodeId)
.lock();
ASSERT_TRUE(node_delegate);
EXPECT_EQ(node_delegate->GetChildCount(), 2);
// Get the native IAccessible object.
IAccessible* node0_accessible = node_delegate->GetNativeViewAccessible();
ASSERT_TRUE(node0_accessible != nullptr);
// Property lookups will be made against this node itself.
VARIANT varchild{};
varchild.vt = VT_I4;
varchild.lVal = CHILDID_SELF;
// Verify node type is a group.
VARIANT varrole{};
varrole.vt = VT_I4;
ASSERT_EQ(node0_accessible->get_accRole(varchild, &varrole), S_OK);
EXPECT_EQ(varrole.lVal, ROLE_SYSTEM_GROUPING);
// Verify child count.
long node0_child_count = 0;
ASSERT_EQ(node0_accessible->get_accChildCount(&node0_child_count), S_OK);
EXPECT_EQ(node0_child_count, 2);
{
// Look up first child of node0 (node1), a static text node.
varchild.lVal = 1;
IDispatch* node1_dispatch = nullptr;
ASSERT_EQ(node0_accessible->get_accChild(varchild, &node1_dispatch), S_OK);
ASSERT_TRUE(node1_dispatch != nullptr);
IAccessible* node1_accessible = nullptr;
ASSERT_EQ(node1_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&node1_accessible)),
S_OK);
ASSERT_TRUE(node1_accessible != nullptr);
// Verify node name matches our label.
varchild.lVal = CHILDID_SELF;
BSTR bname = nullptr;
ASSERT_EQ(node1_accessible->get_accName(varchild, &bname), S_OK);
std::string name(_com_util::ConvertBSTRToString(bname));
EXPECT_EQ(name, "prefecture");
// Verify node value matches.
BSTR bvalue = nullptr;
ASSERT_EQ(node1_accessible->get_accValue(varchild, &bvalue), S_OK);
std::string value(_com_util::ConvertBSTRToString(bvalue));
EXPECT_EQ(value, "Kyoto");
// Verify node type is static text.
VARIANT varrole{};
varrole.vt = VT_I4;
ASSERT_EQ(node1_accessible->get_accRole(varchild, &varrole), S_OK);
EXPECT_EQ(varrole.lVal, ROLE_SYSTEM_STATICTEXT);
// Verify the parent node is the root.
IDispatch* parent_dispatch;
node1_accessible->get_accParent(&parent_dispatch);
IAccessible* parent_accessible;
ASSERT_EQ(
parent_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&parent_accessible)),
S_OK);
EXPECT_EQ(parent_accessible, node0_accessible);
}
// Look up second child of node0 (node2), a parent group for node3.
varchild.lVal = 2;
IDispatch* node2_dispatch = nullptr;
ASSERT_EQ(node0_accessible->get_accChild(varchild, &node2_dispatch), S_OK);
ASSERT_TRUE(node2_dispatch != nullptr);
IAccessible* node2_accessible = nullptr;
ASSERT_EQ(node2_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&node2_accessible)),
S_OK);
ASSERT_TRUE(node2_accessible != nullptr);
{
// Verify child count.
long node2_child_count = 0;
ASSERT_EQ(node2_accessible->get_accChildCount(&node2_child_count), S_OK);
EXPECT_EQ(node2_child_count, 1);
// Verify node type is static text.
varchild.lVal = CHILDID_SELF;
VARIANT varrole{};
varrole.vt = VT_I4;
ASSERT_EQ(node2_accessible->get_accRole(varchild, &varrole), S_OK);
EXPECT_EQ(varrole.lVal, ROLE_SYSTEM_GROUPING);
// Verify the parent node is the root.
IDispatch* parent_dispatch;
node2_accessible->get_accParent(&parent_dispatch);
IAccessible* parent_accessible;
ASSERT_EQ(
parent_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&parent_accessible)),
S_OK);
EXPECT_EQ(parent_accessible, node0_accessible);
}
{
// Look up only child of node2 (node3), a static text node.
varchild.lVal = 1;
IDispatch* node3_dispatch = nullptr;
ASSERT_EQ(node2_accessible->get_accChild(varchild, &node3_dispatch), S_OK);
ASSERT_TRUE(node3_dispatch != nullptr);
IAccessible* node3_accessible = nullptr;
ASSERT_EQ(node3_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&node3_accessible)),
S_OK);
ASSERT_TRUE(node3_accessible != nullptr);
// Verify node name matches our label.
varchild.lVal = CHILDID_SELF;
BSTR bname = nullptr;
ASSERT_EQ(node3_accessible->get_accName(varchild, &bname), S_OK);
std::string name(_com_util::ConvertBSTRToString(bname));
EXPECT_EQ(name, "city");
// Verify node value matches.
BSTR bvalue = nullptr;
ASSERT_EQ(node3_accessible->get_accValue(varchild, &bvalue), S_OK);
std::string value(_com_util::ConvertBSTRToString(bvalue));
EXPECT_EQ(value, "Uji");
// Verify node type is static text.
VARIANT varrole{};
varrole.vt = VT_I4;
ASSERT_EQ(node3_accessible->get_accRole(varchild, &varrole), S_OK);
EXPECT_EQ(varrole.lVal, ROLE_SYSTEM_STATICTEXT);
// Verify the parent node is node2.
IDispatch* parent_dispatch;
node3_accessible->get_accParent(&parent_dispatch);
IAccessible* parent_accessible;
ASSERT_EQ(
parent_dispatch->QueryInterface(
IID_IAccessible, reinterpret_cast<void**>(&parent_accessible)),
S_OK);
EXPECT_EQ(parent_accessible, node2_accessible);
}
}
// Verify the native IAccessible accHitTest method returns the correct
// IAccessible COM object for the given coordinates.
//
// +-----------+
// | | |
// node0 | | B |
// / \ | A |-----|
// node1 node2 | | C |
// | | | |
// node3 +-----------+
//
// node0 and node2 are grouping nodes. node1 and node2 are static text nodes.
//
// node0 is located at 0,0 with size 500x500. It spans areas A, B, and C.
// node1 is located at 0,0 with size 250x500. It spans area A.
// node2 is located at 250,0 with size 250x500. It spans areas B and C.
// node3 is located at 250,250 with size 250x250. It spans area C.
TEST(FlutterWindowsViewTest, AccessibilityHitTesting) {
constexpr FlutterTransformation kIdentityTransform = {1, 0, 0, //
0, 1, 0, //
0, 0, 1};
std::unique_ptr<FlutterWindowsEngine> engine = GetTestEngine();
EngineModifier modifier(engine.get());
modifier.embedder_api().UpdateSemanticsEnabled =
[](FLUTTER_API_SYMBOL(FlutterEngine) engine, bool enabled) {
return kSuccess;
};
auto window_binding_handler =
std::make_unique<::testing::NiceMock<MockWindowBindingHandler>>();
FlutterWindowsView view(std::move(window_binding_handler));
view.SetEngine(std::move(engine));
// Enable semantics to instantiate accessibility bridge.
view.OnUpdateSemanticsEnabled(true);
auto bridge = view.GetEngine()->accessibility_bridge().lock();
ASSERT_TRUE(bridge);
// Add root node at origin. Size 500x500.
FlutterSemanticsNode node0{sizeof(FlutterSemanticsNode), 0};
std::vector<int32_t> node0_children{1, 2};
node0.rect = {0, 0, 500, 500};
node0.transform = kIdentityTransform;
node0.child_count = node0_children.size();
node0.children_in_traversal_order = node0_children.data();
node0.children_in_hit_test_order = node0_children.data();
// Add node 1 located at 0,0 relative to node 0. Size 250x500.
FlutterSemanticsNode node1{sizeof(FlutterSemanticsNode), 1};
node1.rect = {0, 0, 250, 500};
node1.transform = kIdentityTransform;
node1.label = "prefecture";
node1.value = "Kyoto";
// Add node 2 located at 250,0 relative to node 0. Size 250x500.
FlutterSemanticsNode node2{sizeof(FlutterSemanticsNode), 2};
std::vector<int32_t> node2_children{3};
node2.rect = {0, 0, 250, 500};
node2.transform = {1, 0, 250, 0, 1, 0, 0, 0, 1};
node2.child_count = node2_children.size();
node2.children_in_traversal_order = node2_children.data();
node2.children_in_hit_test_order = node2_children.data();
// Add node 3 located at 0,250 relative to node 2. Size 250, 250.
FlutterSemanticsNode node3{sizeof(FlutterSemanticsNode), 3};
node3.rect = {0, 0, 250, 250};
node3.transform = {1, 0, 0, 0, 1, 250, 0, 0, 1};
node3.label = "city";
node3.value = "Uji";
bridge->AddFlutterSemanticsNodeUpdate(&node0);
bridge->AddFlutterSemanticsNodeUpdate(&node1);
bridge->AddFlutterSemanticsNodeUpdate(&node2);
bridge->AddFlutterSemanticsNodeUpdate(&node3);
bridge->CommitUpdates();
// Look up the root windows node delegate.
auto node0_delegate = bridge->GetFlutterPlatformNodeDelegateFromID(0).lock();
ASSERT_TRUE(node0_delegate);
auto node1_delegate = bridge->GetFlutterPlatformNodeDelegateFromID(1).lock();
ASSERT_TRUE(node1_delegate);
auto node2_delegate = bridge->GetFlutterPlatformNodeDelegateFromID(2).lock();
ASSERT_TRUE(node2_delegate);
auto node3_delegate = bridge->GetFlutterPlatformNodeDelegateFromID(3).lock();
ASSERT_TRUE(node3_delegate);
// Get the native IAccessible root object.
IAccessible* node0_accessible = node0_delegate->GetNativeViewAccessible();
ASSERT_TRUE(node0_accessible != nullptr);
// Perform a hit test that should hit node 1.
VARIANT varchild{};
ASSERT_TRUE(SUCCEEDED(node0_accessible->accHitTest(150, 150, &varchild)));
EXPECT_EQ(varchild.vt, VT_DISPATCH);
EXPECT_EQ(varchild.pdispVal, node1_delegate->GetNativeViewAccessible());
// Perform a hit test that should hit node 2.
varchild = {};
ASSERT_TRUE(SUCCEEDED(node0_accessible->accHitTest(450, 150, &varchild)));
EXPECT_EQ(varchild.vt, VT_DISPATCH);
EXPECT_EQ(varchild.pdispVal, node2_delegate->GetNativeViewAccessible());
// Perform a hit test that should hit node 3.
varchild = {};
ASSERT_TRUE(SUCCEEDED(node0_accessible->accHitTest(450, 450, &varchild)));
EXPECT_EQ(varchild.vt, VT_DISPATCH);
EXPECT_EQ(varchild.pdispVal, node3_delegate->GetNativeViewAccessible());
}
} // namespace testing
} // namespace flutter