blob: cbabc8cb9648fe915859ad20a7b6a17830df3028 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/linux/public/flutter_linux/fl_dart_project.h"
#include <gmodule.h>
/**
* FlDartProject:
*
* #FlDartProject represents a Dart project. It is used provide information
* about the application when creating a #FlView.
*/
struct _FlDartProject {
GObject parent_instance;
gchar* assets_path;
gchar* icu_data_path;
};
enum { PROP_ASSETS_PATH = 1, PROP_ICU_DATA_PATH, PROP_LAST };
G_DEFINE_TYPE(FlDartProject, fl_dart_project, G_TYPE_OBJECT)
static void fl_dart_project_set_property(GObject* object,
guint prop_id,
const GValue* value,
GParamSpec* pspec) {
FlDartProject* self = FL_DART_PROJECT(object);
switch (prop_id) {
case PROP_ASSETS_PATH:
g_free(self->assets_path);
self->assets_path = g_strdup(g_value_get_string(value));
break;
case PROP_ICU_DATA_PATH:
g_free(self->icu_data_path);
self->icu_data_path = g_strdup(g_value_get_string(value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void fl_dart_project_get_property(GObject* object,
guint prop_id,
GValue* value,
GParamSpec* pspec) {
FlDartProject* self = FL_DART_PROJECT(object);
switch (prop_id) {
case PROP_ASSETS_PATH:
g_value_set_string(value, self->assets_path);
break;
case PROP_ICU_DATA_PATH:
g_value_set_string(value, self->icu_data_path);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void fl_dart_project_dispose(GObject* object) {
FlDartProject* self = FL_DART_PROJECT(object);
g_clear_pointer(&self->assets_path, g_free);
g_clear_pointer(&self->icu_data_path, g_free);
G_OBJECT_CLASS(fl_dart_project_parent_class)->dispose(object);
}
static void fl_dart_project_class_init(FlDartProjectClass* klass) {
G_OBJECT_CLASS(klass)->set_property = fl_dart_project_set_property;
G_OBJECT_CLASS(klass)->get_property = fl_dart_project_get_property;
G_OBJECT_CLASS(klass)->dispose = fl_dart_project_dispose;
g_object_class_install_property(
G_OBJECT_CLASS(klass), PROP_ASSETS_PATH,
g_param_spec_string(
"assets-path", "assets-path", "Path to Flutter assets", nullptr,
static_cast<GParamFlags>(G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS)));
g_object_class_install_property(
G_OBJECT_CLASS(klass), PROP_ICU_DATA_PATH,
g_param_spec_string(
"icu-data-path", "icu-data-path", "Path to ICU data", nullptr,
static_cast<GParamFlags>(G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS)));
}
static void fl_dart_project_init(FlDartProject* self) {}
/**
* fl_dart_project_new:
* @assets_path: a file path, e.g. "build/assets"
* @icu_data_path: a file path, e.g. "build/icudtl.dat"
*
* Create a Flutter project.
*
* Returns: a new #FlDartProject
*/
G_MODULE_EXPORT FlDartProject* fl_dart_project_new(const gchar* assets_path,
const gchar* icu_data_path) {
return static_cast<FlDartProject*>(
g_object_new(fl_dart_project_get_type(), "assets-path", assets_path,
"icu-data-path", icu_data_path, nullptr));
}
/**
* fl_dart_project_get_assets_path:
* @view: a #FlDartProject
*
* Get the path to the directory containing the assets used in the Flutter
* application.
*
* Returns: a file path, e.g. "build/assets"
*/
G_MODULE_EXPORT const gchar* fl_dart_project_get_assets_path(
FlDartProject* self) {
g_return_val_if_fail(FL_IS_DART_PROJECT(self), nullptr);
return self->assets_path;
}
/**
* fl_dart_project_get_icu_data_path:
* @view: a #FlDartProject
*
* Get the path to the ICU data file in the Flutter application.
*
* Returns: a file path, e.g. "build/icudtl.dat"
*/
G_MODULE_EXPORT const gchar* fl_dart_project_get_icu_data_path(
FlDartProject* self) {
g_return_val_if_fail(FL_IS_DART_PROJECT(self), nullptr);
return self->icu_data_path;
}