| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/common/thread_host.h" |
| |
| namespace flutter { |
| |
| ThreadHost::ThreadHost() = default; |
| |
| ThreadHost::ThreadHost(ThreadHost&&) = default; |
| |
| ThreadHost::ThreadHost(std::string name_prefix, uint64_t mask) { |
| if (mask & ThreadHost::Type::Platform) { |
| platform_thread = std::make_unique<fml::Thread>(name_prefix + ".platform"); |
| } |
| |
| if (mask & ThreadHost::Type::UI) { |
| ui_thread = std::make_unique<fml::Thread>(name_prefix + ".ui"); |
| } |
| |
| if (mask & ThreadHost::Type::GPU) { |
| raster_thread = std::make_unique<fml::Thread>(name_prefix + ".raster"); |
| } |
| |
| if (mask & ThreadHost::Type::IO) { |
| io_thread = std::make_unique<fml::Thread>(name_prefix + ".io"); |
| } |
| } |
| |
| ThreadHost::~ThreadHost() = default; |
| |
| void ThreadHost::Reset() { |
| platform_thread.reset(); |
| ui_thread.reset(); |
| raster_thread.reset(); |
| io_thread.reset(); |
| } |
| |
| } // namespace flutter |