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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/common/thread_host.h"
namespace flutter {
ThreadHost::ThreadHost() = default;
ThreadHost::ThreadHost(ThreadHost&&) = default;
ThreadHost::ThreadHost(std::string name_prefix, uint64_t mask) {
if (mask & ThreadHost::Type::Platform) {
platform_thread = std::make_unique<fml::Thread>(name_prefix + ".platform");
}
if (mask & ThreadHost::Type::UI) {
ui_thread = std::make_unique<fml::Thread>(name_prefix + ".ui");
}
if (mask & ThreadHost::Type::GPU) {
raster_thread = std::make_unique<fml::Thread>(name_prefix + ".raster");
}
if (mask & ThreadHost::Type::IO) {
io_thread = std::make_unique<fml::Thread>(name_prefix + ".io");
}
}
ThreadHost::~ThreadHost() = default;
void ThreadHost::Reset() {
platform_thread.reset();
ui_thread.reset();
raster_thread.reset();
io_thread.reset();
}
} // namespace flutter