blob: 597727af3b8ae3bc0c54c829ceebd1599e010f1c [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "flutter/flow/layers/container_layer.h"
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/layers/physical_shape_layer.h"
#include "flutter/flow/layers/picture_layer.h"
#include "flutter/fml/command_line.h"
#include "flutter/fml/file.h"
#include "flutter/fml/log_settings.h"
#include "flutter/fml/unique_fd.h"
#include "flutter/shell/common/persistent_cache.h"
#include "flutter/shell/common/shell_test.h"
#include "flutter/shell/common/switches.h"
#include "flutter/testing/testing.h"
#include "include/core/SkPicture.h"
namespace flutter {
namespace testing {
static void WaitForIO(Shell* shell) {
std::promise<bool> io_task_finished;
shell->GetTaskRunners().GetIOTaskRunner()->PostTask(
[&io_task_finished]() { io_task_finished.set_value(true); });
io_task_finished.get_future().wait();
}
TEST_F(ShellTest, CacheSkSLWorks) {
// Create a temp dir to store the persistent cache
fml::ScopedTemporaryDirectory dir;
PersistentCache::SetCacheDirectoryPath(dir.path());
PersistentCache::ResetCacheForProcess();
auto settings = CreateSettingsForFixture();
settings.cache_sksl = true;
settings.dump_skp_on_shader_compilation = true;
fml::AutoResetWaitableEvent firstFrameLatch;
settings.frame_rasterized_callback =
[&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); };
auto sksl_config = RunConfiguration::InferFromSettings(settings);
sksl_config.SetEntrypoint("emptyMain");
std::unique_ptr<Shell> shell = CreateShell(settings);
PlatformViewNotifyCreated(shell.get());
RunEngine(shell.get(), std::move(sksl_config));
// Initially, we should have no SkSL cache
auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(cache.size(), 0u);
// Draw something to trigger shader compilations.
LayerTreeBuilder builder = [](std::shared_ptr<ContainerLayer> root) {
SkPath path;
path.addCircle(50, 50, 20);
auto physical_shape_layer = std::make_shared<PhysicalShapeLayer>(
SK_ColorRED, SK_ColorBLUE, 1.0f, path, Clip::antiAlias);
root->Add(physical_shape_layer);
};
PumpOneFrame(shell.get(), 100, 100, builder);
firstFrameLatch.Wait();
WaitForIO(shell.get());
// Some skp should be dumped due to shader compilations.
int skp_count = 0;
fml::FileVisitor skp_visitor = [&skp_count](const fml::UniqueFD& directory,
const std::string& filename) {
if (filename.size() >= 4 &&
filename.substr(filename.size() - 4, 4) == ".skp") {
skp_count += 1;
}
return true;
};
fml::VisitFilesRecursively(dir.fd(), skp_visitor);
ASSERT_GT(skp_count, 0);
// SkSL cache should be generated by the last run.
cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_GT(cache.size(), 0u);
// Run the engine again with cache_sksl = false and check that the previously
// generated SkSL cache is used for precompile.
PersistentCache::ResetCacheForProcess();
settings.cache_sksl = false;
settings.dump_skp_on_shader_compilation = true;
auto normal_config = RunConfiguration::InferFromSettings(settings);
normal_config.SetEntrypoint("emptyMain");
DestroyShell(std::move(shell));
shell = CreateShell(settings);
PlatformViewNotifyCreated(shell.get());
RunEngine(shell.get(), std::move(normal_config));
firstFrameLatch.Reset();
PumpOneFrame(shell.get(), 100, 100, builder);
firstFrameLatch.Wait();
WaitForIO(shell.get());
// To check that all shaders are precompiled, verify that no new skp is dumped
// due to shader compilations.
int old_skp_count = skp_count;
skp_count = 0;
fml::VisitFilesRecursively(dir.fd(), skp_visitor);
ASSERT_EQ(skp_count, old_skp_count);
// Remove all files generated
fml::FileVisitor remove_visitor = [&remove_visitor](
const fml::UniqueFD& directory,
const std::string& filename) {
if (fml::IsDirectory(directory, filename.c_str())) {
{ // To trigger fml::~UniqueFD before fml::UnlinkDirectory
fml::UniqueFD sub_dir =
fml::OpenDirectoryReadOnly(directory, filename.c_str());
fml::VisitFiles(sub_dir, remove_visitor);
}
fml::UnlinkDirectory(directory, filename.c_str());
} else {
fml::UnlinkFile(directory, filename.c_str());
}
return true;
};
fml::VisitFiles(dir.fd(), remove_visitor);
DestroyShell(std::move(shell));
}
static void CheckTextSkData(sk_sp<SkData> data, const std::string& expected) {
std::string data_string(reinterpret_cast<const char*>(data->bytes()),
data->size());
ASSERT_EQ(data_string, expected);
}
void ResetAssetPath() {
PersistentCache::UpdateAssetPath("some_path_that_does_not_exist");
ASSERT_EQ(PersistentCache::GetCacheForProcess()->LoadSkSLs().size(), 0u);
}
void CheckTwoSkSLsAreLoaded() {
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
}
TEST_F(ShellTest, CanLoadSkSLsFromAsset) {
// Avoid polluting unit tests output by hiding INFO level logging.
fml::LogSettings warning_only = {fml::LOG_WARNING};
fml::ScopedSetLogSettings scoped_set_log_settings(warning_only);
// Create an empty shell to test its service protocol handlers.
auto empty_settings = CreateSettingsForFixture();
auto empty_config = RunConfiguration::InferFromSettings(empty_settings);
std::unique_ptr<Shell> empty_shell = CreateShell(empty_settings);
// Temp dir for the asset.
fml::ScopedTemporaryDirectory asset_dir;
fml::UniqueFD sksl_asset_dir =
fml::OpenDirectory(asset_dir.fd(), PersistentCache::kSkSLSubdirName, true,
fml::FilePermission::kReadWrite);
// The SkSL filenames are Base32 encoded strings. "IE" is the encoding of "A"
// and "II" is the encoding of "B".
const std::string kFileNames[2] = {"IE", "II"};
const std::string kFileData[2] = {"x", "y"};
// Prepare 2 SkSL files in the asset directory.
for (int i = 0; i < 2; i += 1) {
auto data = std::make_unique<fml::DataMapping>(
std::vector<uint8_t>{kFileData[i].begin(), kFileData[i].end()});
fml::WriteAtomically(sksl_asset_dir, kFileNames[i].c_str(), *data);
}
// 1st, test that RunConfiguration::InferFromSettings sets the path.
ResetAssetPath();
auto settings = CreateSettingsForFixture();
settings.assets_path = asset_dir.path();
RunConfiguration::InferFromSettings(settings);
CheckTwoSkSLsAreLoaded();
// 2nd, test that Shell::OnServiceProtocolSetAssetBundlePath sets the path.
ResetAssetPath();
ServiceProtocol::Handler::ServiceProtocolMap params;
rapidjson::Document document;
params["assetDirectory"] = asset_dir.path();
OnServiceProtocol(
empty_shell.get(), ShellTest::ServiceProtocolEnum::kSetAssetBundlePath,
empty_shell->GetTaskRunners().GetUITaskRunner(), params, document);
CheckTwoSkSLsAreLoaded();
// 3rd, test that Shell::OnServiceProtocolRunInView sets the path.
ResetAssetPath();
params["assetDirectory"] = asset_dir.path();
params["mainScript"] = "no_such_script.dart";
OnServiceProtocol(
empty_shell.get(), ShellTest::ServiceProtocolEnum::kSetAssetBundlePath,
empty_shell->GetTaskRunners().GetUITaskRunner(), params, document);
CheckTwoSkSLsAreLoaded();
// 4th, test the content of the SkSLs in the asset.
{
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
// Make sure that the 2 shaders are sorted by their keys. Their keys should
// be "A" and "B" (decoded from "II" and "IE").
if (shaders[0].first->bytes()[0] == 'B') {
std::swap(shaders[0], shaders[1]);
}
CheckTextSkData(shaders[0].first, "A");
CheckTextSkData(shaders[1].first, "B");
CheckTextSkData(shaders[0].second, "x");
CheckTextSkData(shaders[1].second, "y");
}
// Cleanup.
DestroyShell(std::move(empty_shell));
fml::UnlinkFile(sksl_asset_dir, kFileNames[0].c_str());
fml::UnlinkFile(sksl_asset_dir, kFileNames[1].c_str());
fml::UnlinkDirectory(asset_dir.fd(), PersistentCache::kSkSLSubdirName);
}
} // namespace testing
} // namespace flutter