| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/layer.h" |
| |
| #include "flutter/flow/paint_utils.h" |
| #include "third_party/skia/include/core/SkColorFilter.h" |
| |
| namespace flutter { |
| |
| Layer::Layer() |
| : paint_bounds_(SkRect::MakeEmpty()), |
| unique_id_(NextUniqueID()), |
| needs_system_composite_(false) {} |
| |
| Layer::~Layer() = default; |
| |
| uint64_t Layer::NextUniqueID() { |
| static std::atomic<uint64_t> nextID(1); |
| uint64_t id; |
| do { |
| id = nextID.fetch_add(1); |
| } while (id == 0); // 0 is reserved for an invalid id. |
| return id; |
| } |
| |
| void Layer::Preroll(PrerollContext* context, const SkMatrix& matrix) {} |
| |
| Layer::AutoPrerollSaveLayerState::AutoPrerollSaveLayerState( |
| PrerollContext* preroll_context, |
| bool save_layer_is_active, |
| bool layer_itself_performs_readback) |
| : preroll_context_(preroll_context), |
| save_layer_is_active_(save_layer_is_active), |
| layer_itself_performs_readback_(layer_itself_performs_readback) { |
| if (save_layer_is_active_) { |
| prev_surface_needs_readback_ = preroll_context_->surface_needs_readback; |
| preroll_context_->surface_needs_readback = false; |
| } |
| } |
| |
| Layer::AutoPrerollSaveLayerState Layer::AutoPrerollSaveLayerState::Create( |
| PrerollContext* preroll_context, |
| bool save_layer_is_active, |
| bool layer_itself_performs_readback) { |
| return Layer::AutoPrerollSaveLayerState(preroll_context, save_layer_is_active, |
| layer_itself_performs_readback); |
| } |
| |
| Layer::AutoPrerollSaveLayerState::~AutoPrerollSaveLayerState() { |
| if (save_layer_is_active_) { |
| preroll_context_->surface_needs_readback = |
| (prev_surface_needs_readback_ || layer_itself_performs_readback_); |
| } |
| } |
| |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| |
| void Layer::CheckForChildLayerBelow(PrerollContext* context) { |
| child_layer_exists_below_ = context->child_scene_layer_exists_below; |
| if (child_layer_exists_below_) { |
| set_needs_system_composite(true); |
| } |
| } |
| |
| void Layer::UpdateScene(SceneUpdateContext& context) { |
| // If there is embedded Fuchsia content in the scene (a ChildSceneLayer), |
| // PhysicalShapeLayers that appear above the embedded content will be turned |
| // into their own Scenic layers. |
| if (child_layer_exists_below_) { |
| float global_scenic_elevation = |
| context.GetGlobalElevationForNextScenicLayer(); |
| float local_scenic_elevation = |
| global_scenic_elevation - context.scenic_elevation(); |
| float z_translation = -local_scenic_elevation; |
| |
| // Retained rendering: speedup by reusing a retained entity node if |
| // possible. When an entity node is reused, no paint layer is added to the |
| // frame so we won't call PhysicalShapeLayer::Paint. |
| LayerRasterCacheKey key(unique_id(), context.Matrix()); |
| if (context.HasRetainedNode(key)) { |
| TRACE_EVENT_INSTANT0("flutter", "retained layer cache hit"); |
| scenic::EntityNode* retained_node = context.GetRetainedNode(key); |
| FML_DCHECK(context.top_entity()); |
| FML_DCHECK(retained_node->session() == context.session()); |
| |
| // Re-adjust the elevation. |
| retained_node->SetTranslation(0.f, 0.f, z_translation); |
| |
| context.top_entity()->entity_node().AddChild(*retained_node); |
| return; |
| } |
| |
| TRACE_EVENT_INSTANT0("flutter", "cache miss, creating"); |
| // If we can't find an existing retained surface, create one. |
| SceneUpdateContext::Frame frame( |
| context, SkRRect::MakeRect(paint_bounds()), SK_ColorTRANSPARENT, |
| SkScalarRoundToInt(context.alphaf() * 255), |
| "flutter::PhysicalShapeLayer", z_translation, this); |
| |
| frame.AddPaintLayer(this); |
| } |
| } |
| |
| #endif |
| |
| Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context, |
| const SkRect& bounds, |
| const SkPaint* paint) |
| : paint_context_(paint_context), bounds_(bounds) { |
| paint_context_.internal_nodes_canvas->saveLayer(bounds_, paint); |
| } |
| |
| Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context, |
| const SkCanvas::SaveLayerRec& layer_rec) |
| : paint_context_(paint_context), bounds_(*layer_rec.fBounds) { |
| paint_context_.internal_nodes_canvas->saveLayer(layer_rec); |
| } |
| |
| Layer::AutoSaveLayer Layer::AutoSaveLayer::Create( |
| const PaintContext& paint_context, |
| const SkRect& bounds, |
| const SkPaint* paint) { |
| return Layer::AutoSaveLayer(paint_context, bounds, paint); |
| } |
| |
| Layer::AutoSaveLayer Layer::AutoSaveLayer::Create( |
| const PaintContext& paint_context, |
| const SkCanvas::SaveLayerRec& layer_rec) { |
| return Layer::AutoSaveLayer(paint_context, layer_rec); |
| } |
| |
| Layer::AutoSaveLayer::~AutoSaveLayer() { |
| if (paint_context_.checkerboard_offscreen_layers) { |
| DrawCheckerboard(paint_context_.internal_nodes_canvas, bounds_); |
| } |
| paint_context_.internal_nodes_canvas->restore(); |
| } |
| |
| } // namespace flutter |