| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Provides classes with functionality analogous to (but much more limited than) |
| // Chromium's |base::WaitableEvent|, which in turn provides functionality |
| // analogous to Windows's Event. (Unlike these two, we have separate types for |
| // the manual- and auto-reset versions.) |
| |
| #ifndef FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_ |
| #define FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_ |
| |
| #include <condition_variable> |
| #include <mutex> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/time/time_delta.h" |
| |
| namespace fml { |
| |
| // AutoResetWaitableEvent ------------------------------------------------------ |
| |
| // An event that can be signaled and waited on. This version automatically |
| // returns to the unsignaled state after unblocking one waiter. (This is similar |
| // to Windows's auto-reset Event, which is also imitated by Chromium's |
| // auto-reset |base::WaitableEvent|. However, there are some limitations -- see |
| // |Signal()|.) This class is thread-safe. |
| class AutoResetWaitableEvent final { |
| public: |
| AutoResetWaitableEvent() {} |
| ~AutoResetWaitableEvent() {} |
| |
| // Put the event in the signaled state. Exactly one |Wait()| will be unblocked |
| // and the event will be returned to the unsignaled state. |
| // |
| // Notes (these are arguably bugs, but not worth working around): |
| // * That |Wait()| may be one that occurs on the calling thread, *after* the |
| // call to |Signal()|. |
| // * A |Signal()|, followed by a |Reset()|, may cause *no* waiting thread to |
| // be unblocked. |
| // * We rely on pthreads's queueing for picking which waiting thread to |
| // unblock, rather than enforcing FIFO ordering. |
| void Signal(); |
| |
| // Put the event into the unsignaled state. Generally, this is not recommended |
| // on an auto-reset event (see notes above). |
| void Reset(); |
| |
| // Blocks the calling thread until the event is signaled. Upon unblocking, the |
| // event is returned to the unsignaled state, so that (unless |Reset()| is |
| // called) each |Signal()| unblocks exactly one |Wait()|. |
| void Wait(); |
| |
| // Like |Wait()|, but with a timeout. Also unblocks if |timeout| expires |
| // without being signaled in which case it returns true (otherwise, it returns |
| // false). |
| bool WaitWithTimeout(TimeDelta timeout); |
| |
| // Returns whether this event is in a signaled state or not. For use in tests |
| // only (in general, this is racy). Note: Unlike |
| // |base::WaitableEvent::IsSignaled()|, this doesn't reset the signaled state. |
| bool IsSignaledForTest(); |
| |
| private: |
| std::condition_variable cv_; |
| std::mutex mutex_; |
| |
| // True if this event is in the signaled state. |
| bool signaled_ = false; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(AutoResetWaitableEvent); |
| }; |
| |
| // ManualResetWaitableEvent ---------------------------------------------------- |
| |
| // An event that can be signaled and waited on. This version remains signaled |
| // until explicitly reset. (This is similar to Windows's manual-reset Event, |
| // which is also imitated by Chromium's manual-reset |base::WaitableEvent|.) |
| // This class is thread-safe. |
| class ManualResetWaitableEvent final { |
| public: |
| ManualResetWaitableEvent() {} |
| ~ManualResetWaitableEvent() {} |
| |
| // Put the event into the unsignaled state. |
| void Reset(); |
| |
| // Put the event in the signaled state. If this is a manual-reset event, it |
| // wakes all waiting threads (blocked on |Wait()| or |WaitWithTimeout()|). |
| // Otherwise, it wakes a single waiting thread (and returns to the unsignaled |
| // state), if any; if there are none, it remains signaled. |
| void Signal(); |
| |
| // Blocks the calling thread until the event is signaled. |
| void Wait(); |
| |
| // Like |Wait()|, but with a timeout. Also unblocks if |timeout| expires |
| // without being signaled in which case it returns true (otherwise, it returns |
| // false). |
| bool WaitWithTimeout(TimeDelta timeout); |
| |
| // Returns whether this event is in a signaled state or not. For use in tests |
| // only (in general, this is racy). |
| bool IsSignaledForTest(); |
| |
| private: |
| std::condition_variable cv_; |
| std::mutex mutex_; |
| |
| // True if this event is in the signaled state. |
| bool signaled_ = false; |
| |
| // While |std::condition_variable::notify_all()| (|pthread_cond_broadcast()|) |
| // will wake all waiting threads, one has to deal with spurious wake-ups. |
| // Checking |signaled_| isn't sufficient, since another thread may have been |
| // awoken and (manually) reset |signaled_|. This is a counter that is |
| // incremented in |Signal()| before calling |
| // |std::condition_variable::notify_all()|. A waiting thread knows it was |
| // awoken if |signal_id_| is different from when it started waiting. |
| unsigned signal_id_ = 0u; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ManualResetWaitableEvent); |
| }; |
| |
| } // namespace fml |
| |
| #endif // FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_ |