| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/scene_update_context.h" |
| |
| #include <lib/ui/scenic/cpp/view_token_pair.h> |
| |
| #include "flutter/flow/layers/layer.h" |
| #include "flutter/flow/matrix_decomposition.h" |
| #include "flutter/flow/view_holder.h" |
| #include "flutter/fml/trace_event.h" |
| #include "include/core/SkColor.h" |
| |
| namespace flutter { |
| |
| // Helper function to generate clip planes for a scenic::EntityNode. |
| static void SetEntityNodeClipPlanes(scenic::EntityNode& entity_node, |
| const SkRect& bounds) { |
| const float top = bounds.top(); |
| const float bottom = bounds.bottom(); |
| const float left = bounds.left(); |
| const float right = bounds.right(); |
| |
| // We will generate 4 oriented planes, one for each edge of the bounding rect. |
| std::vector<fuchsia::ui::gfx::Plane3> clip_planes; |
| clip_planes.resize(4); |
| |
| // Top plane. |
| clip_planes[0].dist = top; |
| clip_planes[0].dir.x = 0.f; |
| clip_planes[0].dir.y = 1.f; |
| clip_planes[0].dir.z = 0.f; |
| |
| // Bottom plane. |
| clip_planes[1].dist = -bottom; |
| clip_planes[1].dir.x = 0.f; |
| clip_planes[1].dir.y = -1.f; |
| clip_planes[1].dir.z = 0.f; |
| |
| // Left plane. |
| clip_planes[2].dist = left; |
| clip_planes[2].dir.x = 1.f; |
| clip_planes[2].dir.y = 0.f; |
| clip_planes[2].dir.z = 0.f; |
| |
| // Right plane. |
| clip_planes[3].dist = -right; |
| clip_planes[3].dir.x = -1.f; |
| clip_planes[3].dir.y = 0.f; |
| clip_planes[3].dir.z = 0.f; |
| |
| entity_node.SetClipPlanes(std::move(clip_planes)); |
| } |
| |
| SceneUpdateContext::SceneUpdateContext(scenic::Session* session, |
| SurfaceProducer* surface_producer) |
| : session_(session), surface_producer_(surface_producer) { |
| FML_DCHECK(surface_producer_ != nullptr); |
| } |
| |
| void SceneUpdateContext::CreateFrame(scenic::EntityNode entity_node, |
| const SkRRect& rrect, |
| SkColor color, |
| SkAlpha opacity, |
| const SkRect& paint_bounds, |
| std::vector<Layer*> paint_layers, |
| Layer* layer) { |
| FML_DCHECK(!rrect.isEmpty()); |
| |
| // Frames always clip their children. |
| SkRect shape_bounds = rrect.getBounds(); |
| SetEntityNodeClipPlanes(entity_node, shape_bounds); |
| |
| // and possibly for its texture. |
| // TODO(SCN-137): Need to be able to express the radii as vectors. |
| scenic::ShapeNode shape_node(session()); |
| scenic::Rectangle shape(session_, // session |
| rrect.width(), // width |
| rrect.height() // height |
| ); |
| shape_node.SetShape(shape); |
| shape_node.SetTranslation(shape_bounds.width() * 0.5f + shape_bounds.left(), |
| shape_bounds.height() * 0.5f + shape_bounds.top(), |
| 0.f); |
| |
| // Check whether the painted layers will be visible. |
| if (paint_bounds.isEmpty() || !paint_bounds.intersects(shape_bounds)) |
| paint_layers.clear(); |
| |
| scenic::Material material(session()); |
| shape_node.SetMaterial(material); |
| entity_node.AddChild(shape_node); |
| |
| // Check whether a solid color will suffice. |
| if (paint_layers.empty()) { |
| SetMaterialColor(material, color, opacity); |
| } else { |
| // Apply current metrics and transformation scale factors. |
| const float scale_x = ScaleX(); |
| const float scale_y = ScaleY(); |
| |
| // Apply a texture to the whole shape. |
| SetMaterialTextureAndColor(material, color, opacity, scale_x, scale_y, |
| shape_bounds, std::move(paint_layers), layer, |
| std::move(entity_node)); |
| } |
| } |
| |
| void SceneUpdateContext::SetMaterialTextureAndColor( |
| scenic::Material& material, |
| SkColor color, |
| SkAlpha opacity, |
| SkScalar scale_x, |
| SkScalar scale_y, |
| const SkRect& paint_bounds, |
| std::vector<Layer*> paint_layers, |
| Layer* layer, |
| scenic::EntityNode entity_node) { |
| scenic::Image* image = GenerateImageIfNeeded( |
| color, scale_x, scale_y, paint_bounds, std::move(paint_layers), layer, |
| std::move(entity_node)); |
| |
| if (image != nullptr) { |
| // The final shape's color is material_color * texture_color. The passed in |
| // material color was already used as a background when generating the |
| // texture, so set the model color to |SK_ColorWHITE| in order to allow |
| // using the texture's color unmodified. |
| SetMaterialColor(material, SK_ColorWHITE, opacity); |
| material.SetTexture(*image); |
| } else { |
| // No texture was needed, so apply a solid color to the whole shape. |
| SetMaterialColor(material, color, opacity); |
| } |
| } |
| |
| void SceneUpdateContext::SetMaterialColor(scenic::Material& material, |
| SkColor color, |
| SkAlpha opacity) { |
| const SkAlpha color_alpha = static_cast<SkAlpha>( |
| ((float)SkColorGetA(color) * (float)opacity) / 255.0f); |
| material.SetColor(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), |
| color_alpha); |
| } |
| |
| scenic::Image* SceneUpdateContext::GenerateImageIfNeeded( |
| SkColor color, |
| SkScalar scale_x, |
| SkScalar scale_y, |
| const SkRect& paint_bounds, |
| std::vector<Layer*> paint_layers, |
| Layer* layer, |
| scenic::EntityNode entity_node) { |
| // Bail if there's nothing to paint. |
| if (paint_layers.empty()) |
| return nullptr; |
| |
| // Bail if the physical bounds are empty after rounding. |
| SkISize physical_size = SkISize::Make(paint_bounds.width() * scale_x, |
| paint_bounds.height() * scale_y); |
| if (physical_size.isEmpty()) |
| return nullptr; |
| |
| // Acquire a surface from the surface producer and register the paint tasks. |
| std::unique_ptr<SurfaceProducerSurface> surface = |
| surface_producer_->ProduceSurface( |
| physical_size, |
| LayerRasterCacheKey( |
| // Root frame has a nullptr layer |
| layer ? layer->unique_id() : 0, Matrix()), |
| std::make_unique<scenic::EntityNode>(std::move(entity_node))); |
| |
| if (!surface) { |
| FML_LOG(ERROR) << "Could not acquire a surface from the surface producer " |
| "of size: " |
| << physical_size.width() << "x" << physical_size.height(); |
| return nullptr; |
| } |
| |
| auto image = surface->GetImage(); |
| |
| // Enqueue the paint task. |
| paint_tasks_.push_back({.surface = std::move(surface), |
| .left = paint_bounds.left(), |
| .top = paint_bounds.top(), |
| .scale_x = scale_x, |
| .scale_y = scale_y, |
| .background_color = color, |
| .layers = std::move(paint_layers)}); |
| return image; |
| } |
| |
| std::vector< |
| std::unique_ptr<flutter::SceneUpdateContext::SurfaceProducerSurface>> |
| SceneUpdateContext::ExecutePaintTasks(CompositorContext::ScopedFrame& frame) { |
| TRACE_EVENT0("flutter", "SceneUpdateContext::ExecutePaintTasks"); |
| std::vector<std::unique_ptr<SurfaceProducerSurface>> surfaces_to_submit; |
| for (auto& task : paint_tasks_) { |
| FML_DCHECK(task.surface); |
| SkCanvas* canvas = task.surface->GetSkiaSurface()->getCanvas(); |
| Layer::PaintContext context = {canvas, |
| canvas, |
| frame.gr_context(), |
| nullptr, |
| frame.context().raster_time(), |
| frame.context().ui_time(), |
| frame.context().texture_registry(), |
| &frame.context().raster_cache(), |
| false, |
| frame_physical_depth_, |
| frame_device_pixel_ratio_}; |
| canvas->restoreToCount(1); |
| canvas->save(); |
| canvas->clear(task.background_color); |
| canvas->scale(task.scale_x, task.scale_y); |
| canvas->translate(-task.left, -task.top); |
| for (Layer* layer : task.layers) { |
| layer->Paint(context); |
| } |
| surfaces_to_submit.emplace_back(std::move(task.surface)); |
| } |
| paint_tasks_.clear(); |
| alpha_ = 1.f; |
| topmost_global_scenic_elevation_ = kScenicZElevationBetweenLayers; |
| scenic_elevation_ = 0.f; |
| return surfaces_to_submit; |
| } |
| |
| void SceneUpdateContext::UpdateScene(int64_t view_id, |
| const SkPoint& offset, |
| const SkSize& size) { |
| auto* view_holder = ViewHolder::FromId(view_id); |
| FML_DCHECK(view_holder); |
| |
| view_holder->SetProperties(size.width(), size.height(), 0, 0, 0, 0, |
| view_holder->focusable()); |
| view_holder->UpdateScene(*this, offset, size, |
| SkScalarRoundToInt(alphaf() * 255), |
| view_holder->hit_testable()); |
| } |
| |
| void SceneUpdateContext::CreateView(int64_t view_id, |
| bool hit_testable, |
| bool focusable) { |
| zx_handle_t handle = (zx_handle_t)view_id; |
| flutter::ViewHolder::Create(handle, nullptr, |
| scenic::ToViewHolderToken(zx::eventpair(handle)), |
| nullptr); |
| auto* view_holder = ViewHolder::FromId(view_id); |
| FML_DCHECK(view_holder); |
| |
| view_holder->set_hit_testable(hit_testable); |
| view_holder->set_focusable(focusable); |
| } |
| |
| void SceneUpdateContext::DestroyView(int64_t view_id) { |
| ViewHolder::Destroy(view_id); |
| } |
| |
| SceneUpdateContext::Entity::Entity(SceneUpdateContext& context) |
| : context_(context), |
| previous_entity_(context.top_entity_), |
| entity_node_(context.session()) { |
| if (previous_entity_) |
| previous_entity_->embedder_node().AddChild(entity_node_); |
| context.top_entity_ = this; |
| } |
| |
| SceneUpdateContext::Entity::~Entity() { |
| FML_DCHECK(context_.top_entity_ == this); |
| context_.top_entity_ = previous_entity_; |
| } |
| |
| SceneUpdateContext::Transform::Transform(SceneUpdateContext& context, |
| const SkMatrix& transform) |
| : Entity(context), |
| previous_scale_x_(context.top_scale_x_), |
| previous_scale_y_(context.top_scale_y_) { |
| entity_node().SetLabel("flutter::Transform"); |
| if (!transform.isIdentity()) { |
| // TODO(SCN-192): The perspective and shear components in the matrix |
| // are not handled correctly. |
| MatrixDecomposition decomposition(transform); |
| if (decomposition.IsValid()) { |
| // Don't allow clients to control the z dimension; we control that |
| // instead to make sure layers appear in proper order. |
| entity_node().SetTranslation(decomposition.translation().x, // |
| decomposition.translation().y, // |
| 0.f // |
| ); |
| |
| entity_node().SetScale(decomposition.scale().x, // |
| decomposition.scale().y, // |
| 1.f // |
| ); |
| context.top_scale_x_ *= decomposition.scale().x; |
| context.top_scale_y_ *= decomposition.scale().y; |
| |
| entity_node().SetRotation(decomposition.rotation().x, // |
| decomposition.rotation().y, // |
| decomposition.rotation().z, // |
| decomposition.rotation().w // |
| ); |
| } |
| } |
| } |
| |
| SceneUpdateContext::Transform::Transform(SceneUpdateContext& context, |
| float scale_x, |
| float scale_y, |
| float scale_z) |
| : Entity(context), |
| previous_scale_x_(context.top_scale_x_), |
| previous_scale_y_(context.top_scale_y_) { |
| entity_node().SetLabel("flutter::Transform"); |
| if (scale_x != 1.f || scale_y != 1.f || scale_z != 1.f) { |
| entity_node().SetScale(scale_x, scale_y, scale_z); |
| context.top_scale_x_ *= scale_x; |
| context.top_scale_y_ *= scale_y; |
| } |
| } |
| |
| SceneUpdateContext::Transform::~Transform() { |
| context().top_scale_x_ = previous_scale_x_; |
| context().top_scale_y_ = previous_scale_y_; |
| } |
| |
| SceneUpdateContext::Frame::Frame(SceneUpdateContext& context, |
| const SkRRect& rrect, |
| SkColor color, |
| SkAlpha opacity, |
| std::string label, |
| float z_translation, |
| Layer* layer) |
| : Entity(context), |
| rrect_(rrect), |
| color_(color), |
| opacity_(opacity), |
| opacity_node_(context.session()), |
| paint_bounds_(SkRect::MakeEmpty()), |
| layer_(layer) { |
| entity_node().SetLabel(label); |
| entity_node().SetTranslation(0.f, 0.f, z_translation); |
| entity_node().AddChild(opacity_node_); |
| // Scenic currently lacks an API to enable rendering of alpha channel; alpha |
| // channels are only rendered if there is a OpacityNode higher in the tree |
| // with opacity != 1. For now, clamp to a infinitesimally smaller value than |
| // 1, which does not cause visual problems in practice. |
| opacity_node_.SetOpacity(std::min(kOneMinusEpsilon, opacity_ / 255.0f)); |
| } |
| |
| SceneUpdateContext::Frame::~Frame() { |
| // We don't need a shape if the frame is zero size. |
| if (rrect_.isEmpty()) |
| return; |
| |
| // isEmpty should account for this, but we are adding these experimental |
| // checks to validate if this is the root cause for b/144933519. |
| if (std::isnan(rrect_.width()) || std::isnan(rrect_.height())) { |
| FML_LOG(ERROR) << "Invalid RoundedRectangle"; |
| return; |
| } |
| |
| // Add a part which represents the frame's geometry for clipping purposes |
| context().CreateFrame(std::move(entity_node()), rrect_, color_, opacity_, |
| paint_bounds_, std::move(paint_layers_), layer_); |
| } |
| |
| void SceneUpdateContext::Frame::AddPaintLayer(Layer* layer) { |
| FML_DCHECK(layer->needs_painting()); |
| paint_layers_.push_back(layer); |
| paint_bounds_.join(layer->paint_bounds()); |
| } |
| |
| SceneUpdateContext::Clip::Clip(SceneUpdateContext& context, |
| const SkRect& shape_bounds) |
| : Entity(context) { |
| entity_node().SetLabel("flutter::Clip"); |
| SetEntityNodeClipPlanes(entity_node(), shape_bounds); |
| } |
| |
| } // namespace flutter |