| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // @dart = 2.9 |
| |
| part of dart.ui; |
| |
| /// A saved platform message for a channel with its callback. |
| class _StoredMessage { |
| /// Default constructor, takes in a [ByteData] that represents the |
| /// payload of the message and a [PlatformMessageResponseCallback] |
| /// that represents the callback that will be called when the message |
| /// is handled. |
| _StoredMessage(this._data, this._callback); |
| |
| /// Representation of the message's payload. |
| final ByteData? _data; |
| ByteData? get data => _data; |
| |
| /// Callback to be called when the message is received. |
| final PlatformMessageResponseCallback _callback; |
| PlatformMessageResponseCallback get callback => _callback; |
| } |
| |
| /// A fixed-size circular queue. |
| class _RingBuffer<T> { |
| /// The underlying data for the RingBuffer. ListQueue's dynamically resize, |
| /// [_RingBuffer]s do not. |
| final collection.ListQueue<T> _queue; |
| |
| _RingBuffer(this._capacity) |
| : _queue = collection.ListQueue<T>(_capacity); |
| |
| /// Returns the number of items in the [_RingBuffer]. |
| int get length => _queue.length; |
| |
| /// The number of items that can be stored in the [_RingBuffer]. |
| int _capacity; |
| int get capacity => _capacity; |
| |
| /// Returns true if there are no items in the [_RingBuffer]. |
| bool get isEmpty => _queue.isEmpty; |
| |
| /// A callback that get's called when items are ejected from the [_RingBuffer] |
| /// by way of an overflow or a resizing. |
| Function(T)? _dropItemCallback; |
| set dropItemCallback(Function(T) callback) { |
| _dropItemCallback = callback; |
| } |
| |
| /// Returns true on overflow. |
| bool push(T val) { |
| if (_capacity <= 0) { |
| return true; |
| } else { |
| final int overflowCount = _dropOverflowItems(_capacity - 1); |
| _queue.addLast(val); |
| return overflowCount > 0; |
| } |
| } |
| |
| /// Returns null when empty. |
| T? pop() { |
| return _queue.isEmpty ? null : _queue.removeFirst(); |
| } |
| |
| /// Removes items until then length reaches [lengthLimit] and returns |
| /// the number of items removed. |
| int _dropOverflowItems(int lengthLimit) { |
| int result = 0; |
| while (_queue.length > lengthLimit) { |
| final T item = _queue.removeFirst(); |
| _dropItemCallback?.call(item); |
| result += 1; |
| } |
| return result; |
| } |
| |
| /// Returns the number of discarded items resulting from resize. |
| int resize(int newSize) { |
| _capacity = newSize; |
| return _dropOverflowItems(newSize); |
| } |
| } |
| |
| /// Signature for [ChannelBuffers.drain]. |
| typedef DrainChannelCallback = Future<void> Function(ByteData?, PlatformMessageResponseCallback); |
| |
| /// Storage of channel messages until the channels are completely routed, |
| /// i.e. when a message handler is attached to the channel on the framework side. |
| /// |
| /// Each channel has a finite buffer capacity and in a FIFO manner messages will |
| /// be deleted if the capacity is exceeded. The intention is that these buffers |
| /// will be drained once a callback is setup on the BinaryMessenger in the |
| /// Flutter framework. |
| /// |
| /// Clients of Flutter shouldn't need to allocate their own ChannelBuffers |
| /// and should only access this package's [channelBuffers] if they are writing |
| /// their own custom [BinaryMessenger]. |
| class ChannelBuffers { |
| /// By default we store one message per channel. There are tradeoffs associated |
| /// with any size. The correct size should be chosen for the semantics of your |
| /// channel. |
| /// |
| /// Size 0 implies you want to ignore any message that gets sent before the engine |
| /// is ready (keeping in mind there is no way to know when the engine is ready). |
| /// |
| /// Size 1 implies that you only care about the most recent value. |
| /// |
| /// Size >1 means you want to process every single message and want to chose a |
| /// buffer size that will avoid any overflows. |
| static const int kDefaultBufferSize = 1; |
| |
| static const String kControlChannelName = 'dev.flutter/channel-buffers'; |
| |
| /// A mapping between a channel name and its associated [_RingBuffer]. |
| final Map<String, _RingBuffer<_StoredMessage>?> _messages = |
| <String, _RingBuffer<_StoredMessage>?>{}; |
| |
| _RingBuffer<_StoredMessage> _makeRingBuffer(int size) { |
| final _RingBuffer<_StoredMessage> result = _RingBuffer<_StoredMessage>(size); |
| result.dropItemCallback = _onDropItem; |
| return result; |
| } |
| |
| void _onDropItem(_StoredMessage message) { |
| message.callback(null); |
| } |
| |
| /// Returns true on overflow. |
| bool push(String channel, ByteData? data, PlatformMessageResponseCallback callback) { |
| _RingBuffer<_StoredMessage>? queue = _messages[channel]; |
| if (queue == null) { |
| queue = _makeRingBuffer(kDefaultBufferSize); |
| _messages[channel] = queue; |
| } |
| final bool didOverflow = queue.push(_StoredMessage(data, callback)); |
| if (didOverflow) { |
| // TODO(gaaclarke): Update this message to include instructions on how to resize |
| // the buffer once that is available to users and print in all engine builds |
| // after we verify that dropping messages isn't part of normal execution. |
| _printDebug('Overflow on channel: $channel. ' |
| 'Messages on this channel are being discarded in FIFO fashion. ' |
| 'The engine may not be running or you need to adjust ' |
| 'the buffer size of the channel.'); |
| } |
| return didOverflow; |
| } |
| |
| /// Returns null on underflow. |
| _StoredMessage? _pop(String channel) { |
| final _RingBuffer<_StoredMessage>? queue = _messages[channel]; |
| final _StoredMessage? result = queue?.pop(); |
| return result; |
| } |
| |
| bool _isEmpty(String channel) { |
| final _RingBuffer<_StoredMessage>? queue = _messages[channel]; |
| return queue == null || queue.isEmpty; |
| } |
| |
| /// Changes the capacity of the queue associated with the given channel. |
| /// |
| /// This could result in the dropping of messages if newSize is less |
| /// than the current length of the queue. |
| void _resize(String channel, int newSize) { |
| _RingBuffer<_StoredMessage>? queue = _messages[channel]; |
| if (queue == null) { |
| queue = _makeRingBuffer(newSize); |
| _messages[channel] = queue; |
| } else { |
| final int numberOfDroppedMessages = queue.resize(newSize); |
| if (numberOfDroppedMessages > 0) { |
| _Logger._printString('Dropping messages on channel "$channel" as a result of shrinking the buffer size.'); |
| } |
| } |
| } |
| |
| /// Remove and process all stored messages for a given channel. |
| /// |
| /// This should be called once a channel is prepared to handle messages |
| /// (i.e. when a message handler is setup in the framework). |
| Future<void> drain(String channel, DrainChannelCallback callback) async { |
| while (!_isEmpty(channel)) { |
| final _StoredMessage message = _pop(channel)!; |
| await callback(message.data, message.callback); |
| } |
| } |
| |
| String _getString(ByteData data) { |
| final ByteBuffer buffer = data.buffer; |
| final Uint8List list = buffer.asUint8List(data.offsetInBytes, data.lengthInBytes); |
| return utf8.decode(list); |
| } |
| |
| /// Handle a control message. |
| /// |
| /// This is intended to be called by the platform messages dispatcher. |
| /// |
| /// Available messages: |
| /// - Name: resize |
| /// Arity: 2 |
| /// Format: `resize\r<channel name>\r<new size>` |
| /// Description: Allows you to set the size of a channel's buffer. |
| void handleMessage(ByteData data) { |
| final List<String> command = _getString(data).split('\r'); |
| if (command.length == /*arity=*/2 + 1 && command[0] == 'resize') { |
| _resize(command[1], int.parse(command[2])); |
| } else { |
| throw Exception('Unrecognized command $command sent to $kControlChannelName.'); |
| } |
| } |
| } |
| |
| /// [ChannelBuffer]s that allow the storage of messages between the |
| /// Engine and the Framework. Typically messages that can't be delivered |
| /// are stored here until the Framework is able to process them. |
| /// |
| /// See also: |
| /// * [BinaryMessenger] - The place where ChannelBuffers are typically read. |
| final ChannelBuffers channelBuffers = ChannelBuffers(); |