| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLUTTERDARTPROJECT_H_ |
| #define FLUTTER_FLUTTERDARTPROJECT_H_ |
| |
| #import <Foundation/Foundation.h> |
| |
| #include "FlutterMacros.h" |
| |
| /** |
| * A set of Flutter and Dart assets used by a `FlutterEngine` to initialize execution. |
| * |
| * TODO(stuartmorgan): Align API with FlutterDartProject, and combine. |
| */ |
| FLUTTER_EXPORT |
| @interface FlutterDartProject : NSObject |
| |
| /** |
| * Initializes a Flutter Dart project from a bundle. |
| * |
| * The bundle must either contain a flutter_assets resource directory, or set the Info.plist key |
| * FLTAssetsPath to override that name (if you are doing a custom build using a different name). |
| * |
| * @param bundle The bundle containing the Flutter assets directory. If nil, the App framework |
| * created by Flutter will be used. |
| */ |
| - (nonnull instancetype)initWithPrecompiledDartBundle:(nullable NSBundle*)bundle |
| NS_DESIGNATED_INITIALIZER; |
| |
| /** |
| * Switches to pass to the Flutter engine. See |
| * https://github.com/flutter/engine/blob/master/shell/common/switches.h |
| * for details. Not all switches will apply to embedding mode. Switches have not stability |
| * guarantee, and are subject to change without notice. |
| * |
| * Note: This property WILL BE REMOVED in the future. If you use this property, please see |
| * https://github.com/flutter/flutter/issues/38569. |
| */ |
| @property(nullable) NSArray<NSString*>* engineSwitches; |
| |
| @end |
| |
| #endif // FLUTTER_FLUTTERDARTPROJECT_H_ |