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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_
#include <windows.h>
#include <string>
#include <variant>
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/window_binding_handler_delegate.h"
namespace flutter {
class FlutterWindowsView;
// Structure containing physical bounds of a Window
struct PhysicalWindowBounds {
size_t width;
size_t height;
};
using WindowsRenderTarget = std::variant<
/*winrt::Windows::UI::Composition::SpriteVisual, */ HWND>;
// Abstract class for binding Windows platform windows to Flutter views.
class WindowBindingHandler {
public:
virtual ~WindowBindingHandler() = default;
// Sets the delegate used to communicate state changes from window to view
// such as key presses, mouse position updates etc.
virtual void SetView(WindowBindingHandlerDelegate* view) = 0;
// Returns a valid WindowsRenderTarget representing the backing
// window.
virtual WindowsRenderTarget GetRenderTarget() = 0;
// Returns the scale factor for the backing window.
virtual float GetDpiScale() = 0;
// Returns the bounds of the backing window in physical pixels.
virtual PhysicalWindowBounds GetPhysicalWindowBounds() = 0;
// Sets the cursor that should be used when the mouse is over the Flutter
// content. See mouse_cursor.dart for the values and meanings of cursor_name.
virtual void UpdateFlutterCursor(const std::string& cursor_name) = 0;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_