| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_ASSETS_ASSET_MANAGER_H_ |
| #define FLUTTER_ASSETS_ASSET_MANAGER_H_ |
| |
| #include <deque> |
| #include <memory> |
| #include <string> |
| |
| #include "flutter/assets/asset_resolver.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| |
| namespace flutter { |
| |
| class AssetManager final : public AssetResolver { |
| public: |
| AssetManager(); |
| |
| ~AssetManager() override; |
| |
| void PushFront(std::unique_ptr<AssetResolver> resolver); |
| |
| void PushBack(std::unique_ptr<AssetResolver> resolver); |
| |
| // |AssetResolver| |
| bool IsValid() const override; |
| |
| // |AssetResolver| |
| std::unique_ptr<fml::Mapping> GetAsMapping( |
| const std::string& asset_name) const override; |
| |
| private: |
| std::deque<std::unique_ptr<AssetResolver>> resolvers_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(AssetManager); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_ASSETS_ASSET_MANAGER_H_ |