| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/matrix_decomposition.h" |
| |
| #include <cmath> |
| |
| #include "gtest/gtest.h" |
| |
| namespace flutter { |
| namespace testing { |
| |
| TEST(MatrixDecomposition, Rotation) { |
| SkM44 matrix; |
| |
| const auto angle = M_PI_4; |
| matrix.setRotate({0.0, 0.0, 1.0}, angle); |
| |
| flutter::MatrixDecomposition decomposition(matrix); |
| ASSERT_TRUE(decomposition.IsValid()); |
| |
| const auto sine = sin(angle * 0.5); |
| |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().y); |
| ASSERT_FLOAT_EQ(sine, decomposition.rotation().z); |
| ASSERT_FLOAT_EQ(cos(angle * 0.5), decomposition.rotation().w); |
| } |
| |
| TEST(MatrixDecomposition, Scale) { |
| SkM44 matrix; |
| |
| const auto scale = 5.0; |
| matrix.setScale(scale + 0, scale + 1, scale + 2); |
| |
| flutter::MatrixDecomposition decomposition(matrix); |
| ASSERT_TRUE(decomposition.IsValid()); |
| |
| ASSERT_FLOAT_EQ(scale + 0, decomposition.scale().x); |
| ASSERT_FLOAT_EQ(scale + 1, decomposition.scale().y); |
| ASSERT_FLOAT_EQ(scale + 2, decomposition.scale().z); |
| } |
| |
| TEST(MatrixDecomposition, Translate) { |
| SkM44 matrix; |
| |
| const auto translate = 125.0; |
| matrix.setTranslate(translate + 0, translate + 1, translate + 2); |
| |
| flutter::MatrixDecomposition decomposition(matrix); |
| ASSERT_TRUE(decomposition.IsValid()); |
| |
| ASSERT_FLOAT_EQ(translate + 0, decomposition.translation().x); |
| ASSERT_FLOAT_EQ(translate + 1, decomposition.translation().y); |
| ASSERT_FLOAT_EQ(translate + 2, decomposition.translation().z); |
| } |
| |
| TEST(MatrixDecomposition, Combination) { |
| const auto rotation = M_PI_4; |
| const auto scale = 5; |
| const auto translate = 125.0; |
| |
| SkM44 m1; |
| m1.setRotate({0, 0, 1}, rotation); |
| |
| SkM44 m2; |
| m2.setScale(scale, scale, scale); |
| |
| SkM44 m3; |
| m3.setTranslate(translate, translate, translate); |
| |
| SkM44 combined = m3 * m2 * m1; |
| |
| flutter::MatrixDecomposition decomposition(combined); |
| ASSERT_TRUE(decomposition.IsValid()); |
| |
| ASSERT_FLOAT_EQ(translate, decomposition.translation().x); |
| ASSERT_FLOAT_EQ(translate, decomposition.translation().y); |
| ASSERT_FLOAT_EQ(translate, decomposition.translation().z); |
| |
| ASSERT_FLOAT_EQ(scale, decomposition.scale().x); |
| ASSERT_FLOAT_EQ(scale, decomposition.scale().y); |
| ASSERT_FLOAT_EQ(scale, decomposition.scale().z); |
| |
| const auto sine = sin(rotation * 0.5); |
| |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().y); |
| ASSERT_FLOAT_EQ(sine, decomposition.rotation().z); |
| ASSERT_FLOAT_EQ(cos(rotation * 0.5), decomposition.rotation().w); |
| } |
| |
| TEST(MatrixDecomposition, ScaleFloatError) { |
| constexpr float scale_increment = 0.00001f; |
| float scale = 0.0001f; |
| while (scale < 2.0f) { |
| SkM44 matrix; |
| matrix.setScale(scale, scale, 1.0f); |
| |
| flutter::MatrixDecomposition decomposition3(matrix); |
| ASSERT_TRUE(decomposition3.IsValid()); |
| |
| ASSERT_FLOAT_EQ(scale, decomposition3.scale().x); |
| ASSERT_FLOAT_EQ(scale, decomposition3.scale().y); |
| ASSERT_FLOAT_EQ(1.f, decomposition3.scale().z); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().y); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().z); |
| scale += scale_increment; |
| } |
| |
| SkM44 matrix; |
| const auto scale1 = 1.7734375f; |
| matrix.setScale(scale1, scale1, 1.f); |
| |
| // Bug upper bound (empirical) |
| const auto scale2 = 1.773437559603f; |
| SkM44 matrix2; |
| matrix2.setScale(scale2, scale2, 1.f); |
| |
| // Bug lower bound (empirical) |
| const auto scale3 = 1.7734374403954f; |
| SkM44 matrix3; |
| matrix3.setScale(scale3, scale3, 1.f); |
| |
| flutter::MatrixDecomposition decomposition(matrix); |
| ASSERT_TRUE(decomposition.IsValid()); |
| |
| flutter::MatrixDecomposition decomposition2(matrix2); |
| ASSERT_TRUE(decomposition2.IsValid()); |
| |
| flutter::MatrixDecomposition decomposition3(matrix3); |
| ASSERT_TRUE(decomposition3.IsValid()); |
| |
| ASSERT_FLOAT_EQ(scale1, decomposition.scale().x); |
| ASSERT_FLOAT_EQ(scale1, decomposition.scale().y); |
| ASSERT_FLOAT_EQ(1.f, decomposition.scale().z); |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().y); |
| ASSERT_FLOAT_EQ(0, decomposition.rotation().z); |
| |
| ASSERT_FLOAT_EQ(scale2, decomposition2.scale().x); |
| ASSERT_FLOAT_EQ(scale2, decomposition2.scale().y); |
| ASSERT_FLOAT_EQ(1.f, decomposition2.scale().z); |
| ASSERT_FLOAT_EQ(0, decomposition2.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition2.rotation().y); |
| ASSERT_FLOAT_EQ(0, decomposition2.rotation().z); |
| |
| ASSERT_FLOAT_EQ(scale3, decomposition3.scale().x); |
| ASSERT_FLOAT_EQ(scale3, decomposition3.scale().y); |
| ASSERT_FLOAT_EQ(1.f, decomposition3.scale().z); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().x); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().y); |
| ASSERT_FLOAT_EQ(0, decomposition3.rotation().z); |
| } |
| |
| } // namespace testing |
| } // namespace flutter |