| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_SKIA_GPU_OBJECT_H_ |
| #define FLUTTER_FLOW_SKIA_GPU_OBJECT_H_ |
| |
| #include <mutex> |
| #include <queue> |
| |
| #include "flutter/fml/memory/ref_counted.h" |
| #include "flutter/fml/memory/weak_ptr.h" |
| #include "flutter/fml/task_runner.h" |
| #include "third_party/skia/include/core/SkRefCnt.h" |
| #include "third_party/skia/include/gpu/GrDirectContext.h" |
| |
| namespace flutter { |
| |
| // A queue that holds Skia objects that must be destructed on the given task |
| // runner. |
| class SkiaUnrefQueue : public fml::RefCountedThreadSafe<SkiaUnrefQueue> { |
| public: |
| void Unref(SkRefCnt* object); |
| |
| // Usually, the drain is called automatically. However, during IO manager |
| // shutdown (when the platform side reference to the OpenGL context is about |
| // to go away), we may need to pre-emptively drain the unref queue. It is the |
| // responsibility of the caller to ensure that no further unrefs are queued |
| // after this call. |
| void Drain(); |
| |
| private: |
| const fml::RefPtr<fml::TaskRunner> task_runner_; |
| const fml::TimeDelta drain_delay_; |
| std::mutex mutex_; |
| std::deque<SkRefCnt*> objects_; |
| bool drain_pending_; |
| fml::WeakPtr<GrDirectContext> context_; |
| |
| // The `GrDirectContext* context` is only used for signaling Skia to |
| // performDeferredCleanup. It can be nullptr when such signaling is not needed |
| // (e.g., in unit tests). |
| SkiaUnrefQueue(fml::RefPtr<fml::TaskRunner> task_runner, |
| fml::TimeDelta delay, |
| fml::WeakPtr<GrDirectContext> context = {}); |
| |
| ~SkiaUnrefQueue(); |
| |
| FML_FRIEND_REF_COUNTED_THREAD_SAFE(SkiaUnrefQueue); |
| FML_FRIEND_MAKE_REF_COUNTED(SkiaUnrefQueue); |
| FML_DISALLOW_COPY_AND_ASSIGN(SkiaUnrefQueue); |
| }; |
| |
| /// An object whose deallocation needs to be performed on an specific unref |
| /// queue. The template argument U need to have a call operator that returns |
| /// that unref queue. |
| template <class T> |
| class SkiaGPUObject { |
| public: |
| using SkiaObjectType = T; |
| |
| SkiaGPUObject() = default; |
| SkiaGPUObject(sk_sp<SkiaObjectType> object, fml::RefPtr<SkiaUnrefQueue> queue) |
| : object_(std::move(object)), queue_(std::move(queue)) { |
| FML_DCHECK(object_); |
| } |
| SkiaGPUObject(SkiaGPUObject&&) = default; |
| ~SkiaGPUObject() { reset(); } |
| |
| SkiaGPUObject& operator=(SkiaGPUObject&&) = default; |
| |
| sk_sp<SkiaObjectType> get() const { return object_; } |
| |
| void reset() { |
| if (object_ && queue_) { |
| queue_->Unref(object_.release()); |
| } |
| queue_ = nullptr; |
| FML_DCHECK(object_ == nullptr); |
| } |
| |
| private: |
| sk_sp<SkiaObjectType> object_; |
| fml::RefPtr<SkiaUnrefQueue> queue_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(SkiaGPUObject); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_SKIA_GPU_OBJECT_H_ |