blob: add11195d522a3feacfb9f289e08d3b3a343f6cc [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/windows/angle_surface_manager.h"
#include <iostream>
#include <vector>
#ifdef WINUWP
#include <windows.ui.core.h>
#include <winrt/Windows.UI.Composition.h>
#endif
#if defined(WINUWP) && defined(USECOREWINDOW)
#include <winrt/Windows.UI.Core.h>
#endif
// Logs an EGL error to stderr. This automatically calls eglGetError()
// and logs the error code.
static void LogEglError(std::string message) {
EGLint error = eglGetError();
std::cerr << "EGL: " << message << std::endl;
std::cerr << "EGL: eglGetError returned " << error << std::endl;
}
namespace flutter {
AngleSurfaceManager::AngleSurfaceManager()
: egl_config_(nullptr),
egl_display_(EGL_NO_DISPLAY),
egl_context_(EGL_NO_CONTEXT) {
initialize_succeeded_ = Initialize();
}
AngleSurfaceManager::~AngleSurfaceManager() {
CleanUp();
}
bool AngleSurfaceManager::InitializeEGL(
PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT,
const EGLint* config,
bool should_log) {
egl_display_ = egl_get_platform_display_EXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY, config);
if (egl_display_ == EGL_NO_DISPLAY) {
if (should_log) {
LogEglError("Failed to get a compatible EGLdisplay");
}
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
if (should_log) {
LogEglError("Failed to initialize EGL via ANGLE");
}
return false;
}
return true;
}
bool AngleSurfaceManager::Initialize() {
const EGLint config_attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE};
const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE};
// These are prefered display attributes and request ANGLE's D3D11
// renderer. eglInitialize will only succeed with these attributes if the
// hardware supports D3D11 Feature Level 10_0+.
const EGLint d3d11_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that will
// enable ANGLE to automatically call the IDXGIDevice3::Trim method on
// behalf of the application when it gets suspended.
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
// These are used to request ANGLE's D3D11 renderer, with D3D11 Feature
// Level 9_3.
const EGLint d3d11_fl_9_3_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
// These attributes request D3D11 WARP (software rendering fallback) in case
// hardware-backed D3D11 is unavailable.
const EGLint d3d11_warp_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
// These are used to request ANGLE's D3D9 renderer as a fallback if D3D11
// is not available.
const EGLint d3d9_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
EGL_TRUE,
EGL_NONE,
};
std::vector<const EGLint*> display_attributes_configs = {
d3d11_display_attributes,
d3d11_fl_9_3_display_attributes,
d3d11_warp_display_attributes,
d3d9_display_attributes,
};
PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (!egl_get_platform_display_EXT) {
LogEglError("eglGetPlatformDisplayEXT not available");
return false;
}
// Attempt to initialize ANGLE's renderer in order of: D3D11, D3D11 Feature
// Level 9_3, D3D11 WARP and finally D3D9.
for (auto config : display_attributes_configs) {
bool should_log = (config == display_attributes_configs.back());
if (InitializeEGL(egl_get_platform_display_EXT, config, should_log)) {
break;
}
}
EGLint numConfigs = 0;
if ((eglChooseConfig(egl_display_, config_attributes, &egl_config_, 1,
&numConfigs) == EGL_FALSE) ||
(numConfigs == 0)) {
LogEglError("Failed to choose first context");
return false;
}
egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT,
display_context_attributes);
if (egl_context_ == EGL_NO_CONTEXT) {
LogEglError("Failed to create EGL context");
return false;
}
egl_resource_context_ = eglCreateContext(
egl_display_, egl_config_, egl_context_, display_context_attributes);
if (egl_resource_context_ == EGL_NO_CONTEXT) {
LogEglError("Failed to create EGL resource context");
return false;
}
return true;
}
void AngleSurfaceManager::CleanUp() {
EGLBoolean result = EGL_FALSE;
if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) {
result = eglDestroyContext(egl_display_, egl_context_);
egl_context_ = EGL_NO_CONTEXT;
if (result == EGL_FALSE) {
LogEglError("Failed to destroy context");
}
}
if (egl_display_ != EGL_NO_DISPLAY &&
egl_resource_context_ != EGL_NO_CONTEXT) {
result = eglDestroyContext(egl_display_, egl_resource_context_);
egl_resource_context_ = EGL_NO_CONTEXT;
if (result == EGL_FALSE) {
LogEglError("Failed to destroy resource context");
}
}
if (egl_display_ != EGL_NO_DISPLAY) {
eglTerminate(egl_display_);
egl_display_ = EGL_NO_DISPLAY;
}
}
bool AngleSurfaceManager::CreateSurface(WindowsRenderTarget* render_target,
EGLint width,
EGLint height) {
if (!render_target || !initialize_succeeded_) {
return false;
}
EGLSurface surface = EGL_NO_SURFACE;
// Disable Angle's automatic surface sizing logic and provide and exlicit
// size. AngleSurfaceManager is responsible for initiating Angle surface size
// changes to avoid race conditions with rendering when automatic mode is
// used.
const EGLint surfaceAttributes[] = {
EGL_FIXED_SIZE_ANGLE, EGL_TRUE, EGL_WIDTH, width,
EGL_HEIGHT, height, EGL_NONE};
#ifdef WINUWP
#ifdef USECOREWINDOW
auto target = std::get<winrt::Windows::UI::Core::CoreWindow>(*render_target);
#else
auto target =
std::get<winrt::Windows::UI::Composition::SpriteVisual>(*render_target);
#endif
surface = eglCreateWindowSurface(
egl_display_, egl_config_,
static_cast<EGLNativeWindowType>(winrt::get_abi(target)),
surfaceAttributes);
#else
surface = eglCreateWindowSurface(
egl_display_, egl_config_,
static_cast<EGLNativeWindowType>(std::get<HWND>(*render_target)),
surfaceAttributes);
#endif
if (surface == EGL_NO_SURFACE) {
LogEglError("Surface creation failed.");
}
render_surface_ = surface;
return true;
}
void AngleSurfaceManager::ResizeSurface(WindowsRenderTarget* render_target,
EGLint width,
EGLint height) {
EGLint existing_width, existing_height;
GetSurfaceDimensions(&existing_width, &existing_height);
if (width != existing_width || height != existing_height) {
// Destroy existing surface with previous stale dimensions and create new
// surface at new size. Since the Windows compositor retains the front
// buffer until the new surface has been presented, no need to manually
// preserve the previous surface contents. This resize approach could be
// further optimized if Angle exposed a public entrypoint for
// SwapChain11::reset or SwapChain11::resize.
// a possible starting point for that could build on
// eglPostSubBufferNV(egl_display_, render_surface_, 1, 1, width, height);
DestroySurface();
if (!CreateSurface(render_target, width, height)) {
std::cerr << "AngleSurfaceManager::ResizeSurface failed to create surface"
<< std::endl;
}
}
}
void AngleSurfaceManager::GetSurfaceDimensions(EGLint* width, EGLint* height) {
if (render_surface_ == EGL_NO_SURFACE || !initialize_succeeded_) {
width = 0;
height = 0;
return;
}
eglQuerySurface(egl_display_, render_surface_, EGL_WIDTH, width);
eglQuerySurface(egl_display_, render_surface_, EGL_HEIGHT, height);
}
void AngleSurfaceManager::DestroySurface() {
if (egl_display_ != EGL_NO_DISPLAY && render_surface_ != EGL_NO_SURFACE) {
eglDestroySurface(egl_display_, render_surface_);
}
render_surface_ = EGL_NO_SURFACE;
}
bool AngleSurfaceManager::MakeCurrent() {
return (eglMakeCurrent(egl_display_, render_surface_, render_surface_,
egl_context_) == EGL_TRUE);
}
bool AngleSurfaceManager::ClearContext() {
return (eglMakeCurrent(egl_display_, nullptr, nullptr, egl_context_) ==
EGL_TRUE);
}
bool AngleSurfaceManager::MakeResourceCurrent() {
return (eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
egl_resource_context_) == EGL_TRUE);
}
EGLBoolean AngleSurfaceManager::SwapBuffers() {
return (eglSwapBuffers(egl_display_, render_surface_));
}
} // namespace flutter