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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_HOOK_HANDLER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_HOOK_HANDLER_H_
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include <string>
namespace flutter {
class FlutterWindowsView;
// Abstract class for handling keyboard input events.
class KeyboardHookHandler {
public:
virtual ~KeyboardHookHandler() = default;
// A function for hooking into keyboard input.
//
// Returns true if the key event has been handled, to indicate that other
// handlers should not be called for this event.
virtual bool KeyboardHook(FlutterWindowsView* view,
int key,
int scancode,
int action,
char32_t character,
bool extended) = 0;
// A function for hooking into Unicode text input.
virtual void TextHook(FlutterWindowsView* view,
const std::u16string& text) = 0;
// Handler for IME compose begin events.
//
// Triggered when the user begins editing composing text using a multi-step
// input method such as in CJK text input.
virtual void ComposeBeginHook() = 0;
// Handler for IME compose end events.
//
// Triggered when the user commits the composing text while using a multi-step
// input method such as in CJK text input.
virtual void ComposeEndHook() = 0;
// Handler for IME compose change events.
//
// Triggered when the user edits the composing text while using a multi-step
// input method such as in CJK text input.
virtual void ComposeChangeHook(const std::u16string& text,
int cursor_pos) = 0;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_HOOK_HANDLER_H_