| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:async'; |
| import 'dart:developer' as developer; |
| import 'dart:html' as html; |
| import 'dart:typed_data'; |
| |
| import 'package:ui/src/engine/assets.dart'; |
| import 'package:ui/src/engine/browser_detection.dart'; |
| import 'package:ui/src/engine/canvaskit/initialization.dart'; |
| import 'package:ui/src/engine/embedder.dart'; |
| import 'package:ui/src/engine/keyboard.dart'; |
| import 'package:ui/src/engine/mouse_cursor.dart'; |
| import 'package:ui/src/engine/navigation.dart'; |
| import 'package:ui/src/engine/platform_dispatcher.dart'; |
| import 'package:ui/src/engine/platform_views/content_manager.dart'; |
| import 'package:ui/src/engine/profiler.dart'; |
| import 'package:ui/src/engine/safe_browser_api.dart'; |
| import 'package:ui/src/engine/text/font_collection.dart'; |
| import 'package:ui/src/engine/text/line_break_properties.dart'; |
| import 'package:ui/src/engine/window.dart'; |
| import 'package:ui/ui.dart' as ui; |
| |
| /// The mode the app is running in. |
| /// Keep these in sync with the same constants on the framework-side under foundation/constants.dart. |
| const bool kReleaseMode = |
| bool.fromEnvironment('dart.vm.product', defaultValue: false); |
| /// A constant that is true if the application was compiled in profile mode. |
| const bool kProfileMode = |
| bool.fromEnvironment('dart.vm.profile', defaultValue: false); |
| /// A constant that is true if the application was compiled in debug mode. |
| const bool kDebugMode = !kReleaseMode && !kProfileMode; |
| /// Returns mode of the app is running in as a string. |
| String get buildMode => kReleaseMode |
| ? 'release' |
| : kProfileMode |
| ? 'profile' |
| : 'debug'; |
| |
| /// A benchmark metric that includes frame-related computations prior to |
| /// submitting layer and picture operations to the underlying renderer, such as |
| /// HTML and CanvasKit. During this phase we compute transforms, clips, and |
| /// other information needed for rendering. |
| const String kProfilePrerollFrame = 'preroll_frame'; |
| |
| /// A benchmark metric that includes submitting layer and picture information |
| /// to the renderer. |
| const String kProfileApplyFrame = 'apply_frame'; |
| |
| final List<ui.VoidCallback> _hotRestartListeners = <ui.VoidCallback>[]; |
| |
| /// Requests that [listener] is called just before hot restarting the app. |
| void registerHotRestartListener(ui.VoidCallback listener) { |
| _hotRestartListeners.add(listener); |
| } |
| |
| /// Pretends that hot restart is about to happen. |
| /// |
| /// Useful in tests to check that the engine performs appropriate clean-ups, |
| /// such as removing static DOM listeners, prior to allowing the Dart runtime |
| /// to re-initialize the program. |
| void debugEmulateHotRestart() { |
| for (final ui.VoidCallback listener in _hotRestartListeners) { |
| listener(); |
| } |
| } |
| |
| /// Fully initializes the engine, including services and UI. |
| Future<void> initializeEngine({ |
| AssetManager? assetManager, |
| }) async { |
| await initializeEngineServices(assetManager: assetManager); |
| await initializeEngineUi(); |
| } |
| |
| /// How far along the initialization process the engine is currently is. |
| /// |
| /// The initialization process starts with [none] and proceeds in increasing |
| /// `index` number until [initialized]. |
| enum DebugEngineInitializationState { |
| /// Initialization hasn't started yet. |
| uninitialized, |
| |
| /// The engine is initializing its non-UI services. |
| initializingServices, |
| |
| /// The engine has initialized its non-UI services, but hasn't started |
| /// initializing the UI. |
| initializedServices, |
| |
| /// The engine started attaching UI surfaces to the web page. |
| initializingUi, |
| |
| /// The engine has fully completed initialization. |
| /// |
| /// At this point the framework can start using the engine for I/O, rendering, |
| /// etc. |
| /// |
| /// This is the final state of the engine. |
| initialized, |
| } |
| |
| /// The current initialization state of the engine. |
| /// |
| /// See [DebugEngineInitializationState] for possible states. |
| DebugEngineInitializationState get initializationState => _initializationState; |
| DebugEngineInitializationState _initializationState = DebugEngineInitializationState.uninitialized; |
| |
| /// Resets the state back to [DebugEngineInitializationState.uninitialized]. |
| /// |
| /// This is for testing only. |
| void debugResetEngineInitializationState() { |
| _initializationState = DebugEngineInitializationState.uninitialized; |
| } |
| |
| /// Initializes non-UI engine services. |
| /// |
| /// Does not put any UI onto the page. It is therefore safe to call this |
| /// function while the page is showing non-Flutter UI, such as a loading |
| /// indicator, a splash screen, or in an add-to-app scenario where the host page |
| /// is written using a different web framework. |
| /// |
| /// See also: |
| /// |
| /// * [initializeEngineUi], which is typically called after this function, and |
| /// puts UI elements on the page. |
| Future<void> initializeEngineServices({ |
| AssetManager? assetManager, |
| }) async { |
| if (_initializationState != DebugEngineInitializationState.uninitialized) { |
| assert(() { |
| throw StateError( |
| 'Invalid engine initialization state. `initializeEngineServices` was ' |
| 'called, but the engine has already started initialization and is ' |
| 'currently in state "$_initializationState".' |
| ); |
| }()); |
| return; |
| } |
| _initializationState = DebugEngineInitializationState.initializingServices; |
| |
| if (!useCanvasKit) { |
| scheduleMicrotask(() { |
| // Access [lineLookup] to force the lazy unpacking of line break data |
| // now. Removing this line won't break anything. It's just an optimization |
| // to make the unpacking happen while we are waiting for network requests. |
| lineLookup; |
| }); |
| } |
| |
| // Setup the hook that allows users to customize URL strategy before running |
| // the app. |
| _addUrlStrategyListener(); |
| |
| // Called by the Web runtime just before hot restarting the app. |
| // |
| // This extension cleans up resources that are registered with browser's |
| // global singletons that Dart compiler is unable to clean-up automatically. |
| // |
| // This extension does not need to clean-up Dart statics. Those are cleaned |
| // up by the compiler. |
| developer.registerExtension('ext.flutter.disassemble', (_, __) { |
| for (final ui.VoidCallback listener in _hotRestartListeners) { |
| listener(); |
| } |
| return Future<developer.ServiceExtensionResponse>.value( |
| developer.ServiceExtensionResponse.result('OK')); |
| }); |
| |
| if (Profiler.isBenchmarkMode) { |
| Profiler.ensureInitialized(); |
| } |
| |
| bool waitingForAnimation = false; |
| scheduleFrameCallback = () { |
| // We're asked to schedule a frame and call `frameHandler` when the frame |
| // fires. |
| if (!waitingForAnimation) { |
| waitingForAnimation = true; |
| html.window.requestAnimationFrame((num highResTime) { |
| frameTimingsOnVsync(); |
| |
| // Reset immediately, because `frameHandler` can schedule more frames. |
| waitingForAnimation = false; |
| |
| // We have to convert high-resolution time to `int` so we can construct |
| // a `Duration` out of it. However, high-res time is supplied in |
| // milliseconds as a double value, with sub-millisecond information |
| // hidden in the fraction. So we first multiply it by 1000 to uncover |
| // microsecond precision, and only then convert to `int`. |
| final int highResTimeMicroseconds = (1000 * highResTime).toInt(); |
| |
| // In Flutter terminology "building a frame" consists of "beginning |
| // frame" and "drawing frame". |
| // |
| // We do not call `frameTimingsOnBuildFinish` from here because |
| // part of the rasterization process, particularly in the HTML |
| // renderer, takes place in the `SceneBuilder.build()`. |
| frameTimingsOnBuildStart(); |
| if (EnginePlatformDispatcher.instance.onBeginFrame != null) { |
| EnginePlatformDispatcher.instance.invokeOnBeginFrame( |
| Duration(microseconds: highResTimeMicroseconds)); |
| } |
| |
| if (EnginePlatformDispatcher.instance.onDrawFrame != null) { |
| // TODO(yjbanov): technically Flutter flushes microtasks between |
| // onBeginFrame and onDrawFrame. We don't, which hasn't |
| // been an issue yet, but eventually we'll have to |
| // implement it properly. |
| EnginePlatformDispatcher.instance.invokeOnDrawFrame(); |
| } |
| }); |
| } |
| }; |
| |
| // This needs to be after `initializeEngine` because that is where the |
| // canvaskit script is added to the page. |
| if (useCanvasKit) { |
| await initializeCanvasKit(); |
| } |
| |
| assetManager ??= const AssetManager(); |
| await _setAssetManager(assetManager); |
| if (useCanvasKit) { |
| await skiaFontCollection.ensureFontsLoaded(); |
| } else { |
| await _fontCollection!.ensureFontsLoaded(); |
| } |
| _initializationState = DebugEngineInitializationState.initializedServices; |
| } |
| |
| /// Initializes the UI surfaces for the Flutter framework to render to. |
| /// |
| /// Must be called after [initializeEngineServices]. |
| /// |
| /// This function will start altering the HTML structure of the page. If used |
| /// in an add-to-app scenario, the host page is expected to prepare for Flutter |
| /// UI appearing on screen prior to calling this function. |
| Future<void> initializeEngineUi() async { |
| if (_initializationState != DebugEngineInitializationState.initializedServices) { |
| assert(() { |
| throw StateError( |
| 'Invalid engine initialization state. `initializeEngineUi` was ' |
| 'called while the engine initialization state was ' |
| '"$_initializationState". `initializeEngineUi` can only be called ' |
| 'when the engine is in state ' |
| '"${DebugEngineInitializationState.initializedServices}".' |
| ); |
| }()); |
| return; |
| } |
| _initializationState = DebugEngineInitializationState.initializingUi; |
| |
| Keyboard.initialize(onMacOs: operatingSystem == OperatingSystem.macOs); |
| MouseCursor.initialize(); |
| ensureFlutterViewEmbedderInitialized(); |
| _initializationState = DebugEngineInitializationState.initialized; |
| } |
| |
| AssetManager get assetManager => _assetManager!; |
| AssetManager? _assetManager; |
| |
| FontCollection get fontCollection => _fontCollection!; |
| FontCollection? _fontCollection; |
| |
| Future<void> _setAssetManager(AssetManager assetManager) async { |
| // ignore: unnecessary_null_comparison |
| assert(assetManager != null, 'Cannot set assetManager to null'); |
| if (assetManager == _assetManager) { |
| return; |
| } |
| |
| _assetManager = assetManager; |
| |
| if (useCanvasKit) { |
| ensureSkiaFontCollectionInitialized(); |
| } else { |
| _fontCollection ??= FontCollection(); |
| _fontCollection!.clear(); |
| } |
| |
| if (_assetManager != null) { |
| if (useCanvasKit) { |
| await skiaFontCollection.registerFonts(_assetManager!); |
| } else { |
| await _fontCollection!.registerFonts(_assetManager!); |
| } |
| } |
| |
| if (ui.debugEmulateFlutterTesterEnvironment) { |
| if (useCanvasKit) { |
| skiaFontCollection.debugRegisterTestFonts(); |
| } else { |
| _fontCollection!.debugRegisterTestFonts(); |
| } |
| } |
| } |
| |
| void _addUrlStrategyListener() { |
| jsSetUrlStrategy = allowInterop((JsUrlStrategy? jsStrategy) { |
| customUrlStrategy = |
| jsStrategy == null ? null : CustomUrlStrategy.fromJs(jsStrategy); |
| }); |
| registerHotRestartListener(() { |
| jsSetUrlStrategy = null; |
| }); |
| } |
| |
| /// The shared instance of PlatformViewManager shared across the engine to handle |
| /// rendering of PlatformViews into the web app. |
| // TODO(dit): How to make this overridable from tests? |
| final PlatformViewManager platformViewManager = PlatformViewManager(); |
| |
| // TODO(yjbanov): this does not belong here. |
| // https://github.com/flutter/flutter/issues/100394 |
| |
| /// Converts a matrix represented using [Float64List] to one represented using |
| /// [Float32List]. |
| /// |
| /// 32-bit precision is sufficient because Flutter Engine itself (as well as |
| /// Skia) use 32-bit precision under the hood anyway. |
| /// |
| /// 32-bit matrices require 2x less memory and in V8 they are allocated on the |
| /// JavaScript heap, thus avoiding a malloc. |
| /// |
| /// See also: |
| /// * https://bugs.chromium.org/p/v8/issues/detail?id=9199 |
| /// * https://bugs.chromium.org/p/v8/issues/detail?id=2022 |
| Float32List toMatrix32(Float64List matrix64) { |
| final Float32List matrix32 = Float32List(16); |
| matrix32[15] = matrix64[15]; |
| matrix32[14] = matrix64[14]; |
| matrix32[13] = matrix64[13]; |
| matrix32[12] = matrix64[12]; |
| matrix32[11] = matrix64[11]; |
| matrix32[10] = matrix64[10]; |
| matrix32[9] = matrix64[9]; |
| matrix32[8] = matrix64[8]; |
| matrix32[7] = matrix64[7]; |
| matrix32[6] = matrix64[6]; |
| matrix32[5] = matrix64[5]; |
| matrix32[4] = matrix64[4]; |
| matrix32[3] = matrix64[3]; |
| matrix32[2] = matrix64[2]; |
| matrix32[1] = matrix64[1]; |
| matrix32[0] = matrix64[0]; |
| return matrix32; |
| } |