| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_ |
| |
| #include <memory> |
| |
| #include "flutter/flow/layers/layer.h" |
| #include "flutter/flow/raster_cache.h" |
| #include "flutter/flow/skia_gpu_object.h" |
| |
| namespace flutter { |
| |
| class PictureLayer : public Layer { |
| public: |
| PictureLayer(const SkPoint& offset, |
| SkiaGPUObject<SkPicture> picture, |
| bool is_complex, |
| bool will_change); |
| |
| SkPicture* picture() const { return picture_.skia_object().get(); } |
| |
| bool IsReplacing(DiffContext* context, const Layer* layer) const override; |
| |
| void Diff(DiffContext* context, const Layer* old_layer) override; |
| |
| const PictureLayer* as_picture_layer() const override { return this; } |
| |
| void Preroll(PrerollContext* frame, const SkMatrix& matrix) override; |
| |
| void Paint(PaintContext& context) const override; |
| |
| private: |
| SkPoint offset_; |
| // Even though pictures themselves are not GPU resources, they may reference |
| // images that have a reference to a GPU resource. |
| SkiaGPUObject<SkPicture> picture_; |
| bool is_complex_ = false; |
| bool will_change_ = false; |
| |
| sk_sp<SkData> SerializedPicture() const; |
| mutable sk_sp<SkData> cached_serialized_picture_; |
| static bool Compare(DiffContext::Statistics& statistics, |
| const PictureLayer* l1, |
| const PictureLayer* l2); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(PictureLayer); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_ |