| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/common/animator.h" |
| |
| #include "flutter/fml/trace_event.h" |
| #include "third_party/dart/runtime/include/dart_tools_api.h" |
| |
| namespace flutter { |
| |
| namespace { |
| |
| // Wait 51 milliseconds (which is 1 more milliseconds than 3 frames at 60hz) |
| // before notifying the engine that we are idle. See comments in |BeginFrame| |
| // for further discussion on why this is necessary. |
| constexpr fml::TimeDelta kNotifyIdleTaskWaitTime = |
| fml::TimeDelta::FromMilliseconds(51); |
| |
| } // namespace |
| |
| Animator::Animator(Delegate& delegate, |
| TaskRunners task_runners, |
| std::unique_ptr<VsyncWaiter> waiter) |
| : delegate_(delegate), |
| task_runners_(std::move(task_runners)), |
| waiter_(std::move(waiter)), |
| last_frame_begin_time_(), |
| last_vsync_start_time_(), |
| last_frame_target_time_(), |
| dart_frame_deadline_(0), |
| #if SHELL_ENABLE_METAL |
| layer_tree_pipeline_(fml::MakeRefCounted<LayerTreePipeline>(2)), |
| #else // SHELL_ENABLE_METAL |
| // TODO(dnfield): We should remove this logic and set the pipeline depth |
| // back to 2 in this case. See |
| // https://github.com/flutter/engine/pull/9132 for discussion. |
| layer_tree_pipeline_(fml::MakeRefCounted<LayerTreePipeline>( |
| task_runners.GetPlatformTaskRunner() == |
| task_runners.GetRasterTaskRunner() |
| ? 1 |
| : 2)), |
| #endif // SHELL_ENABLE_METAL |
| pending_frame_semaphore_(1), |
| frame_number_(1), |
| paused_(false), |
| regenerate_layer_tree_(false), |
| frame_scheduled_(false), |
| notify_idle_task_id_(0), |
| dimension_change_pending_(false), |
| weak_factory_(this) { |
| } |
| |
| Animator::~Animator() = default; |
| |
| void Animator::Stop() { |
| paused_ = true; |
| } |
| |
| void Animator::Start() { |
| if (!paused_) { |
| return; |
| } |
| |
| paused_ = false; |
| RequestFrame(); |
| } |
| |
| // Indicate that screen dimensions will be changing in order to force rendering |
| // of an updated frame even if the animator is currently paused. |
| void Animator::SetDimensionChangePending() { |
| dimension_change_pending_ = true; |
| } |
| |
| void Animator::EnqueueTraceFlowId(uint64_t trace_flow_id) { |
| fml::TaskRunner::RunNowOrPostTask( |
| task_runners_.GetUITaskRunner(), |
| [self = weak_factory_.GetWeakPtr(), trace_flow_id] { |
| if (!self) { |
| return; |
| } |
| self->trace_flow_ids_.push_back(trace_flow_id); |
| self->ScheduleMaybeClearTraceFlowIds(); |
| }); |
| } |
| |
| // This Parity is used by the timeline component to correctly align |
| // GPU Workloads events with their respective Framework Workload. |
| const char* Animator::FrameParity() { |
| return (frame_number_ % 2) ? "even" : "odd"; |
| } |
| |
| static int64_t FxlToDartOrEarlier(fml::TimePoint time) { |
| int64_t dart_now = Dart_TimelineGetMicros(); |
| fml::TimePoint fxl_now = fml::TimePoint::Now(); |
| return (time - fxl_now).ToMicroseconds() + dart_now; |
| } |
| |
| void Animator::BeginFrame(fml::TimePoint vsync_start_time, |
| fml::TimePoint frame_target_time) { |
| TRACE_EVENT_ASYNC_END0("flutter", "Frame Request Pending", frame_number_++); |
| |
| TRACE_EVENT0("flutter", "Animator::BeginFrame"); |
| while (!trace_flow_ids_.empty()) { |
| uint64_t trace_flow_id = trace_flow_ids_.front(); |
| TRACE_FLOW_END("flutter", "PointerEvent", trace_flow_id); |
| trace_flow_ids_.pop_front(); |
| } |
| |
| frame_scheduled_ = false; |
| notify_idle_task_id_++; |
| regenerate_layer_tree_ = false; |
| pending_frame_semaphore_.Signal(); |
| |
| if (!producer_continuation_) { |
| // We may already have a valid pipeline continuation in case a previous |
| // begin frame did not result in an Animation::Render. Simply reuse that |
| // instead of asking the pipeline for a fresh continuation. |
| producer_continuation_ = layer_tree_pipeline_->Produce(); |
| |
| if (!producer_continuation_) { |
| // If we still don't have valid continuation, the pipeline is currently |
| // full because the consumer is being too slow. Try again at the next |
| // frame interval. |
| RequestFrame(); |
| return; |
| } |
| } |
| |
| // We have acquired a valid continuation from the pipeline and are ready |
| // to service potential frame. |
| FML_DCHECK(producer_continuation_); |
| |
| last_frame_begin_time_ = fml::TimePoint::Now(); |
| last_vsync_start_time_ = vsync_start_time; |
| fml::tracing::TraceEventAsyncComplete("flutter", "VsyncSchedulingOverhead", |
| last_vsync_start_time_, |
| last_frame_begin_time_); |
| last_frame_target_time_ = frame_target_time; |
| dart_frame_deadline_ = FxlToDartOrEarlier(frame_target_time); |
| { |
| TRACE_EVENT2("flutter", "Framework Workload", "mode", "basic", "frame", |
| FrameParity()); |
| delegate_.OnAnimatorBeginFrame(frame_target_time); |
| } |
| |
| if (!frame_scheduled_) { |
| // Under certain workloads (such as our parent view resizing us, which is |
| // communicated to us by repeat viewport metrics events), we won't |
| // actually have a frame scheduled yet, despite the fact that we *will* be |
| // producing a frame next vsync (it will be scheduled once we receive the |
| // viewport event). Because of this, we hold off on calling |
| // |OnAnimatorNotifyIdle| for a little bit, as that could cause garbage |
| // collection to trigger at a highly undesirable time. |
| task_runners_.GetUITaskRunner()->PostDelayedTask( |
| [self = weak_factory_.GetWeakPtr(), |
| notify_idle_task_id = notify_idle_task_id_]() { |
| if (!self) { |
| return; |
| } |
| // If our (this task's) task id is the same as the current one |
| // (meaning there were no follow up frames to the |BeginFrame| call |
| // that posted this task) and no frame is currently scheduled, then |
| // assume that we are idle, and notify the engine of this. |
| if (notify_idle_task_id == self->notify_idle_task_id_ && |
| !self->frame_scheduled_) { |
| TRACE_EVENT0("flutter", "BeginFrame idle callback"); |
| self->delegate_.OnAnimatorNotifyIdle(Dart_TimelineGetMicros() + |
| 100000); |
| } |
| }, |
| kNotifyIdleTaskWaitTime); |
| } |
| } |
| |
| void Animator::Render(std::unique_ptr<flutter::LayerTree> layer_tree) { |
| if (dimension_change_pending_ && |
| layer_tree->frame_size() != last_layer_tree_size_) { |
| dimension_change_pending_ = false; |
| } |
| last_layer_tree_size_ = layer_tree->frame_size(); |
| |
| // Note the frame time for instrumentation. |
| layer_tree->RecordBuildTime(last_vsync_start_time_, last_frame_begin_time_, |
| last_frame_target_time_); |
| |
| // Commit the pending continuation. |
| bool result = producer_continuation_.Complete(std::move(layer_tree)); |
| if (!result) { |
| FML_DLOG(INFO) << "No pending continuation to commit"; |
| } |
| |
| delegate_.OnAnimatorDraw(layer_tree_pipeline_, last_frame_target_time_); |
| } |
| |
| bool Animator::CanReuseLastLayerTree() { |
| return !regenerate_layer_tree_; |
| } |
| |
| void Animator::DrawLastLayerTree() { |
| pending_frame_semaphore_.Signal(); |
| delegate_.OnAnimatorDrawLastLayerTree(); |
| } |
| |
| void Animator::RequestFrame(bool regenerate_layer_tree) { |
| if (regenerate_layer_tree) { |
| regenerate_layer_tree_ = true; |
| } |
| if (paused_ && !dimension_change_pending_) { |
| return; |
| } |
| |
| if (!pending_frame_semaphore_.TryWait()) { |
| // Multiple calls to Animator::RequestFrame will still result in a |
| // single request to the VsyncWaiter. |
| return; |
| } |
| |
| // The AwaitVSync is going to call us back at the next VSync. However, we want |
| // to be reasonably certain that the UI thread is not in the middle of a |
| // particularly expensive callout. We post the AwaitVSync to run right after |
| // an idle. This does NOT provide a guarantee that the UI thread has not |
| // started an expensive operation right after posting this message however. |
| // To support that, we need edge triggered wakes on VSync. |
| |
| task_runners_.GetUITaskRunner()->PostTask([self = weak_factory_.GetWeakPtr(), |
| frame_number = frame_number_]() { |
| if (!self) { |
| return; |
| } |
| TRACE_EVENT_ASYNC_BEGIN0("flutter", "Frame Request Pending", frame_number); |
| self->AwaitVSync(); |
| }); |
| frame_scheduled_ = true; |
| } |
| |
| void Animator::AwaitVSync() { |
| waiter_->AsyncWaitForVsync( |
| [self = weak_factory_.GetWeakPtr()](fml::TimePoint vsync_start_time, |
| fml::TimePoint frame_target_time) { |
| if (self) { |
| if (self->CanReuseLastLayerTree()) { |
| self->DrawLastLayerTree(); |
| } else { |
| self->BeginFrame(vsync_start_time, frame_target_time); |
| } |
| } |
| }); |
| |
| delegate_.OnAnimatorNotifyIdle(dart_frame_deadline_); |
| } |
| |
| void Animator::ScheduleSecondaryVsyncCallback(uintptr_t id, |
| const fml::closure& callback) { |
| waiter_->ScheduleSecondaryCallback(id, callback); |
| } |
| |
| void Animator::ScheduleMaybeClearTraceFlowIds() { |
| waiter_->ScheduleSecondaryCallback( |
| reinterpret_cast<uintptr_t>(this), [self = weak_factory_.GetWeakPtr()] { |
| if (!self) { |
| return; |
| } |
| if (!self->frame_scheduled_ && !self->trace_flow_ids_.empty()) { |
| TRACE_EVENT0("flutter", |
| "Animator::ScheduleMaybeClearTraceFlowIds - callback"); |
| while (!self->trace_flow_ids_.empty()) { |
| auto flow_id = self->trace_flow_ids_.front(); |
| TRACE_FLOW_END("flutter", "PointerEvent", flow_id); |
| self->trace_flow_ids_.pop_front(); |
| } |
| } |
| }); |
| } |
| |
| } // namespace flutter |