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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:html' as html;
import 'package:ui/ui.dart' as ui;
import '../../engine.dart' show NullTreeSanitizer;
import '../browser_detection.dart';
import '../dom_renderer.dart';
import 'bitmap_canvas.dart';
import 'path_to_svg_clip.dart';
import 'shaders/shader.dart';
import 'surface.dart';
/// A surface that applies a shader to its children.
///
/// Currently there are 2 types of shaders:
/// - Gradients
/// - ImageShader
///
/// Gradients
/// The gradients can be applied to the child tree by rendering the gradient
/// into an image and referencing the image in an svg filter to apply
/// to DOM tree.
///
class PersistedShaderMask extends PersistedContainerSurface
implements ui.ShaderMaskEngineLayer {
PersistedShaderMask(
PersistedShaderMask? oldLayer,
this.shader,
this.maskRect,
this.blendMode,
this.filterQuality,
) : super(oldLayer);
html.Element? _childContainer;
final ui.Shader shader;
final ui.Rect maskRect;
final ui.BlendMode blendMode;
final ui.FilterQuality filterQuality;
html.Element? _shaderElement;
final bool isWebKit = browserEngine == BrowserEngine.webkit;
@override
void adoptElements(PersistedShaderMask oldSurface) {
super.adoptElements(oldSurface);
_childContainer = oldSurface._childContainer;
_shaderElement = oldSurface._shaderElement;
oldSurface._childContainer = null;
oldSurface._shaderElement = null;
}
@override
html.Element? get childContainer => _childContainer;
@override
void discard() {
super.discard();
domRenderer.removeResource(_shaderElement);
// Do not detach the child container from the root. It is permanently
// attached. The elements are reused together and are detached from the DOM
// together.
_childContainer = null;
}
@override
void preroll(PrerollSurfaceContext prerollContext) {
++prerollContext.activeShaderMaskCount;
super.preroll(prerollContext);
--prerollContext.activeShaderMaskCount;
}
@override
html.Element createElement() {
final html.Element element = defaultCreateElement('flt-shader-mask');
final html.Element container = html.Element.tag('flt-mask-interior');
container.style.position = 'absolute';
_childContainer = container;
element.append(_childContainer!);
return element;
}
@override
void apply() {
domRenderer.removeResource(_shaderElement);
_shaderElement = null;
if (shader is ui.Gradient) {
rootElement!.style
..left = '${maskRect.left}px'
..top = '${maskRect.top}px'
..width = '${maskRect.width}px'
..height = '${maskRect.height}px';
_childContainer!.style
..left = '${-maskRect.left}px'
..top = '${-maskRect.top}px';
// Prevent ShaderMask from failing inside animations that size
// area to empty.
if (maskRect.width > 0 && maskRect.height > 0) {
_applyGradientShader();
}
return;
}
// TODO: Implement _applyImageShader();
throw Exception('Shader type not supported for ShaderMask');
}
void _applyGradientShader() {
if (shader is EngineGradient) {
final EngineGradient gradientShader = shader as EngineGradient;
final String imageUrl =
gradientShader.createImageBitmap(maskRect, 1, true) as String;
ui.BlendMode blendModeTemp = blendMode;
switch (blendModeTemp) {
case ui.BlendMode.clear:
case ui.BlendMode.dstOut:
case ui.BlendMode.srcOut:
childContainer?.style.visibility = 'hidden';
return;
case ui.BlendMode.dst:
case ui.BlendMode.dstIn:
// Noop. Should render existing destination.
rootElement!.style.filter = '';
return;
case ui.BlendMode.srcOver:
// Uses source filter color.
// Since we don't have a size, we can't use background color.
// Use svg filter srcIn instead.
blendModeTemp = ui.BlendMode.srcIn;
break;
case ui.BlendMode.src:
case ui.BlendMode.dstOver:
case ui.BlendMode.srcIn:
case ui.BlendMode.srcATop:
case ui.BlendMode.dstATop:
case ui.BlendMode.xor:
case ui.BlendMode.plus:
case ui.BlendMode.modulate:
case ui.BlendMode.screen:
case ui.BlendMode.overlay:
case ui.BlendMode.darken:
case ui.BlendMode.lighten:
case ui.BlendMode.colorDodge:
case ui.BlendMode.colorBurn:
case ui.BlendMode.hardLight:
case ui.BlendMode.softLight:
case ui.BlendMode.difference:
case ui.BlendMode.exclusion:
case ui.BlendMode.multiply:
case ui.BlendMode.hue:
case ui.BlendMode.saturation:
case ui.BlendMode.color:
case ui.BlendMode.luminosity:
break;
}
final String code = svgMaskFilterFromImageAndBlendMode(
imageUrl, blendModeTemp, maskRect.width, maskRect.height)!;
_shaderElement =
html.Element.html(code, treeSanitizer: NullTreeSanitizer());
if (isWebKit) {
_childContainer!.style.filter = 'url(#_fmf$_maskFilterIdCounter';
} else {
rootElement!.style.filter = 'url(#_fmf$_maskFilterIdCounter';
}
domRenderer.addResource(_shaderElement!);
}
}
@override
void update(PersistedShaderMask oldSurface) {
super.update(oldSurface);
if (shader != oldSurface.shader ||
maskRect != oldSurface.maskRect ||
blendMode != oldSurface.blendMode) {
apply();
}
}
}
String? svgMaskFilterFromImageAndBlendMode(
String imageUrl, ui.BlendMode blendMode, double width, double height) {
String? svgFilter;
switch (blendMode) {
case ui.BlendMode.src:
svgFilter = _srcImageToSvg(imageUrl, width, height);
break;
case ui.BlendMode.srcIn:
case ui.BlendMode.srcATop:
svgFilter = _srcInImageToSvg(imageUrl, width, height);
break;
case ui.BlendMode.srcOut:
svgFilter = _srcOutImageToSvg(imageUrl, width, height);
break;
case ui.BlendMode.xor:
svgFilter = _xorImageToSvg(imageUrl, width, height);
break;
case ui.BlendMode.plus:
// Porter duff source + destination.
svgFilter = _compositeImageToSvg(imageUrl, 0, 1, 1, 0, width, height);
break;
case ui.BlendMode.modulate:
// Porter duff source * destination but preserves alpha.
svgFilter = _modulateImageToSvg(imageUrl, width, height);
break;
case ui.BlendMode.overlay:
// Since overlay is the same as hard-light by swapping layers,
// pass hard-light blend function.
svgFilter = _blendImageToSvg(imageUrl, 'hard-light', width, height,
swapLayers: true);
break;
// Several of the filters below (although supported) do not render the
// same (close but not exact) as native flutter when used as blend mode
// for a background-image with a background color. They only look
// identical when feBlend is used within an svg filter definition.
//
// Saturation filter uses destination when source is transparent.
// cMax = math.max(r, math.max(b, g));
// cMin = math.min(r, math.min(b, g));
// delta = cMax - cMin;
// lightness = (cMax + cMin) / 2.0;
// saturation = delta / (1.0 - (2 * lightness - 1.0).abs());
case ui.BlendMode.saturation:
case ui.BlendMode.colorDodge:
case ui.BlendMode.colorBurn:
case ui.BlendMode.hue:
case ui.BlendMode.color:
case ui.BlendMode.luminosity:
case ui.BlendMode.multiply:
case ui.BlendMode.screen:
case ui.BlendMode.darken:
case ui.BlendMode.lighten:
case ui.BlendMode.hardLight:
case ui.BlendMode.softLight:
case ui.BlendMode.difference:
case ui.BlendMode.exclusion:
svgFilter = _blendImageToSvg(
imageUrl, stringForBlendMode(blendMode), width, height);
break;
case ui.BlendMode.dst:
case ui.BlendMode.dstATop:
case ui.BlendMode.dstIn:
case ui.BlendMode.dstOut:
case ui.BlendMode.dstOver:
case ui.BlendMode.clear:
case ui.BlendMode.srcOver:
throw UnsupportedError(
'Invalid svg filter request for blend-mode $blendMode');
}
return svgFilter;
}
int _maskFilterIdCounter = 0;
String _svgFilterWrapper(String content) {
_maskFilterIdCounter++;
return '$kSvgResourceHeader<filter id="_fmf$_maskFilterIdCounter" '
'filterUnits="objectBoundingBox">' +
content +
'</filter></svg>';
}
/// SVG filters that contain feImage, will fail on several browsers
/// (Firefox etc) if bounds are not specified. On Firefox percentage
/// width/height 100% works however fails in Chrome 88. Webkit will
/// not render if x/y/width/height is specified. So we return explicit size
/// here unless running on webkit.
String _buildFeBlend(double width, double height) =>
browserEngine == BrowserEngine.webkit
? ''
: 'x="0" y="0" width="${width}px" height="${height}px"';
// The color matrix for feColorMatrix element changes colors based on
// the following:
//
// | R' | | r1 r2 r3 r4 r5 | | R |
// | G' | | g1 g2 g3 g4 g5 | | G |
// | B' | = | b1 b2 b3 b4 b5 | * | B |
// | A' | | a1 a2 a3 a4 a5 | | A |
// | 1 | | 0 0 0 0 1 | | 1 |
//
// R' = r1*R + r2*G + r3*B + r4*A + r5
// G' = g1*R + g2*G + g3*B + g4*A + g5
// B' = b1*R + b2*G + b3*B + b4*A + b5
// A' = a1*R + a2*G + a3*B + a4*A + a5
String _srcInImageToSvg(String imageUrl, double width, double height) {
return _svgFilterWrapper(
'<feColorMatrix values="0 0 0 0 1 ' // Ignore input, set it to absolute.
'0 0 0 0 1 '
'0 0 0 0 1 '
'0 0 0 1 0" result="destalpha"/>' // Just take alpha channel of destination
'<feImage href="$imageUrl" result="image"'
' ${_buildFeBlend(width, height)}>'
'</feImage>'
'<feComposite in="image" in2="destalpha" '
'operator="arithmetic" k1="1" k2="0" k3="0" k4="0" result="comp">'
'</feComposite>',
);
}
String _srcImageToSvg(String imageUrl, double width, double height) {
return _svgFilterWrapper('<feImage href="$imageUrl" result="comp"'
' ${_buildFeBlend(width, height)}>'
'</feImage>');
}
String _srcOutImageToSvg(String imageUrl, double width, double height) {
return _svgFilterWrapper('<feImage href="$imageUrl" result="image"'
' ${_buildFeBlend(width, height)}>'
'</feImage>'
'<feComposite in="image" in2="SourceGraphic" operator="out" result="comp">'
'</feComposite>');
}
String _xorImageToSvg(String imageUrl, double width, double height) {
return _svgFilterWrapper('<feImage href="$imageUrl" result="image"'
' ${_buildFeBlend(width, height)}>'
'</feImage>'
'<feComposite in="image" in2="SourceGraphic" operator="xor" result="comp">'
'</feComposite>');
}
// The source image and color are composited using :
// result = k1 *in*in2 + k2*in + k3*in2 + k4.
String _compositeImageToSvg(String imageUrl, double k1, double k2, double k3,
double k4, double width, double height) {
return _svgFilterWrapper(
'<feImage href="$imageUrl" result="image" ${_buildFeBlend(width, height)}>'
'</feImage>'
'<feComposite in="image" in2="SourceGraphic" '
'operator="arithmetic" k1="$k1" k2="$k2" k3="$k3" k4="$k4" result="comp">'
'</feComposite>',
);
}
// Porter duff source * destination , keep source alpha.
// First apply color filter to source to change it to [color], then
// composite using multiplication.
String _modulateImageToSvg(String imageUrl, double width, double height) {
return _svgFilterWrapper(
'<feImage href="$imageUrl" result="image" ${_buildFeBlend(width, height)}>'
'</feImage>'
'<feComposite in="image" in2="SourceGraphic" '
'operator="arithmetic" k1="1" k2="0" k3="0" k4="0" result="comp">'
'</feComposite>',
);
}
// Uses feBlend element to blend source image with a color.
String _blendImageToSvg(
String imageUrl, String? feBlend, double width, double height,
{bool swapLayers = false}) {
return _svgFilterWrapper(
'<feImage href="$imageUrl" result="image" ${_buildFeBlend(width, height)}>'
'</feImage>' +
(swapLayers
? '<feBlend in="SourceGraphic" in2="image" mode="$feBlend"/>'
: '<feBlend in="image" in2="SourceGraphic" mode="$feBlend"/>'),
);
}